non-combat regen

This is not the right solution in my opinion. Shm canni is the heart of this class. Let us work out in the open, what is your ideal rate of mana regen over certain time periods for all priest class's?What is your ideal hps/mana/time rates you have in mind for the priest class'? The issue at stake has very little to do with int casters such as necros. To exchange canni for better heals would blur the class role's. Not only would it work towards one grey area priest by three names it would directly and powerfully change the balance we have in raids , groups and in the trickle down effect on the economy both affect. As of right now shm's are not breaking the system of balance. There are a set group of mid to high level shms, and they are filling their niche on the server. Clerics are still just as wanted. The only area that needs work is spreading out the priest class need to include druids, which through personal first hand experience is due to lack of committed druid playerbase. What are shms doing that invokes a feeling to change their nature? What alternatives are there to this, and in what ways are we not looking at the whole picture?
 
I'm not talking about exchanging canni. More like reducing the efficency of or removing canni in combat situations.
 
Wiz said:
I'm not talking about exchanging canni. More like reducing the efficency of or removing canni in combat situations.
Let's say canni 4 has casting time 2'5 secs (I'm not sure). What if you made it casting time 0'5 and recast 2 secs? Would this help shamans and/or unbalance them?
 
Bernat said:
Wiz said:
I'm not talking about exchanging canni. More like reducing the efficency of or removing canni in combat situations.
Let's say canni 4 has casting time 2'5 secs (I'm not sure). What if you made it casting time 0'5 and recast 2 secs? Would this help shamans and/or unbalance them?

That would help shamans a lot, since you can then spend the 2 seconds doing something else, and that would only increase its efficency in combat, and therefor make no sense.

I'd be willing to give shamans better heals in exchange for a nerf to their combat mana regen.

So is it the only issue?
I think heals for both druids and shamans need a reevaluation. Yes, we (Druids) do have the semi ch, but the semi ch was introduced around the time when 65 was too, I think: I remember getting it when xp'ing in seb was still among the best places to xp, and it allowed me to keep someone like Nazul healed decently on the non high level golems, which was how it was supposed to be - especially since shamans wouldn't be able to do this (unless torporing). In the meantime the server has evolved a lot, and with a decent tank I can probably heal a tank with no problem on these golems with this heal, but it's no longer the great xp it used to be. To get good xp we need to kill mobs that are tougher, hits for more and has more hp. Tanks now have around 7-7.5k hp buffed and the druid ch will only heal 50% of their life and if I were to heal anyone as main healer in a decent xp spot, I would have to chain cast it and lose a lot of mana.

This is currently a druid issue even though they have the 4k heal, so I understand how shamans long for something better than their 1.4k heal + slumber, since it's really not that good any longer. If you decide to redo canni and healing, please keep in mind that it will give druids even more competition from the shaman side. Personally I see no harming in allowing some sort of increasement in the druid ch (either AAs or healing incr. etc)


But as a finishing note, I would like to add that maybe it's time for a class discussion in #wr?
 
Homogenn said:
That would help shamans a lot, since you can then spend the 2 seconds doing something else, and that would only increase its efficency in combat, and therefor make no sense.

I honestly don't understand what you mean Foonie. Even if shaman can do somethnig else while it's refreshing, doesn't mean they can gain mana just as fast.

If there is a longer refresh time, shaman's *wont* gain mana as fast, even if they *do* use that time to cast something else, they still lose mana while doing that. I don't see how it could be any other way.

Please explain, cause I'm not understanding.
 
Umm

This confuses me. Shamans in raids souldnt even be thinking of healing a tank full. They simply slow and pad the MT or ST.

Then you start to look at everything else. Each class is lacking something and stronger in others.

I play one of the highest druids on the server and when you look at it we all have advatages and disadvantages. Shaman get huge mana regen but there normaly doing other things then trying to sit there on their own healing allt he time. THe time that happens is when were in a single group and grinding now if you look at it that way. normaly theres also either a cleric or a druid with you anyhow so you normaly can continue to work it out and do your job while the others do theirs.

The druid is a all around lesser fill in. They can do just about anything anyone else can but for less then others.

Shaman shouldnt ever be a Main healer in a raid it would just sorta kill the idea of having 4 + clerics CCH'ing.

Wiz id seriously keep it the way it is or as lokdar said "make it so all the classes have minor things that revert back to the other class.

Elaric

Nostais
 
Well, I too think they'll regain mana faster. Because you would be able to fast heal between castings of cannibalize. It's just that I didn't think it to be that overpowering.

Also, I don't think we're trying to make shamans the main healers of raids, or at least I wasn't. Just a bit of decent healing on grouping, I thought.
 
Shamans only pad on raids. And if a mob hits over a certain amount of damage shamans can't be main healers to tough mobs, with or without canni. You simply run out of mana.

If this is going to be nerfed, buffing is going to be a pain. when I buff I lose all my mana plus some more. Most classes have like...2, 3, buffs they use. shamans have at least about 7 Buffs, that take a huge amount of mana. EX. Talisnman of Mammoth (700 something), Panther, Regen(600), Focus (1150 mana). If they dont' have the group buffs they have to do a few single buffs, and that really sucks on downtime. Most of my raid is waiting for me after buffs :(

But anyways, I think Foonie is right, this does need to be discussed. So many people have so many different points of veiw. Hell, even a DRUID thinks shamans are ok. If this is going to be discussed publically, please post a time and date, I would really like to join.
 
I personaly run out of mana too when i buff. I dont have Canni and my buffs cost alot too.

Its not a fact of running out of mana its the fact that shamans already regen so much more then a cleric or a druid.

My potc group buff costs 1100 mana. and i belive around 500 for my Circle of Seasons and not to mention that im going to have it too then casting Relic regen. after that if were missing a mage Im on ds so thats more mana.

I end up sitting wihtout Canni.

So whats the point we all got good points and bad points!
 
Raherin said:
Homogenn said:
That would help shamans a lot, since you can then spend the 2 seconds doing something else, and that would only increase its efficency in combat, and therefor make no sense.

I honestly don't understand what you mean Foonie. Even if shaman can do somethnig else while it's refreshing, doesn't mean they can gain mana just as fast.

If there is a longer refresh time, shaman's *wont* gain mana as fast, even if they *do* use that time to cast something else, they still lose mana while doing that. I don't see how it could be any other way.

Please explain, cause I'm not understanding.

They wouldn't gain mana faster, but it wouldn't nerf it either, which is what the topic is all about. I was simply pointing out that it wouldn't nerf it, but just increase their efficency in combat.


And my post might have gone a little off topic but I felt it was needed to say.
 
Back
Top Bottom