On Lord Commander Ragarati and Tidefang the Wild

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Ykari07 said:
Granting that the last time I did Ragarati, you could have 18 people rather than 12, I found him to be ridiculously easy. I (one of the clerics!) actually went LD almost immediately after he was engaged, came back in about 30-40 seconds, and he was friggen dead. I was slightly irate about that one. Now I have no doubt that losing an entire group would make Ragarati harder, but I can't seriously imagine that it'd be THAT much harder. I think you may have missed a key tactic here or something.

Did you not read the post above you ? He was quad attacking for 300 damage a piece. No group of 52, be it 12, or 18 would be taking down Ragarati in his current state.

No tactics can overcome a twinked Tank dieiing before the refresh timer on your heal is up.
 
taishar said:
Did you not read the post above you ? He was quad attacking for 300 damage a piece. No group of 52, be it 12, or 18 would be taking down Ragarati in his current state.

No tactics can overcome a twinked Tank dieiing before the refresh timer on your heal is up.
Of course I read the post. Again, I LDed during our fight with Ragarati and thus know very little about what happened. Only that we managed to kill him in the time it took me to get back. Perhaps our tank was better geared. Perhaps we had more healers. Perhaps Ragarati was sick the day we killed him. I don't KNOW. I'm just finding it really difficult to believe that with a well geared raid and 12 competant people, you only got him down to 97%. I know he has mad regen, but something is obviously very different from our version.
 
Yeah, well, believe it. He's obviously different than when you faced him, and obviously out of whack. And as a side note - why the hell would regen matter in a fight that lasted less than 30 seconds ?

A level 52 adept shouldn't be putting out over 1k damage per round. Hell, Traek doesn't even put that out. So saying "You missed a key tactic" and that Rag is easy is just insulting since you obviously fought a completely different NPC. Had you read the posts you'd have realized, "Gee, does 12 attacks in 10 seconds @ 320 damage per attack sound like something that can be gotten around with just tactics ? When dealing with level 52 characters ?"

"No," is the right answer, in case you were wondering.

I'm tired of people saying "Oh, he's easy, we did him blah blah blah" when hes been changed, and no one has done him since. People then go on to say it was bad tactics, etc, without even reading about the experience that was had. Its a straight melee mob. Tactics cosist of - engage, get agro, slow, beat the fuck down. But when he does so much damage you can't even get beyond Step 1 ( Engage),something is fucked up - as is obviously the case since Wiz is going to tone him down.
 
Aside from some of the negativity I'm seeing in some peoples' posts, I just want to put something out there in an effort that might actually help. First of all, there is no such thing as spank and tank in the raid game. Sure, even our guild calls it that sometimes, but if anyone literally does spank and tank, they're going to get spanked. Key factors in a fight, especially a straight melee are critically important, especially especially at the start of a fight. Obviosuly, this is when the mob is his strongest - no debuffs. Of course great skill won't help if a mob that was last done with 30 people is relatively unchanged, but the idea of spank and tank should be abandoned once you progress past Lord Jerzakt, as uber as he is.

Having said that, slowing early, massive early heals, a high aggro tank, melee debuffs, and aux tanking are all very important aspects that, if executed right, could very well make a hit on a straight melee more successful.

Also, do you know if he can be stunned??? :monocle:

Good luck and if you try him again, I can bring some spank!
 
hooden said:
...the idea of spank and tank should be abandoned once you progress past Lord Jerzakt, as uber as he is....Having said that, slowing early, massive early heals, a high aggro tank, melee debuffs, and aux tanking are all very important aspects that, if executed right, could very well make a hit on a straight melee more successful.

i'd like to have you head back to the 2nd grade for a course we call "reading comprehension".

While I understand that Hooden has lead the guild Aeternus to monumental glory in the raid game, i want to let you know that your amazing strats you just shared absolutely suck.

Taishar understands debuffs. They understand the importance of slowing and weakening and debuffing. They do these things well, which is why their enchanters and shamans are the next in line to die after the tank dies from bugged DPS.

In the future PapaHooden, please only contribute when you have something to contribute. :monocle:
 
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