New Zone Idea

vistachiri said:
Why the need to even put a hard cap or trivial code or whatever? Simply take the gear, make it nodrop ala cmal/cata. Seems to me like that makes sense, if there aren't items that will sell, it won't be farmed. Obvious exclusions would be for the occasional person with interest in a clicky if one is present, but those would probably end up few and far between.

I also don't really see an issue with twinks for that either. Same thing as above, sure twinks might trivialize it. That's kind of the point of twinks. If someone can solo it, then they can.

I love the boss monster idea, and I see the problems as pretty minimal tbh. If the gear was level appropriate from these bosses, why would someone farm it with their higher toon when they can almost certainly get better droppable gear? With the veeery possible exception of a 50's zone.

You're completely ignoring the fact that this content wouldn't be designed for twinks at all. So yes I care about twinks affecting it. You can't just say "pfft who gives a damn about so and so" when designing specialized content.

This also directly relates to your first comment. No one wants to devote the time to create something like a 6-player capped zone to see it trounced on by a level 65 so their level 31 alt/2nd box can have the no drop loot from the zone. It will happen, and in the case of a zone this specialized, I'm vehemently against it being possible at all. So yes, some type of adept code would be needed for this.
 
What about making treasure maps that aren't shoveled but actually have an adventure side to it? Players can find treasure maps the same way, but it'll take them to the ldon zone entrances (perhaps others) that are available in oasis/swastes/miela/stingers/everchill/etc... based on the treasure map adventurers group level, the one with the map clicks on the zone in porting the group to a ldon zone based on the entrance where the group can find the treasure that way.

Would give the much harder tmaps a more raid like feel searching for loots plus a viable xp (without the randomness of chests popping) zone for the maps that are one groupable. Anyhoot, was just thinking of some ideas and this seemed to be the most interesting....
 
Xeldan said:
You're completely ignoring the fact that this content wouldn't be designed for twinks at all. So yes I care about twinks affecting it. You can't just say "pfft who gives a damn about so and so" when designing specialized content.

Nooo, I was pretty much taking that it would be designed level appropriately (and by level appropriately I'm including gear) as a given. Why would someone even design a zone specifically for twinks that low? A twink or two trouncing through a six man designed for their level, would pretty much be in the same area of scenarios as if you took a thaz geared toon rampaging through cmal 1. Tbh I don't see any way at all of preventing twinks from ripping through a lower level zone. Short of enforcing a hp/mana hardcap (if it was even possible, and would most probably be bad, as not only would it count out twinks, but also the lower levels who busted their asses to get good gear, even if it was their first character, and yeah no one is talking about that I realize, just the only real antitwink zone based measure I could think of), and then you'll see the zone not get used too much simply based on things like # of players/types of classes in that particular range which happens to include twinks as the vital classes etc. Another possibility (though I wouldn't think a good one) would be if it were somehow possible to check the rec levels on gear and disallow entry through a door or portal system once inside the zone if they were too high. On like a server with 1k+ pop on all the time sure it would work beautifully, on sod though idk. Seems like there are alot of people joining due to some sa publicity among other things, which everyone is pretty excited about, and makes it a hell of alot easier to find groups for alts (thank freaking god, how would I solo a warrior! :( ) My thoughts were more along the lines of well there's not much that can be done about it. Twinks will end up at least partially trivializing any zone in their range 6 man or not. If you figure out a way to stop that go for it man. Short of putting back required levels and putting them on every piece of gear there is I don't see twinks ever stopping from being twinks.

Xeldan said:
This also directly relates to your first comment. No one wants to devote the time to create something like a 6-player capped zone to see it trounced on by a level 65 so their level 31 alt/2nd box can have the no drop loot from the zone. It will happen, and in the case of a zone this specialized, I'm vehemently against it being possible at all. So yes, some type of adept code would be needed for this.

Never said it wouldn't happen but I would wager it would be pretty rare after the first week or two (accounting for what I'd call the new zone effect, ie warpstone, the rust, undercaverns and heartlands, which all had the tendency to be jam packed as soon as they came out with higher level people wanting to look around a bit). It would simply be alot easier to pick up a piece of droppable gear (including farming the plat), that chances are is much less level appropriate, in the same amount of time spent farming a named for a piece of nodrop loot, and better than the loot they can snag from the new place. Having twinked, and helped in the twinking of quite a few toons since my start here I just don't see how it would be worth the time spent versus just straight up farming unless the loot was ridiculously good for it's level, considering the things coming out of hhk, firstruins, tradeskills, mielech, elds, fg, rsm, etc. Apart from the possibility of irreplaceable items being gotten out of it (like clickies, which tend to not have a duplicate effect item later on, and never really lose their usefullness). Though what you were referring to in my comment for this part was when I was primarily talking about the boss monster idea tm was talking about (and I've always thought kinda sorta exists in some zones anyways, I've always taken the great crafter to be the boss of warpstone, shadow claw for paw, etc, as they were simply the most powerful mob in the zone.). Same reasoning applies to both though I suppose. A 50's zone I would figure to be alot more of a problem with raidgeared 65's bringing along an alt to pick up stuff simply because the loot would be closer to the droppable alternatives than a 20's 30's or 40's zone. Just make it more a pain for a 65 to do than it's worth, and I think that would be an effective deterrent. Something like picking up groundspawns to spawn the boss/nameds in the zone (ala motg) or where you had to kill specific mobs throughout the zone in order to spawn it (to add time to it and make it even less worth spending the time to possibly get the item you wanted for your alt).

Though really as far as new zones go something like old fr was would kick ass. Place was huge and accomodated possibly the largest level range in the entire game. You could have had 3 or 4 groups in there at least without them ever really running into each other, and all happily xping away.
 
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