iaeolan said:
If you were responding to me, my point was that this mob will not teach people how to parse, let a lone that parsing exists. People too inexperienced to make decent parses and evaluate them logically before making ridiculous forum post claiming something is broken will still not know how to parse, so how will this lead to countless posts about dps?
I personally would think that if there were going to be a shit ton of posts about broken dps, a parse mob control would be a whole hell of a lot better than many parses ranging across many differently scaled NPCs.
This is what I was going for, a mob that can be used by all players (for a nominal fee) that would weed out errors caused by fluctuating mob levels/stats/etc.If the Majordomo also calculated the DPS on this mob for the player as was suggested in this thread earlier (great suggestion btw) that would also rule out any discrepancies that would come about from using different parsing programs, YALP and EQCompanion as an example.
I was really hoping for a bit more support from the playerbase that enjoys maximizing their characters down to the last iota, by using this mob they would be getting far more accurate parses to base their equipment choices off of.At the very least I was hoping I would at least get some support from the e-peen waving masses that would enjoy posting screenshots/sigs of their DPS with a concrete mob to base their boasts off of.I am not claiming I would not be one of the e-peen wavers but it is at best a side benefit to this mob, the real benefit would be having a staff provided mob for concrete parses that could be used to point out discrepancies between class DPS, item DPS and unintended consequences of spell changes.
Could I get some sort of staff response in here as to the viability of this suggestion, or a tentative endorsement of it provided the mob could not be used for skillups and was perhaps coded by another interested member of the staff? I am by no means volunteering myself for this task as I have no coding experience whatsoever but would Wiz be open to this addition if one of them was? I am just an outsider but for example could the treasure chest mob, if it had it's regen massively increased,the model changed to the scarecrow, and would not face toward the person would it be viable for use as the mob I mentioned, with a few other tweaks? Another example, the old North Newport archery mobs seems an even better suggestion considering they didn't summon, seemed to have an amazing amount of HP and/or regen rate and didn't move, could these simply be tweaked to give no skillups? Considering the server seems to nullify skillups from player pets this seems like a fairly simple addition to them, but I am an outsider so this could be complete bullshit.
I'm just a bit dumbfounded at the lack of response considering this could be a boon to both the players and staff on this server.If this suggestion has some troubling aspects just MENTION THEM, let us think up ways to work around them,as with the skillup problem, don't just think "it'll never work because of such and such" let the playerbase come up with ideas that would rectify them, with no communication we don't know WHY you're shooting down suggestions.