grehyton said:Personally I think this whole concept of 'class balancing' is a plague of many of the mmrpgs.
grehyton said:Personally I think this whole concept of 'class balancing' is a plague of many of the mmrpgs.
zodium said:grehyton said:Personally I think this whole concept of 'class balancing' is a plague of many of the mmrpgs.
Words fail me, and I like to think of myself as an eloquent man.![]()
Zombu said:I did always find it a bit funny that a player caster can nuke, but gets his ass kicked in melee, but a mob caster can nuke and beat the living shit out of you too. :lol:
Laksha said:I never agreed with Sony making monks agnostic, look at the Shaolin monks or any monks in real life they are all about faith in their god,
rab said:syduck:
I ... just ... nevermind.
Grestep said:Iksar monks worshipped Cazic-Thule. In fact I think all Iksar HAD to worship him.
Human monks could be Agnostic or worship Quellious. Agnostic monks started in Freeport. Quellious monks started in Qeynos. Of course, that could be the other way around.
If, for instance, necromancers were given the changes requested by a certain someone here (*cough*), their pets would tank like warriors of the same level and would get crits, block, parry, dodge, riposte, and a good taunt. In other words, necro pets could replace warriors without a hitch. Why would anyone then want to play a warrior, and what function would they serve, when necros could do all that while dotting, nuking, tapping, liching, and FDing? Classes would, amazing as it sounds, be out of balance. And that's bad.