Newport Ring 5

Salarus

Dalayan Master
Let me begin this, by saying that i've done the newport ring quest all the way through for a few of my chars, and i've found the quest very enjoyable, so thank you! However, I do have a few things I would like to point out about the rings. First, here are the rings themselves.

Tank ring:

http://www.angrygamer.net/sodwiki/index.php?title=Insignia_of_Newport_(Tank)

Great for tanks, the aggresion mod is huge, and so is the damage reduction. For the level atainable, it has decent all around stats, I have no quarrel with this ring.

Melle DPS ring

http://www.angrygamer.net/sodwiki/index.php?title=Insignia_of_Newport_(DPS)

At first when I got this I was sure I would get rid of it quickly, but the atk bonus is very nice, and quite on par with the tank ring as an item that melee dps would be using.

Caster and healer Rings

http://www.angrygamer.net/sodwiki/index.php?title=Insignia_of_Newport_(Caster)

and

http://www.angrygamer.net/sodwiki/index.php?title=Insignia_of_Newport_(Priest)

The reason I put these two together, is that I have the same problem with them both. With the caster ring, it offers an effect that is similar to the dmg inc. line, but does not stack with it. For the healer ring, it offers an effect similar to the heal inc. line, but does not stack with it.

My issue with the last two rings is that even though the stats are alright, the effect is almost always going to be trivial to any healer or caster who obtains these. In my experience, i've found that ring 5 and the end of this quest line is atainable at 55 if you bring a well rounded group with you for assitance, even though I see most people wait for 60+ to finish this. So at the level 55+ level, healers and casters alike have much better options for either healing inc items, or dmg inc items. Disregarding all dropable items with dmg inc 4, or heal inc 4 mods that you can usualy come across for circa 1kpp, Traek drops a dagger with dmg inc 5 for casters, and a heal inc 5 staff for healers, which is a much better, and easier item to attain at that level. So after putting a lot of thought into this issue, i've come up 2 solutions that I deem appropriate.

Solution 1: Change the effects on the rings to dmg inc/heal inc 4.5 instead of what is now 3.5, making it still below what traek drops, but better than most cheap dropable gear.

Solution 2: This is the solution I favor, and I hope is implimented if deemed reasonable. Change the effect on the two rings entirely. For healers, give them something along the lines of the "crude earthen runes" effect, that gives them a small increased chance to score a crit heal. For casters, an effect that gives them a small increased chance to score a critical blast, or DoT (if possible on the DoT.)

I believe this would put the caster/healer rings on par with the tank/dps ring, without making them too overpowered.

Thanks for your time and consideration, and thanks again for this great quest.
 
I Argee and Disargee

It would be great if the effect on the Priest and Caster rings stacked better like the DPS and Tank rings with later gear.

However... I recall useing that priest ring well into my first 75 AAs on my 65th level shaman. Some of that I blame on Shamans lack of lower level Healing Increment items. But still the +10% healing Focus was far from useless to me.
 
Traek drops a dagger with dmg inc 5 for casters, and a heal inc 5 staff for healers, which is a much better, and easier item to attain at that level. So after putting a lot of thought into this issue, i've come up 2 solutions that I deem appropriate.


I fail to see the problem here but do you really think its easier to kill traekoth a 57 adept enough to get your HEAL INC 5 Stick or Dmg inc 5 dagger (complimented with others who may want it) then do a quest that 3 gimp level 55's could complete? Yes the focus does not stack but it is not useless there are plenty of players who do not have the money for those fancy items.

The stats and focus are well worth the investment for anyone who is looking to complete the quest aside for faction.
 
The difference being that there's a distinct possibility that the effect on the caster versions might already be useless since there are items attainable at that level with similar effects that don't stack with it, versus the melee dps and tank versions where the effect gets to add onto any existing gear with the same effect. There's definitely the possibility that by then you don't have dmg inc or healing inc items, but if you do it begins to trivialize that item. If the caster is an alt, then there is a pretty good possibility you already have or can get the money for one of those items without a whole lot of effort.
 
So the item is less useful for people with better gear, what a tragedy?

Just because there are other items to be had doesnt make this one less valuable , 55mana ring for free at level 50? Sweet. Now if you told me there was a quest that was easier and gave me a dmg increment 4 item for almost no effort I would see the problem.

Or maybe tell us what items are horribly trivializing this quest
 
i doubt 3 gimp lv55s could finish it easily, I tried it when i was 57 with a druid/monk/mage/wizard and we wiped around 80%. We were fairly well geared for that level (stayed at 57 for treak for a while) with 20-30AAs each. Could of been because we had the monk tank instead of a real one, we did it later with a paladin and had little trouble.

Comparing the caster rings to the dps/tank rings, they are less useful.
Dmg reduction, aggression and atk all stack but the healing/dmg inc focus are replaced. He wants them changed to something that would stack or at least not be replaced.

