My pally was having major agro issues prior to getting an Ansagg and having heal agro minorly upped. I'm currently sitting at tier 6ish with an overtier bad ass 2 hand weapon. I don't have runic 2, nor do I have my refuge spell.
- I'm not too bad at keeping agro when grouped with tier 7ish and lower (as long as group members know a pally is tanking and I use my Ansagg.)
- Anyone, higher tiered and I'm fucked come 30%ish into the fight.
- On tier AE groups make it hard for me to keep agro through the fight due to the cool down times on my AE spells.
- I have a VERY hard time holding agro with my on tier 1 hander and shield. Really, it is a crap shoot.
Again, I don't have my refuge spell, but I clearly feel like agro needs to scale better up until the runic 2. I can't speak for at that point or later.
I have a few ideas that could help:
1. I really feel that both DD heals and group HoT agro should be much higher. This way using heals while tanking, as seems to be intended, is actually possible. Why would someone who is tanking and healing not piss the mob off?
2. I feel like the heal should generate agro no matter the heal amount (is this already the case, because it doesn't seem like it.) When Blessing of Malath is down, Touch of vitality is the heal to use but is a 4 second cast time... That is forever when tanking stuff that actually smacks you down. Even with the long cast time, I find it better to use than Remedy. The problem is, if I'm casting it and someone heals me to full before it lands, I lose agro generation for the cast time + cool down + next spell cast time (outside of bash/melee). This is really bad!
3. I feel like the style Lady's Strike (/s 7) is total crap. Other paladin please correct me if I am wrong! This is compounded that we spend 90% of the time casting instead of meleeing (as I guess this procs off melee?) Not to mention, a good portion of the time when we are AE agroing, we want to be in the style Guarding Blade (/s 4). I have no ideas on how to make this better, but I feel like this could be turned into some form of AE agro that is actually useful. IMO Whirlwind would even be better!
4. Part of our agro problem is that our DPS it total shit on anything not undead (which is less mobs with the recent bane changes.) If our DPS was increased, we would hold agro better. Maybe it isn't an option, but I can dream.
5. If a mob is MR immune/super resistant, we basically can't keep agro because all we have is bash/melee and Divine Stun. Do the other tanks have this problem? Make Words of Thunder, Word of the Crusader, Wave of Light, and Blinding Light unresistable. This will up the agro in general because of the increased agro of unresistable spells, and it will make it possible to keep agro on mobs that have super high MR.
6. Up the agro significantly on Divine Stun.
7. Make an AE divine stun AA that is on the same timer as divine stun. This will help AAed tanks keep agro in AE situations, where paladin are clearly suppose to shine.
8. Agro with, at least any of my, on tier 1 handers is SOO bad. I've gone through a bunch while leveling/gearing, and it has always been the same. I don't really have any ideas on this one that would scale well. Maybe some sort of pally class agro bonus based on mob DPS when the pally is using a shield.
Many of these ideas will effect all levels of paladin having agro issues. Maybe more than one is needed to correct the issue... I'm just throwing out suggestions...