Rambler said:Well, there's really no difference though, as both level 65 characters will have exactly the same set up. :/ There are obvious choices as to which one you want to go with. If there were more choices, or say you have to pick a weapon skill, and then it boosts it more than 20 %, that's all good.
Say I'm a monk who wishes to use h2h primarily, instead of making things work for 1hb, 2hb, etc, you make it work for only 1hb. And then make one for every kind of skill and casting skill. That way you get masters of 1hs, masters of 1hb, or h2h, etc. Granted it seems pointless or like the exact same system for the casters, I like it for melees.
I honestly think that the specialization concept is not meant to bolster the level 65 crowd as much as it is to bolster the sub 50 leveling crowd. By level 50, you can have 2 of the specialization areas maxed (and every class shoud have 2 main spec areas).
After you ding level 50, you will gradually fill out the remaining specializations and have AA's to further define your character while leveling. Obviously the more you level, the more everyone comes back towards being the same - but the journey to get their can be more unique now for each player.
I can see the top looking down saying whats in this for me and being dissatisfied, but from the bottom looking up - this adds a whole new dimension to leveling and is very much welcomed. And even more so to a soloist like me.