By the time you can do the quest i know i already had Damage5 on both my wizard and magician.
edit: and they were my first characters on the server, so it's not like i was twinked or had a ton of cash. So i would say for damage at least, its pretty easy. Couldnt say for healing 4/5.
 
First off, I said a well rounded group of 55's could do this, which I did on my first character (a non twinked monk) with guildmates, a very long time ago. As per the simplicity of obtaining treaks heal stick/dmg inc dagger, i've raided traek on a few chars more times than I can count, and the staff/dagger are fairely common drops. And if you really want to get into it, it's quite beneficial to stop in the 50's to farm adepts/treak as it's easier to obtain AA's then (I can't find the thread right now, but I know i've seen it on here. It's one of the reasons there is an AA cap for how many you can save up.) Traek aside, the lvl 50 adept tidefang the wild drops a heal ing 4 range slot (still better than the ring.) If you care enough, look around on SoD in /auc, you can see dmg inc 4 items going for around 500-1k, and same with healing inc 4 items. There are quite a few of them, and even a new character can obtain the plat to buy those rather easily. Either look in /auc for some of them, or just go to the wiki.

Also please, don't get me wrong - i'm not saying this item for casters/healers is useless at all. Resists are nice, mod is nice, stats are nice, hp/mana....I was just trying to find a way to round it out better in comparison with the tank/dps rings.

And dongsy, do some research, I listed traeks items, there is a wiki, you can use it. If you play the game you know what items i'm talking about. Please come back with something constructive next time that adresses the entire argument intstead of altering a couple parts and throwing trash around. If you would like to discuss this in game, i'd be more than happy to link you quite a few items that trivialize this effect for healers/casters.

You can find me on: Salarus, Zatik, Zecceriah, Lobsang, Rossel, and sometimes Alabar
 
And dongsy, do some research, I listed traeks items, there is a wiki, you can use it. If you play the game you know what items I'm talking about. Please come back with something constructive next time that addresses the entire argument instead of altering a couple parts and throwing trash around. If you would like to discuss this in game, I'd be more than happy to link you quite a few items that trivialize this effect for healers/casters.

If you're going to post requesting that an item be changed, the burden to "do the research" is on YOU, the person requesting the change, not the people who evaluate your suggestion. The only items you even mentioned in your OP are from Traekoth and you didn't bother to post their stats or even a link to them on the wiki or a fomelo.

Not only that, I don't think there is really a valid comparison between completing the newport ring quests and raiding Traekoth, the adept is definitely more challenging, requires 12 people instead of three, and also carries with him the necessity to level lock at for at least a little while at 57, if not for several weeks to grind the AAs that will help a non-twinked out character defeat Traek at all.
 
There are far too many items to mention and link specifically, and he wa not even adressing the main issue. My main direct at him was that he took my point of "a well rounded group of 55's could do this quest" which he then changed to "3 shitty 55's", then changed it again to "...that some level 50 could complete"

And tbh, traek isn't that hard, even non twinked. I locked a warrior (rossel) to do him quite a few times, other than the ruby hilted long sword, I had earned all of my gear. Granted, I was only tanking 50% of the time, but the raid force its self in general was on par with me gear wise save 1 or 2. One of the reasons I find this a comparison, is this is no short quest, it takes a decent amount of time throughout the levels, which if ignored you could easily spend that time instead aa'ing at 57, killing traek/pounders and farming. Seeing as a 57 can farm giants, within a few hours of farming them they could have enough money to buy one of the better items.

Also, neither of you responded to the main points of alteration of the thread, but to appease you adn prevent a derail, i'll link a few of the items that are possible to obtain via farming plat, tmaps, or adepts with superior effects:
http://www.angrygamer.net/sodwiki/index.php?title=Tidefang's_Gift
http://www.angrygamer.net/sodwiki/index.php?title=Staff_of_Direction
http://www.angrygamer.net/sodwiki/index.php?title=Dagger_of_Direction
http://www.angrygamer.net/sodwiki/index.php?title=Worm_Pincer
http://www.angrygamer.net/sodwiki/index.php?title=Sacrileged_Armplates_of_Battle
http://www.angrygamer.net/sodwiki/index.php?title=Metallic_Hand_of_Prayer
http://www.angrygamer.net/sodwiki/index.php?title=Stud_of_Reparation
http://www.angrygamer.net/sodwiki/index.php?title=Blazing_Veil
http://www.angrygamer.net/sodwiki/index.php?title=Bracelet_of_Flame
http://www.angrygamer.net/sodwiki/index.php?title=Robe_of_Enticing_Flames
http://www.angrygamer.net/sodwiki/index.php?title=Shard_of_the_Ancient_Seers

I see a fair amount of these dropables for sale quite often, and the no drops from say tmaps, and adepts, are easy to obtain - as there are many people who lock off to do adepts and /ooc to form pickup raids for them all the time.

