Darian Maliken
Dalayan Beginner
Due to a possible internet disconnect I'm not going to put an application in for quest dev however here are a few general necromancer centered quest ideas for newport.
1. Like in grobb collect bone chips get a little money and a little faction.
2. Collect mummy bandages and get a tunic or something, not that good but better than cloth, one or two poitns in int here. Again along with the tunic get a little faction increase.
3. Beetle eye turnin fill in four boxes(since beetles are plentiful) and you get a little +1 ac mask that has infravision as an attribute(deadeye?)
I'd like there to be a point to increasing faction with the entrophy cultists but since I know suggesting an amulet or ring that teleports to the sewers is kinda dumb when newport's got a port amulet. I dunno, maybe something only those races/classes that're KoS to newport would be able to use? In any event being able to earn it would have to be just as hard as the newport amulet would be since, even with the lowered target audiance, everyone would want to have one if it were simpler to come by.
Also why not have a necro quest that shows exactly why newport citizenry will not do business with them.
Another idea would be something aken to a murder mystery. This isn't necro specific mind you but it would get faction wit hnewport citezens. Basicly a kid wandered down to the sewers, got axed, and you, upon finding the remains, ahve to bring whats left back for the grieving family. straightforward except for the dogs/ratmen/ect that're tearing bits of him up for dinner. little gold, little faction(i'd say the family would be very willign to pay someone to find their child, faction increase wouldn't be that much since he was found dead). I wonder...hmm, there a way for a quest to have more than one outcome that completes the quest? Say if the kid dies you have to bring something of his back as proof, if you're able to save him you get a bigger faction increase? *shrug* just a thought
1. Like in grobb collect bone chips get a little money and a little faction.
2. Collect mummy bandages and get a tunic or something, not that good but better than cloth, one or two poitns in int here. Again along with the tunic get a little faction increase.
3. Beetle eye turnin fill in four boxes(since beetles are plentiful) and you get a little +1 ac mask that has infravision as an attribute(deadeye?)
I'd like there to be a point to increasing faction with the entrophy cultists but since I know suggesting an amulet or ring that teleports to the sewers is kinda dumb when newport's got a port amulet. I dunno, maybe something only those races/classes that're KoS to newport would be able to use? In any event being able to earn it would have to be just as hard as the newport amulet would be since, even with the lowered target audiance, everyone would want to have one if it were simpler to come by.
Also why not have a necro quest that shows exactly why newport citizenry will not do business with them.
Another idea would be something aken to a murder mystery. This isn't necro specific mind you but it would get faction wit hnewport citezens. Basicly a kid wandered down to the sewers, got axed, and you, upon finding the remains, ahve to bring whats left back for the grieving family. straightforward except for the dogs/ratmen/ect that're tearing bits of him up for dinner. little gold, little faction(i'd say the family would be very willign to pay someone to find their child, faction increase wouldn't be that much since he was found dead). I wonder...hmm, there a way for a quest to have more than one outcome that completes the quest? Say if the kid dies you have to bring something of his back as proof, if you're able to save him you get a bigger faction increase? *shrug* just a thought