Overpowered Items.

Salarus

Dalayan Master
This is a list of items I think are WAY TOO GOOD throughout the raid game. If you think something should be on here, post your reasoning with comparable items.

Druid Thaz Legs
- Just wow. 2 ft, great mana, resists, spell bard, - aggresion. You have to be kidding me.

Exquisite Crystaline Orb
- I didn't replace this thing till I got the UT thaz shield, which even then I subbed out for xp groups when I was below the ft cap. hi7, ft3, and you don't even need to step into the raid game to get it. Un-real.


More to come!
 
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The tank reward for vah tmaps is disgustingly good, so good I know atleast four tanks who used it all the way until inner sanctum. There was a thread about how these items were disgusting way back when and nothing ever came of it though so who knows.

Brimstone buckler was also a disgusting thing.
 
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i know these items exist and have had the power to change them for over a year and yet i do not.. really makes you think
 
to add another layer of meaningful content: it's ok for a mob to drop items that last a few tiers and, in the case of conscience (a rare, single-class item off a zone boss) i think lasting 3+ tiers is more than acceptable. really do not enjoy the idea of spreadsheeting out the game in the manner that this thread implicitly advocates.
 
to add another layer of meaningful content: it's ok for a mob to drop items that last a few tiers and, in the case of conscience (a rare, single-class item off a zone boss) i think lasting 3+ tiers is more than acceptable. really do not enjoy the idea of spreadsheeting out the game in the manner that this thread implicitly advocates.

So what you're saying, is you can use discression to determine if an item is overpowered, yet the players can't? I'm also not saying that it needs to be uniform, merely that it needs to have a justification and a purpose.

Hell, when the paladin /s 4 nerf went in, one of the devs said something to the extent of "I just can't believe the player base allowed this to go on for so long"

This is a thread, appealing to the player base, trying to point what other imbalances there may be in the game.
 
Anyone can say that anything is overpowered as much as they want, it is 100% A-OK with me! Go nuts! But that is not what I said in my post. I said that it is okay that some things are perceived as over or underpowered and that I, personally, prefer it that way. In fact I will say again explicitly that I prefer there to be "underwhelming" "expected" and "fantastic" drops from bosses throughout the tiers. It is heaps better than boring linear item progression that is, sadly, a hallmark of modern MMOs.
 
Anyone can say that anything is overpowered as much as they want, it is 100% A-OK with me! Go nuts! But that is not what I said in my post. I said that it is okay that some things are perceived as over or underpowered and that I, personally, prefer it that way. In fact I will say again explicitly that I prefer there to be "underwhelming" "expected" and "fantastic" drops from bosses throughout the tiers. It is heaps better than boring linear item progression that is, sadly, a hallmark of modern MMOs.

How long should these supurub items really last though, is more of the point. I dont like using tiers as the crux of an argument, but look at it this way -

The vah upgraded healer reward lasts from pre raiding, through what is considered tier 9.

The vah upgraded tank reward lasts till tier 9 as well.

Concience, Cap of Pure Thought - Lasts from what is about t7 to about t12 (whatever the hell custer and spires is.)

I'm of the persusaion that an exeptional item should last a few tiers, not 9.

Also, i'm assuming you recognize that there is some basis for this 'boring' item progression, and that it is this very progressoin that creates the upward trend that loot has as your progress in the raid game. Being above or below this a little is fine, but going too far above or too far below is just wierd. Wierd like, getting a shield when you're in tmap gear, and not replacing it till you're in UPPER THAZ!
 
The upgraded (vah) tmap items were conceived and designed as roughly tier 8 rewards. I do not think it is that big of a deal given the work involved. Keep in mind that it is a quest reward (actually a reward for several quests, some which take a long time!). This puts it on a different "ladder" from an item-design standpoint. And I already explained why I think conscience is okay, but I will say it again: Single Class, Rare, Zone Boss. If it lasts from tier 8 to 11 or 12 that is dandy for everyone more hats for druids and shamans?

Let me put it this way: how does the existence of these items negatively affect you?
 
I'm trying to think of this from the perspective of itemization oddly enough. It doesn't negativly effect me, i'm a friggin cleric, that thing gets worshiped.

However, when I goet the Gens hat, something a fight a good 2-3 tiers above it, I was suprised that it was still not very comparable.

