I agree with this. I personally would prefer the current effort going towards putting in more buffs instead be put towards removing longterm buffs.Re: Kind Lady:
I get that Kind Lady isn't where the devs want to go. I get that it feels kind of kludgy. I get that the idea that relics are readily available from an NPC and that means buff relic spells feel like dead slots is kind of gross from a character progression standpoint. But... this doesn't solve that problem, yet.
The problem of buffs isn't that they're overly necessary or they're particularly unique to a class. It's that the mechanics and fundamental design behind 2+hr buffs are not good design. That isn't the Dev's fault (it's a problem with EQ overall) but it is the Dev's problem. The play cycle behind buffing is terrible. If a buff lasts 2+hrs, there's no reason for you to invite that character to the group. You just beg for a drive by buff. These effects are baked into zone balance, and they feel necessary to play the game at a reasonable pace.