Paladin Aggro

Bone

Dalayan Adventurer
Since the new spell resist changes im having alot of trouble keeping aggro. My blinds are getting resisted frequently. Most noticably on mobs i need to mantian aggro on such as raid mobs and raid zone "trash"

This evening i casted several stuns/blinds/aoe stuns/aoe blinds on a mob to attempt to get aggro. They we all resisted 15 times in all. Im having trouble believing this is working as intended.

Balthor Evilsbane 65 paladin
casting Flash of Light and Wave of Light
resists: 22 out of 34
charisma is 178
mobs are PoT trash mobs all blue
 
I attest to his crappy agro, this isn't just Captain Venerate or anything, its honestly bonkers.
 
Yea I agree with both of these as well, the same thing has happened to me (not nearly as many times, but have noticed so many more resists than there used to be). Also, it seems like the mobs can land spells on you so much easier now. I was getting mezzed in paw with 120 MR, by the beguilers.
 
Gonna play devil's advocate here and try to reason why you may be experiencing such resists:

Balthor said:
mobs are PoT trash mobs all blue
Wiz said:
Generally if a mob is A) Not a commonly MR mob like say golems and B) Designed for exp, not raiding (not DHK mobs) it will be average [in terms of resists]
I'd reckon that since PoT is a raid zone (its not really meant for exp), the same applies (since the quote was in response to EToV trash) and the mobs are just more resistant.

Balthor said:
charisma is 178
Zodium said:
You have 127 cha. How can you expect to land anything at 65 with 127 cha? That's like expecting good accuracy with 130 dex.
Now, 178 is more than 127, but still far far from great if you are expecting to get good resist rates against high level mobs in a raid zone.

As for pally aggro as a whole, you've said that you dont have Divine Stun and/or other needed aggro AA's. All this combined (coupled with the resist changes) isnt really ideal for trying to keep aggro over an entire raid :(

I may be wrong, but just trying to speculate whats going on.

Regards,
Aeran
 
Agro spells are a needed thing, that shouldn't ever resist. Making agro based spells resist is kinda :roll:
 
Linken has 250+ cha and gloves still get resisted all the time. If we are making aggro spells unresistable then everyone will rejoice. Lets hope it happens (I doubt it will).
 
Adding a new Paladin spell at level 55 called Blinding Light. Essentially a very low resist blind.
 
Whoa, flash of light? What's with this new age stuff? I say, use the good old stuns and you shouldn't have a problem. I played a paladin until 65 on live for 4 years and a paladin on here for 2 years, and I have never once used flash of light, and I can honestly say I don't think I have lost aggro unintentionally. All I use is 2-3 stuns, more stuns with the more people attacking the mob. The key to stuns is, you gain aggro even if it resists, which does happen alot.

This is not an anti-balancing comment, more/less telling you when one thing doesn't work, try another. Or just try another and see what fits you best.
 
Tidien said:
Whoa, flash of light? What's with this new age stuff? I say, use the good old stuns and you shouldn't have a problem. I played a paladin until 65 on live for 4 years and a paladin on here for 2 years, and I have never once used flash of light, and I can honestly say I don't think I have lost aggro unintentionally. All I use is 2-3 stuns, more stuns with the more people attacking the mob. The key to stuns is, you gain aggro even if it resists, which does happen alot.

This is not an anti-balancing comment, more/less telling you when one thing doesn't work, try another. Or just try another and see what fits you best.

You have no idea how good blinds spells are, do you?
 
Glad a change is going thru, Oifer in cmal today was landing seriously about 5% of his spells versus just cmal1 mobs (sorcerers, malaki the thought mage etc.) was impossible to break mez properly, tash just made agro for maimai worse :(

It is a nerf on AE agro (wave of light) though, and words of thunder is no longer great for breaking mez
 
Venlaan said:
Yea I agree with both of these as well, the same thing has happened to me (not nearly as many times, but have noticed so many more resists than there used to be). Also, it seems like the mobs can land spells on you so much easier now. I was getting mezzed in paw with 120 MR, by the beguilers.

As I recall one of the main purposes for this resist change was to make it so mobs would no longer have a ridiculously easy time landing spells on players. That shit should have been practically bouncing off you at 120 MR.
 
Raherin said:
You have no idea how good blinds spells are, do you?

Well, looking at the topic of the conversation, not very good, now are they?

Rambler said:
This isn't live.
So if stuns don't work the same here as they do on live, which you are incinuating (hopefully I do not need to explain why you are dong this), then we have to rely on blind spells, that don't work until level 55. Which brings up the topic of what to do with aggro before 55. Oh, and by the way, stuns do work the same here as live, maybe not the exact numbers that are programmed, but for the general purposes of aggro, they do.
 
Thinkmeats said:
Venlaan said:
Yea I agree with both of these as well, the same thing has happened to me (not nearly as many times, but have noticed so many more resists than there used to be). Also, it seems like the mobs can land spells on you so much easier now. I was getting mezzed in paw with 120 MR, by the beguilers.

As I recall one of the main purposes for this resist change was to make it so mobs would no longer have a ridiculously easy time landing spells on players. That shit should have been practically bouncing off you at 120 MR.

Yeah, it would definitely have bounced most of the time, I'd estimate 120 MR at that level would give you a 80% resist chance against average CHA.
 
Kjia and Maimai said:
Glad a change is going thru, Oifer in cmal today was landing seriously about 5% of his spells versus just cmal1 mobs (sorcerers, malaki the thought mage etc.) was impossible to break mez properly, tash just made agro for maimai worse :(

It is a nerf on AE agro (wave of light) though, and words of thunder is no longer great for breaking mez

Who said Wave of Ligh/Words of Thunder aren't going to have a lower resist chance?
 
Tidien said:
Raherin said:
You have no idea how good blinds spells are, do you?

Well, looking at the topic of the conversation, not very good, now are they?

That's because we've made a change to resists and blind spells are getting resisted too much. So, as I've said, you have no idea how good blind is. I suggest you try it sometime with your paladin.

If you even expect to hold agro on a raid, your going to need blind.
 
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