until everyone makes a template of which spec's will be best and whatnot, just like in Shadowbane with diminishing returns on skills making or breaking the class. as this is not shadowbane, the class will remain the same, just some templates will be weaker than others.
those specs just seem to generic to me. if you really wanted to players to decide what their options would be, give them choices that they would really have to think about, like better melee damage and mitigation, or hit faster evade more in combat. or all benifical spell effects are up'd by a certain % (like shammy buff stats would increase, proc damage from spells would be increased) another nifty idea i came up in the shower was zero agro double spells in that automatically after the first spell went off, a second spell would be cast like a proc (this would be random but more points put in would increase the chance to hit, from a hidden source with double the cast time (wizard nukes mob for x damage in 6 seconds, 12 seconds later, mob gets nuked again for x damage) this would also work for healers (cleric 1 casts cheal, 20 seconds later, cheal lands a second time) just some ideas on to not trying to make it bland and generic.
depending on if the new specs will affect CH, all the high end raid clerics will more than likely go with the same spec of either better healing (if it doesnt affect the CH, or conserve mana if it does).
All high end pad healing druids will go with the energy defense spec, better healing and better nuking? this would up their DPS and their healing capabilitys, so i only see them spec'ing in this one.
just some thoughts, also, would there be any way to add in negitive effects to spec'ing? a warrior who goes with higher damage and better mitigation would become like a juggernaut, so his base movement speed should be slow'd. a caster who focuses all into healing would take a cut to being healed itself. just some random things like that.
i agree with wiz in that the old spec system has to go. in my opinion the gains of specializing a certain spell type was to minimal in only cutting back some mana costs.
Energy/Defense Specialization - Improves the damage of your damage spells, the healed amount of your healing spells, and your mitigation.
Focus/Mind Specialization - Improves your ability to bypass the resists of enemies, as well as your ability to conserve mana on casting.
Is there any way to add in more specs? or are we limited to the 5 to replace the old ones?