Outlook for improvements to the vendor system?

Alicia

Dalayan Beginner
I was just wondering if we can expect to see a new/revised vendor system any time soon.

Any information is appreciated.

-Alicia
 
Why would there be a new or revised vendor system. Can you point out anything that is wrong with the current one?
 
Serania said:
Why would there be a new or revised vendor system. Can you point out anything that is wrong with the current one?

Player vendors? Nothings WRONG, but it would be cool to be able to browse a list, like in the bazaar in live.
 
My suggestion: add a command that allows the owner of the vendor to sort the gear on the vendor.

/say sort items alpha <-alphabetizes
/say sort items ralpha <- reverse alpha
/say sort items price <- sort by price
/say sort items rprice <- etc.

KAS
 
Why would there be a new or revised vendor system. Can you point out anything that is wrong with the current one?

Yes, I was specifically wondering about the issue below. Posted last June:

The only thing I dislike about this system is the fact the little guy gets squashed. Not to mention that the new populace of SoD is forced to get vendors in Erudin or Grobb.

What about making certain section where gear under 100pp can be sold. Basically code it so that nothing on that vendor can be above X amount. Heck put it in some unpopulated area and use it to bring more players there (antonica maybe). Keep it in the storyline by having wandering gypsies run it or something, hell I don't know lol. Still charge to rent the vendor but maybe only 250pp initial then 25pp per week.

this problem was acknowledged by one of the Admins in the following way:

I've suggested this to Wiz weeks ago, but he seems to have something else in mind.

We realize there is a problem here, and we are trying to work out what to do to fix it.

I was hoping to elicit a response from one of the developers about the progress of this fix. So, the problems I was referring to are:

1) Vendors are prohibitively expensive to new players and low-mid level players.

2) The high-traffic vendors(newport) are owned by legacy players, excluding the ability of the newer players to sell as effectively. It's unbalanced.

Other issues like searchability, time required to shop effectively, etc. are also difficult.

-Alicia
 
Another problem is when vendors sit with nothing on them for days or weeks on end.... There should be an alternate zone, perhaps bring in a zone where it will be like a town, but have just vendors, merchants and trainers there. Not only JUST have them, but make it so there are PLENTY there, and easily accessible.
 
Another problem is when vendors sit with nothing on them for days or weeks on end.... There should be an alternate zone, perhaps bring in a zone where it will be like a town, but have just vendors, merchants and trainers there. Not only JUST have them, but make it so there are PLENTY there, and easily accessible.


That would be too much like the bazaar, only the bazaar didn't have trainers...I don't wanna see a bazaar on SoD, it was a nightmare on EQlive. I think lowering the cost of vendors according to the shoppability (faction), and accessability for the town, would work fine. I.E. Newport vendors are highest priced and Halas and Grobb lowest consdering not all races can access them. The lower priced vendors should of course have a cap on the amount they can sell items for so that high end players don't end buying up all these first too (well at least they won't be able to just offer high end items that low ends wouldn't be able to afford anyway) And adding a few more in to the towns and I did like the coach area added too, that was a good idea.

I was also thinking, for those that are just using the vendor as added closet space, we could have a high priced "storage system." Instead of wasting a vendor to store goods on, a hand full of the "vendors" could be "storage managers" this way people who need closet space could purchase this "storage manager" to use and not waste a vendor on someone who would really like to sell their stuff.

A better search engine would be great and all, but I truly think that the lower priced vendors should be implemented a.s.a.p. with the searchability added later. It gets kinda tiresome at times when you see "Warclub of the Clan" being auctioned repeatedly throughout your course of play :p

Vonoria Daevil ---63 Dark Elf Necromancer
Kiynia Healynia---41 Dark Elf Cleric
Pettugga---24 Ogre Beastlord
Arisil Noblemoon---22 Half Elf Druid
Aamea---21 Erudite Magician
Arwenstar---20 Barbarian Shaman
Aubre---16 High Elf Enchantress
 
I had been ready to post on this topic but I see it has been well covered. Vendor system as it is gets only those who have 1k handy able to use it and those people dont normally stock alot of newbie stuff (love maimai though, silver jewellery is da bomb)

I had the hardest time finding things that were under 100p per peice and it is hard to afford anything pre-twenties.

My idea is this... Change the actual levels of the vendors...Like level 15,40,65...Prices they could charge would be capped by their level and cost would also be reflected... level 15 maybe 10p a week, 100 up front and capped at 100p per item price... level40 50p a week, 500 up front capped at 400 or soand then level 65 the 100p set up with unlimited prices. This would encourage players to sell those spare items helping everyone out. Dont add vendors or make a special city for them, let them be like they are but change the levels in even ratio. Give the little guy a chance to find some new pants!

Let me wrap up by saying...Oh Mah Gawd! Luv teh SoD! Wiz iz da RoCkzOrZ! You guys made a game like EQ before Sony messed it up. There is anticipation and excitement. There is fun again. Thank you!
 