And i'll say this one last time, I never said the item was useless, it's a good item, I just proposed a slight bump for it since i've found that the effect is trivial to anyone who bothers to do the quest.
 
Magina has it spot on in terms of intended difficulty. It's meant for a group of level 55 players who are untwinked. Now therein lies the problem... "untwinked". Granted there may be dungeon drops on the way to this quest that can compete, but most items better than this ring typically aren't found until 60+ dungeons.

I can understand the call for these rings to be something that competes with items from an adept around the level simply because this is a quest designed to span a decent chunk of a character's level-up lifetime, but at the same time as others have pointed out, the ring simply because of its stats can last quite a while -- even as far as level 65.

Edit: And no, the ring isn't getting FT1. That would make it utterly generic, which was never the intent of these rings. Compare this with other rings of that level, please -- I don't care about weapons or robes with Healing Increment on them.
 
The 40-49 healer piece and the 50-59 piece for DPSers from tmaps do substantially more for your argument than the Traek pieces do. With those two items especially (and possibly a few more from the list that I'm not sure where drop) it does look like the ring reward for casters and priests hasn't aged very well.

You do need to make sure that the items you post are actually valid comparisons though, I would not imagine that many level 55 characters are downing names in Mielech C for loots, and quest rewards shouldn't be balanced assuming that everyone is constantly wearing the best in droppables.

Swapping to a crit focus on both caster rings would maintain a somewhat unique flavor, and as far as I know the only items that grant similar benefits are pretty far away from when you should be completing the Newport Ring quest (for priests there's the earthen runes thing and then the belt from UT and charms edit: I forgot shield of Freeport, and for casters I think there is just the 200k+ charms), so there would be less overlap than with the damage and heal increment on the rings now.

Xeldan- it's possible that since it's been so long since I was at that level my memory has faded, but I remember one of the biggest bonuses of the NP rings was that it was kind of a pain to find a decent ring at all before raiding without spending several thousand platinum. (ring of the fluxator used to be popular before it went no drop, I can't remember if the ring of the plagueseer is boe or no drop atm) It's still a pretty solid ring at that level even if you've picked up a better focus. I do not think that it needs to become "more" powerful, but making it "differently" powerful seems to make sense to me.
 
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Swapping to a crit focus on both caster rings would maintain a somewhat unique flavor )

I thought about this too, kinda like the shield of freeport, but I think it may be too powerful.

I can't remember if the ring of the plagueseer is boe or no drop atm

No-Drop

Edit: And no, the ring isn't getting FT1. That would make it utterly generic, which was never the intent of these rings.

I don't see how FT1 is any more or less generic than say +10 ATK or +Agression or DMG red, /shrug.
 
I thought about this too, kinda like the shield of freeport, but I think it may be too powerful.



No-Drop



I don't see how FT1 is any more or less generic than say +10 ATK or +Agression or DMG red, /shrug.

Generic as in the WIS caster ring is the same as the INT caster ring.
 
Xeldan, there are no comparitive rings at that tier, I am well aware of this. Stat wise, it is amazing, great mana and resists. The only things that come close in the near future still dont' really surpass it being Ring of Everfreezing/Everburning Essence from VE/E tmaps.

My main point was the effect on it, while the rest of the ring is great, I was hoping it could get a little more something something. I do support the crit chance mostly, and crude earthen runes, is obtainable at lvl 35 on a neck slot off a mob in shrouded isle. I was hoping for something a litlte better than that, but not as powerful as shield of freeport.

And per my point about the items from harder dungeons, I was saying that players could farm pp to buy those while aa'ing in the 50's as they are so inexpensive, and this would take them less time than doing the quest.
 
I think the main point here is simple. The melee rings continue to enhance melee stats because they don't conflict with other forms of enhancement while the caster rings do. I think it is a valid argument. I don't see how the level of difficulty for the quest should come into effect in this discussion. I would think the melee rings should not stack with ferocity or a similar type of melee enhancement to compensate for the same enhancements with the caster rings. Or, as the original post states, stick the caster enhancements on a different path to make it similar to the melee rings.
 
The rewards are already very good for the difficulty of this quest. Although the rewards for different classes are not exactly equal I think it would be unnecessary to boost the power of these rings any more.

The only way that you would have a superior focus effect at the level that this quest is designed for would be to have acquired one of a very small number of items with a superior focus, but poor stats or to have purchased a droppable item that comes from a more difficult mob.
 
The OP doesn't want a boost to those rings. They mentioned more than once that the rings are great for the difficulty involved. The suggestion was a change to put them on par with the others as far as how easy they are to trivialize with respect to the worn effect.
 
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