Paladin BP - Vengeance proc

bracer procs off of ALL detrimental spells. if u cast blind or stun it has a chance to go off. having a swarm type effect of any kind would be lame because:

paladins are TANKS, they are designed to TANK and if the MT dies (for any reason: lag, stupidity, luck or otherwise) the knights are supposed to jump in and get agro

paladins being TANKS, that means they aux from the FRONT, meaning all swarm pets you cast/proc will die in seconds from the mobs riposte.

personally i consider myself as a VERY active and not lazy paladin player, but even i usually dont switch to dps weapons when auxing because the tank may die and if u dont have shield on, chances are, so will u. so giving an ATK clicky buff would be kinda useless as well.

my suggestions for bp proc: ae agro, group hot (slightly better than the 64 one), self-only hot that is close to the cleric ST hot.

bracer - really meh, but ST blind would be a lil helpful i spose, or maybe just a SMALLLLLL ae agro thing

keep em ideas coming:)
 
But the point of the current effects is not to improve the pally's tanking they are there to give the pally a bit more dps. We should not be trying to say, oh man ae agro would be sweet or ya make pallies better tanks. The idea behind the effects is clearly to give some more dps however the problem is that the way the effects work is detrimental to the paladin. Yes I think loading up pally armor with ae agro procs would be sweet but the pieces are clearly not designed to make pallies ae gods in the first place. In my opinion we should be looking at ways to increase dps wihtout eating a buff slot or screwing up mez. Ya a swarm pet is lame and will get raped but at least it does not eat a buff slot. I think we should simply be trying to fix the negative effects of these two procs not make them the best possible effects. Of course if devs really wanted to up pally dps just replace them with a bit of atk, which in the long run would be much more effective but much less impressive than neat proc effects that I think these difficult pieces deserve to have on them.
 
What about a strike curse proc which stays for 1 tic ? or put ferocity 8+ on the BP and get no detrimental proc.
 
ps paladin bp is the only one of the tank BPs that doesnt have +aggression on it and the dmg reduction is also lowest of the 3 tanks
 
After much - much effort we are happy with where Thaz class armor stands. Some of the clickies are better than others but overall the armor is still extremely powerful and balanced where it is.
 
After much - much effort we are happy with where Thaz class armor stands. Some of the clickies are better than others but overall the armor is still extremely powerful and balanced where it is.

This argument (which is invoked every time players ask for something useless to be made useful) has a horrible flaw; the useless things stay useless.

In this case, having an extra 10-20dps for 6-12 seconds is not enough to ever be considered unbalancing. I think each time a case along these lines have been made, players have done a very good job of demonstrating the uselessness of the item or ability in question. Regardless of the item balance, having useless effects and abilities is a bad policy. It is discouraging to players and smacks of laziness. I hate to accuse free game developers of laziness, but in the time it takes to load up the forums, read the responses and post, the problem could already be fixed in any of the number of ways suggested.
 
I'd be very (veryveryvery) happy to just see all thaz armor removed from the game with all the crap that comes up about them. That's not going to happen, obviously. Maybe if I can learn how to muddle with spells I'll take it upon myself to do something with the pally bp proc, but then there's still the matter of all the other useless and borderline useless unique thaz effects, including but perhaps not limited to:

WIZ robe clicky
WIZ wrist proc
ENC robe proc
ENC wrist proc
CLR bp proc
CLR wrist proc
DRU wrist proc
MNK glove proc
SHM bp proc
SHM wrist proc
NEC wrist proc
MAG wrist proc
BST tunic clicky
(honorable mention to the removed effects, RNG legs crash clicky, ROG wrist crash clicky, non-working NEC robe focus and MAG glove focus or whatever it was)

...it's pretty daunting. The only reason there aren't 50 replies after a post about the wizard robe clicky or the cleric bp proc rather than the pally bp proc is that war and sk pretty much get the only consistently useful unique bp effects on their thaz armor out of all the classes.

The problem with the Mage gloves wasn't really a problem with the effect itself. Rather the effect was made far less useful than regular healing increment for several reasons. The effect was basically if I recall correctly 30% increase on the amount healed by the 64 petheal, 10% increased cost. The basic problem with that was the 64 heal blows because of its recast, and most of us just end up using mend, or a bot healer to avoid using it whatsoever. Basically it was 9% over regular healing increment, which sounds great until you realize a 21% increase is about 280 hps higher on the heal with a long recast...on a pet which fully buffed has about 10k. The corporeal flow effect added about 120 to that. For approx 28 more mana. It did not however affect any of the other heals you would use from say clickable items, on yourself or on the pet. I for one am extremely pleased you changed them for something of value.

I heard about the mage wrist proc. It was interesting, but not really exciting in any way whatsoever. I honestly haven't seen a wrist proc I've been excited, impressed with, or wanted so far in the game as a whole though (mage, don't need melting memory). Now say if the mage wrist procced a petheal or a hot that was somewhat decent and not absolute crap? Then I would be excited as hell and chomping at the bit to get one. By the same token, if I had a reliable way of healing the pet without the use of another character I certainly wouldn't be nearly as concerned about the utility of the bracer. I'm also more concerned with augs by class tbh than the armor. I doubt I'll ever bother to make the bracer though unless I found out it had amazofantasticridiculous stats. Which I'm highly doubting.

Honestly from what I've seen there are certain problems that just weren't foreseen in the actual classes themselves rather than the effect, which generally sound pretty nice until you think about them for a while in all of the situations you can expect to be in as that class. Take the pally bracer for example. We were like..hrmm that's pretty nice. Until we thought...hey wait...if I'm trying to get aggro on a mezzed mob...and that goes off...oh.
 
there's still the matter of all the other useless and borderline useless unique thaz effects, including but perhaps not limited to:

I thought the argument was that especially the pally bracer proc is not just useless or borderline useless but detrimental to the class role of agroing mezed adds.
 
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