Pet changes

Wiz

NOT DONATING *EVER*
Since the other thread is just a clusterfuck, I am going to use this thread to post my findings on pets. Feel free to contribute with your own factual results. By factual I mean how well your pet (name the spell) with what set of buffs is doing against what mob, not "IMA GET RESISTED EVERY SIGNEL TIME"

Each of these tests consists of 10 fights, and the result is averaged out.

Test 1, level 29 air pet (greater summoning) vs level 26 (dark blue at 29) mob.

Without any assistance whatsoever and buffed only with Burnout 1, the pet could take the mob down anywhere from 60 to 80% of its health before dying (aka, monster ended up at between 19 and 39%).
 
Test 2, level 39 water pet (Lesser Conjuration Water) vs level 37 mob.

This seems to be where the pet starts getting weak. Still without any assistance and just with burnout, the level 37 mob was downed an average of 40% health (ended up at 60%).
 
Test 3, level 20 earth pet vs level 20 mob

Pet lowered mob an average of 65% before dying, again with no assistance except burnout.
 
Conclusion seems to be that the pet's slow attack speed and lack of AC really starts falling behind when mobs are boosted and they are not in the 40s.

I'm going to tweak some stuff and let you know the results afterwards.
 
Post tweak test - level 49 water pet versus level 45 mob

Again with nothing but burnout, the pet was on average able to bring the mob down to an average of 35% before dying.

Tests with lower level pets showed similar results.

I think being able to solo 65% of a mob of a similar level without nearly any buffs is a far cry from a gimped pet, if anything pets might be overpowered again, but we'll patch this in and give it a roll.
 
im a 62 mage, with a water pet of lvl 60. trying to solo those Spiders in Darwoods, my pet alone, without any help usually dies before he kills 30-40% of the spider... and he used to be able to solo it, and stay like 10 % hp or something... ill try give more accurate info here, on the places i used to solo, and how they are bad now.

as far as i see, is that when pet gets hitted, he dies too easy, but when he doesnt get hit, its stay same way as before, i could be wrong thou...
 
Ryei said:
im a 62 mage, with a water pet of lvl 60. trying to solo those Spiders in Darwoods, my pet alone, without any help usually dies before he kills 30-40% of the spider... and he used to be able to solo it, and stay like 10 % hp or something... ill try give more accurate info here, on the places i used to solo, and how they are bad now.

as far as i see, is that when pet gets hitted, he dies too easy, but when he doesnt get hit, its stay same way as before, i could be wrong thou...

Pets were overpowered tanks, a 62 pet being able to solo a spiderkin is absurd. Use some nukes.
 
Ok, have some results to post.

Charmed (a plaguewracked puma) lvl 57? Hasted - Visions of grandure (60 chanter haste).
Target is (a plaguewracked scoprion) lvl 54 or less. Slowed - Forlorn deeds (57 chanter slow) & Crippled.

Puma is able to kill one and be around 40%. Before the bug fix, he was about to kill 3 or 4 with only haste.

Without slow and cripple on the target the charmed puma dies with the target scorp being under 20%.

Don't know if that's where you want it or not...

I really really think a charmed pet should be able to get heads up with an identical mob (which currently they can't) and almost kill it.
 
wasnt spiderkin, was that... warpstone spider or something. the spiderkin he had like 3 heals, some nukes.
 
Mjay said:
Ok, have some results to post.

Charmed (a plaguewracked puma) lvl 57? Hasted - Visions of grandure (60 chanter haste).
Target is (a plaguewracked scoprion) lvl 54 or less. Slowed - Forlorn deeds (57 chanter slow) & Crippled.

Puma is able to kill one and be around 40%. Before the bug fix, he was about to kill 3 or 4 with only haste.

Without slow and cripple on the target the charmed puma dies with the target scorp being under 20%.

Don't know if that's where you want it or not...

I really really think a charmed pet should be able to get heads up with an identical mob (which currently they can't) and almost kill it.

Being able to down 4 mobs in a row with just a couple debuffs is not balanced, charm risk isn't very big if you know what you're doing.
 
Wiz said:
Being able to down 4 mobs in a row with just a couple debuffs is not balanced, charm risk isn't very big if you know what you're doing.

Actually, when you consider that the puma is at least 3 levels higher (and possibly 5 or 6) I don't think thats very unreasonable.

I guess the big problem I see is identical mobs vs each other... the charms die so quickly compared to the mob...
 
Mjay said:
Actually, when you consider that the puma is at least 3 levels higher (and possibly 5 or 6) I don't think thats very unreasonable.

I guess the big problem I see is identical mobs vs each other... the charms die so quickly compared to the mob...

The only reason you're allowed to charm a mob that powerful is that charmed mobs are weakened, so yes it's unreasonable.
 
Wiz said:
The only reason you're allowed to charm a mob that powerful is that charmed mobs are weakened, so yes it's unreasonable.

So basically your just refusing to see the problem.

pfft. ok, fine. It's your sandbox after all.
 
Mjay said:
So basically your just refusing to see the problem.

pfft. ok, fine. It's your sandbox after all.

Yes, mjay, I am refusing to see the problem that you are not allowed to have a level 58 pet with 20khp and hundreds of DPS for low risk, it definitely was not intentional design to lower the attack speed of this pet so that charm wouldn't be unbalanced when used on mobs with stats like that.

In other news, I am refusing to see the problem with bind wound not healing mana it's a big problem problemy problem MY SANDBOX

I'm also refusing to see the problem with embrace of tarhyl not giving you free quest exp every time you memorize it THIS IS MY SANDBOX AND I REFUSE TO SEE PROBLEMS DAMN IT
 
rab said:
This is not a constructive reply.

You don't get it man whenever I disagree with mjay i am just REFUSING to SEE the PROBLEM i'm the man keeping him down UNDER THE SAND of my sandbox

FIGHT THE STATE
 
rab said:
This is not a constructive reply.

Correct, why should I be constructive when others are not?

Wiz said:
The only reason you're allowed to charm a mob that powerful is that charmed mobs are weakened, so yes it's unreasonable.

Wiz said:
Yes, mjay, I am refusing to see the problem that you are not allowed to have a level 58 pet with 20khp and hundreds of DPS for low risk, it definitely was not intentional design to lower the attack speed of this pet so that charm wouldn't be unbalanced when used on mobs with stats like that.

In other news, I am refusing to see the problem with bind wound not healing mana it's a big problem problemy problem MY SANDBOX

I'm also refusing to see the problem with embrace of tarhyl not giving you free quest exp every time you memorize it THIS IS MY SANDBOX AND I REFUSE TO SEE PROBLEMS DAMN IT

EDIT: Decided I'm wasting my time trying. So I'm shutting up now.
 
Oh yes Mjay, I was being so very unconstructive when I was explaining why I made the conscious decision to limit the power of charmed mobs.

Clearly the only way to be constructive is to agree with you, and if I don't, hell, I'm just ignoring the problems in my sandbox, aren't I?

Congratulations on being one of a very few people on these forums to ever earn my utter and complete contempt. Grow up and come to terms with the fact that people can and will disagree with you.

I also really like how you quote my obviously sarcastic reply to your extremely insulting remark as the excuse to make that insulting remark in the first place!
 
EDIT: Decided I'm wasting my time trying. So I'm shutting up now.

Don't worry, you didn't waste your time, thanks to this thread we all know you're a vindictive little shit who will resort to insults if he can't get staff to agree to repeal a balancing measure on charmed mobs pretty much just because he says to, and then play the victim because those insults weren't well received.
 
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