Tempus said:All the list of spell changes
Great idea to be honest.
Tempus said:All the list of spell changes
GuiardoTuneweaver said:Taking away PBAE blind will make them worse AE tanks, not better. In my experience (admittedly somewhat limited since my Paladin is "only" 64), PBAE blind is currently the foundation of AE aggro. The AE stuns have way too long a recast (and a longer casting time iirc).
Tempus said:I am saying give them 2 (TWO) PB AoE spells with pure hate, 1 stun and 1 DD. I think this would more than make up for the loss of a PB AoE blind, and wave of light has a 25.00 sec recast already so it isn't spammable anyways.
Vartenaal said:pb aoe blind is THE 1 paladin spell for getting ae agro, sure it does have a long recast, but its the best one we have for gathering up mobs from party members when you get rushed by a swarm. and paladins were not meant to be nuke machines even to undead, so adding ae dmg spells is pretty useless, cause it doesnt really do any dmg (250 dmg to a mob that has 30+k hp even for simplest xp grps), but what it does do is screw around with mez and in certain raid encounters that is vewy vewy bad. sure for grps you could argue that if were arguing about keeping paladins as AE tanks, then shut up and tank the train - and thats perfectly reasonable. but for raid fights there are some things which simply cannot be tanked all at once no matter how uber a paladin you are, and you have to mez em and keep em mezzed. only way to make sure chanter doesnt die here is by spam agroing the mobs, and since HoT agro was taken out, the ae blind is right on the brink of failing there. so imo another pb aoe blind chain which stacks, even if it would have a smaller agro modifier than wave of light, would be a good way to balance things out.
Manluas said:I somehow missed that last page of posts so I'll drop a few more words I guess:
First off, I agree with Balthors suggestion about changing flame of light to some sort of AE, along the lines with Tempus' ideas. This includes Blinding Light we get at level 55. In the original brainstorming Tempus and I kinda agreed that giving pallies a single target blind with a short recast and beefy manacost at 65 shouldn't be overpowering. It'd enable us to maintain aggro when shit goes downhill but it'd be hella inefficient for groups.
Second thing: Jose somewhere suggested a PB AoE stun with no dmg and 0.0s stunduration and a longish recast (45s+or so). I'd like to see something like that, not so much as another aggro tool but more along the lines of utility (There are quite some situations where I'd kill for something like that to interrupt casters).
About AoE spells - is it possible to make them hit more then three targets or not at all?
Final note: Vart you're a good paladin and a nice guy but some of the suggestions you have thought off are plain sick. I for myself think that the things Tempus suggested (maybe with some minor tweaks) are quite the way to go rather then just slap more AE's onto the class w/o any withdrawal.
Vartenaal said:the reason i started this thread was i wanted to see how other pallys are coping with the changes.
Daelius said:Its just me, but as i think about this more, i think it further separates sk's and pallies, in terms of power. I just don't feel that these changes truly balance things out. Don't get me wrong, i'm all for giving pallies more aoe aggro, but even with the slightly less power of single target aggro, i still believe sk's get the short end of the stick. If pallies are going to be given more aoe aggro, then sk's need to be balanced better for single target aggro. Just trying to figure out how to do it without making it trivial for sk's to hold aggro.
Bone said:IMO targeted AOEs are not the way to go. It would restrict it to 3 targets and when you are blind you cannot really be of much assitance to your group. As far as I can see a single new PBAOE at 34 when SKs get there 1st terror and changing the now useless Flame Of Light spell to a PBAOE aggro spell would solve the paladin aoe aggro problem. Taking away the single target aggro blinds would weaken our group and raid capability as we would not be able to lock down aggro on a single target if that is what was needed. We still need to work hard to lock down a single target as it is, those changes imo would make it nearly impossible.
Tempus said:This is a discussion I am a big fan of. I started discussing the balance between the 3 tanks in the Balancing Discussion Tweak thread which is a better place IMO since we are moving the conversation beyond Paladin aggro spells and into the realm of Tank Class balance and diversity.