Take this into context with the discussion on the progression of items that Zaela so eloquently pointed out in my recent thread in S+R http://forum.shardsofdalaya.com/showthread.php?t=23169

Clearly, if one item is made too good, then it's going to be a bitch and a half to itemize around an eventual replacement for it without making the next item too good as well.

For Concience, I see what you're saying, I just still think that even considering all that it's still way too dam good even though its a zone boss, it's rare, and class specific.


Now onto the fun part of this.

I just went from being nowhere on my vah, to being on the 3rd set of turn ins, in roughly 3 hours played time. Yes, i've done it before, yes I was boxing and had a friend help me with the HP's, but still, not that hard!

However, lets say it IS that hard to justify it being a tier 8 reward. Why isn't Nautilus WAY better than comparable dropable swords for the tiers you need to get the quest drops? It takes WAY more work, to the tunes of *months* spent out of raid tryign to find the pieces. =P
 
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I am posting in this thread to say that I make items and some are overpowered and if players have a problem then I don't know what to tell you. Sorry you do not like nice things.
 
I like nice things.

I just worry when things get too nice, what is the real price that the gnomes have to pay?
 
Conscience, Cap of Pure Thought.
- I get this is rare, i've only ever seen one drop. Even so, this item from the hardest mob in IP remains far superior to the hat dropped of Generals. It's hp, mana, ft, and resists make it pretty much irreplaceable until Spires, and I think that is absurd.

I kind of like this type of thing, class specific loot that makes it worth the hardships of trying to get it. Another good example is the warrior only bracer from PoFrost. Every class should have at least one item like this that's super rare. I think it makes the game a little more interesting. And 1 slot out of 21 usable isn't a bad thing for 3 or so tiers as Slaar said.
 
I mean, its 4-5 'tiers' not 3. Whatever the hell you rank Ulaz is, which last I checked was t7 to whatever you rank either Custodian or Shadow (spires) as, unless I missed something from abyss, but my IE is not being friendly - plus i'm not informed enough to judge teh difficulty of abyss, since i've only done it once with a t10 guild.

However, I will take it off the list, i'm not buding on the tmap rewards though. I think its just silly that an item from t0 lasts through t9.

Again, people, if you hve a suggestin please post it. I hear complains all the time about how XXX item is just so dam overpowered, yet no one wants to post about them apparently.
 
At the risk of getting further abusive feedback I have to disagree about the Vah Tmap piece. The mod map in FG is hell at low tier because of the clear and fire damage and I would place it more like T3/4.

Also I would like to point out that just occasionally players should be allowed a break in the game to get a really good upgrade. This is one such occasion maybe.
 
Obsidian Shanker omg

There was a time when obsidian shanker was better than the undercity dagger, don't worry son; Zaela always comes through.

The mod map in FG is hell at low tier because of the clear and fire damage and I would place it more like T3/4.

The hardest part about those maps is if lurking lava is up when you try to do them, otherwise they are exactly the same outside having to get air /clear that room out in rust. I have done vah maps with basically every scummy degenerate possible, I did it with a bunch of people in tmap gear, i did it with people in tradeskill gear, I did it with these scummy people when they all have 200~ aa's and I beat it with a guild who hadn't even killed master of the gates.

The difficulty of that quest is overhyped, the only real trial is the time investment which I seem to be the only person in the universe who thinks its not actually that demanding. So basically you can get tier 8 rewards at tier 1 , This makes no sense to me but whatever.
 
Inc More abusive feedback!

I 6 manned that map with no raid gear. Deepmetal, tmap gear (through D iirc) and came with a group that was pretty much in the same scenario I was.

The clear is rediculously easy. Primarily, because if you arn't bad, you can just invis there! If you feel like clearing it though, tank+healer+healer+dps+dps + bard/nec/ench and you're good to go.

Also, this shield, abolishes the purpose of EVERY OTHER SHIELD for clerics and druids until t9. I'd argue shamans too, but some disagree on that. That is a LOT of wasted loot. 9 tiers of it.
 
I think tmap gear is fine. Quests are super hard and people who do them should be rewarded. Maybe if you could get an entire inventory of gear itd be imba but as it is with 1 item its not gonna break anything, just provide a nice reward for anyone that wants to spend many many hours doing maps just in hopes of a rare drop where you might win a roll.

I dont even benefit from that stuff either I gave up after 1 quest piece and found it easier to just join a guild and raid.
 
I still think that fucking Ballista from Clockwork is too good for the difficulty of the zone/mob.

As far as Tmap gear is concerned, Solo summed it up for me.
 
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