Paladin raid utility

I'd personally like to see some of you high end Paladins, SKs, and Warriors comparatively parse some encounters and report on average the quality of DPS and Mitigation of all three of these classes.

I'm sure Hasrett would love this information too.

This could possibly put an end to Hasrett's Paladin usefullness itch, and my SK usefullness itch. And I'm sure a lot of others itches as well.


P.S. Tough Actin Tinactin does not seem to help these itches, parses are the next best option.
 
Rouhbius said:
I'd personally like to see some of you high end Paladins, SKs, and Warriors comparatively parse some encounters and report on average the quality of DPS and Mitigation of all three of these classes.

I'm sure Hasrett would love this information too.

This could possibly put an end to Hasrett's Paladin usefullness itch, and my SK usefullness itch. And I'm sure a lot of others itches as well.


P.S. Tough Actin Tinactin does not seem to help these itches, parses are the next best option.
I service this product and/or support.

It's a big project, but if someone feels motivated, it's be very interesting to see some parses on fairly high end stuff, both the tanking and the thwacking.
 
If I'm melee'ing on a raid mob and I don't turn off auto attack when i group hot i'm going to pull aggro just about every single time
 
Bounta said:
If I'm melee'ing on a raid mob and I don't turn off auto attack when i group hot i'm going to pull aggro just about every single time

How often it happens is very dependent upon raid tier, the ability of the warrior to hold agro, the luck of the warrior over the last few rounds, etc.

Noktar said:
A warrior uses all his clickies and his AAs and stances correctly he should not loose agro to the paladin. The problem could be that the reclick time is to long for every trash mob but Rampaging mobs where you would really want to bother with dedicated rampage tanks and needing a paladin to heal himself are pretty rare and dont come every 10 mins.

This is not necessarily true. NDHEC might keep me from talking further though.

The point is that sure, pallies make pretty sweet ramp tanks because of their ability to ease healer mana use.. To an extent. Early on, this ease on mana is /heavily/ mitigated by a chance of stealing agro from the main tank. Later on, as the main tank gets better agro-maintenance gear and skills, the risk still remains to a lesser degree, and the rampaging mobs do damage significant enough that pally HoTs mean very little. So, yeah, paladins make OK ramp tanks, but when the mitigating factors are taken into account, they are only about as good as SKs, meaning they don't stand out as having particular utility in this regard.
 
I know a lot of people have been mentioning agro issues in regards to the group HoT's. Please, for the love of Althuna, don't lower the agro generation on these spells. I don't think anyone wants to see that happen.
 
diolas said:
I know a lot of people have been mentioning agro issues in regards to the group HoT's. Please, for the love of Althuna, don't lower the agro generation on these spells. I don't think anyone wants to see that happen.
Agreed.

Manage your aggro. Every other class has to do it.
 
diolas said:
I know a lot of people have been mentioning agro issues in regards to the group HoT's. Please, for the love of Althuna, don't lower the agro generation on these spells. I don't think anyone wants to see that happen.

Agreed. I'm not pleading a case to have agro changed. Just making a point on one of the degrees of utility mentioned.
 
Blades of the Divine
Level 65
Effect: Adds 110 DD weapon Proc and 25 atk, - aggro modifier
Mana: 100
Cast Time: 3s
Re-Cast Time: 6s
Duration: 1 Hour
Self Only

Would Solve the aggro issue some pallies have. Negative aggro on a proc ftw of course when tanking it would be not ftw.
 
Bone said:
Blades of the Divine
Level 65
Effect: Adds 110 DD weapon Proc and 25 atk, - aggro modifier
Mana: 100
Cast Time: 3s
Re-Cast Time: 6s
Duration: 1 Hour
Self Only

Would Solve the aggro issue some pallies have. Negative aggro on a proc ftw of course when tanking it would be not ftw.
Actually, yeah... that seems remarkably balanced. It's either beneficial when DPSing OR when tanking, so you don't have an "OMG pallies are unbalanced tanks they do even more more more DPSes than SKs when tanking" situation.

Of course, that assumes the staff thinks pallies need tweaking. And don't want to give us an archaic wiz nuke at the newport vendors.
 
Hasrett said:
...so you don't have an "OMG pallies are unbalanced tanks they do even more more more DPSes than SKs when tanking" situation...

Are you making fun of me? I don't say it like that! :)
 
Rouhbius said:
Are you making fun of me?
No. I'll try harder next time :haw:

I just meant that if pallies had uber(er) DPSes while tanking a billion mobs and painting our finger nails, it would be unbalanced relative to the other tanks. Something that gave us a little more DPS utility at the cost of tanking ability, on the other hand, seems like a pretty decent approach.
 
Something that gave us a little more DPS utility at the cost of tanking ability, on the other hand, seems like a pretty decent approach

you never heard of clicking off a buff did you?
 
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