What all of you are asking for is the implementation of the Bazaar system from EQlive. IIRC that is exactly what Wiz and the team are trying to avoid.
 
I think it was once explained to me that the vendors were for higher level people with money to spend. If you are lower level, there's the auction channel.

The main reason you don't see low level items a lot on vendors is that the people who own them want to regain their losses they got when they bought the vendor.

How much gear do you think would find its way on to these low level vendors. Sure there'd be silver and electrum jewelry which is decent for low levels, but beyond that you'd get stuff like soft leather and a few low level tradable named drops.

The best items you can get at low levels are by questing. I know some race/class combos have less options then others, but that is where the best low level stuff comes from.
 
What all of you are asking for is the implementation of the Bazaar system from EQlive. IIRC that is exactly what Wiz and the team are trying to avoid.


Please reread my idea. I love the system as it is, just think some accesibility could be given to the newbies rather than just the upper level fellas. I do not support the idea of a bazaar, search system, or anything along those lines. It would take away from the RPG feeling and mess with economics of the game badly. In EQ the bazaar made the lowest priced one the only one who sold and crashed all prices.

And yes, some of the best stuff is the questable bits. No arguing there, but that doesn't make it any less difficult to me when I want to buy something.

I just think that the aspect of selling helps make a player want to play. It takes funds to do things and to get money you need to sell or hunt cash constantly. How can I spend my time /auction ing when I am trying to XP? Should it be mutually exclusive for everyone under level 50? I am level 26 with some teen alts and I feel welcomed but it still feels like it is a 2 sided system with different rules for higher levels.
 
Yes, Serania, however, this doesn't address the issue that all the vendors in Newport are taken, so even if you are high end, like myself, but got back to the game later than when it first started; you are unable to have a vendor in Newport or sit in Newport for days on end praying you'll come across one that is free, which to me seems unreasonable. So, now my lvl 63 Dark Elf Necro who has plenty of money to purchase a vendor...cannot. Sure, she can in Grobb, but that would be a waste of 1k plat because not all races can enter Grobb. She would have to kill all the guards in Halas to purchase one there and still be left with the same problem.

Plus, there are a ton of lower end trade skill items that I would gladly purchase from a low end player so as I don't have to go to low end zones and kill all their mobs on them to farm them. If low end players had a means of selling their low end trade skill items, without having to spam auction; life would be easier. I know if i were playing my chars in their lvl 20's, I would be pissed off if a lvl 63 Necro decided to spend hours on end farming Nightshade off the rats in FR, and I'm sure the rest of the folks in their 20's trying to lvl there would feel the same way. And I'm not gonna purchase them from another high end player because this would mean they did exactly what I could I have done just as easily. So, yes, I could put up a WTB Nightshade in auction and they could sit and spam auction with WTS Nightshade until I log on, but there are alot of chances we would miss out on the opportunity to sell and buy from one another because we don't play at the same times.

So, no, I don't want to see a bazaar on SoD and totally ruin the economy like it did on Live, but I also don't think vendors should be just for high end players. Maybe the answer would simply be that we don't have any vendors at all, just NPC vendors and go back to the ways where all just use auction and low end guilds form so that these items can be given away and passed onto one another. I'm not totally sure what the right answer would be; but I am sure not everyone will be happy with the final result, hopefully though; the final result doesn't lead to the farming, arguing, pettiness, and mess that the bazaar brought to Live.

Vonoria Daevil Lvl 63 Mistress of Evil
 
Ok, one other idea here. What about moving the vendors in all zones to more accessible areas? You want realism? Markets move to where selling will take place. In Grobb, move vendors into Stinger's somewhere near Grobb zone in but not so close that the good guys can't shop there. In Everfrost same thing. In Newport, Move them from the interior of the town to the side areas with all those boxes.

Don't think that I have given up on vendors for lowbies though :D
 
Just because they are vendors doesn't beleive that they dont follow the beleifs and factions of their brethren though, so vendors in other towns that arent KoS are silly anyways :D
 
Danku said:
Ok, one other idea here. What about moving the vendors in all zones to more accessible areas? You want realism? Markets move to where selling will take place. In Grobb, move vendors into Stinger's somewhere near Grobb zone in but not so close that the good guys can't shop there. In Everfrost same thing. In Newport, Move them from the interior of the town to the side areas with all those boxes.

Don't think that I have given up on vendors for lowbies though :D

So why would vendors be moved away from the banks? It'd be a pain.
 
Well, as the market for vendors saturates, people will go to other places. Oggok is now full and I've actually seen people with Vendors in Erudin. Not sure how well the cash is in Erudin, but people are expanding.

Wiz has said that he is not adding any more vendors to Newport.
 
Erudin is also a horrible place to have vendors because it's not as easily accessible as all the other towns. Which makes you think why the vendors there cost 1kpp still and makes you wonder if you're going to sell anything there or not because it's hard to reach.
 
How about mobile vendors? Like a caravan of gypies that announce their arrival to town, stay there for an hour or two to let players browse their wares and then move on to the next city?
 
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