New shaman slow

Scarecrow2

Dalayan Adventurer
A new shaman slow (or just modify an exisiting one), with maybe a 25% or 30% attack speed debuff, a ? second cast, -? resist modifier. The purpose of the slow would be to give shamans a fairly weak slow they can reliably use to slow raid mobs until they can land their more powerful slows. (a very crappy version of the archaic)

Why: It can be extremely difficult for me to land slows on fully debuffed raid mobs. ( My charisma is around 290 buffed)
 
A new shaman slow (or just modify an exisiting one), with maybe a 25% or 30% attack speed debuff, a ? second cast, -? resist modifier. The purpose of the slow would be to give shamans a fairly weak slow they can reliably use to slow raid mobs until they can land their more powerful slows. (a very crappy version of the archaic)

Why: It can be extremely difficult for me to land slows on fully debuffed raid mobs. ( My charisma is around 290 buffed)

Assuming your raid carries a bard have them jayla's insight mobs to get their resistances and use your magic or disease based slow depending on which is lower. If you're already doing that, try looking for droppable gear heavy on cha to hunt for when you're not raiding. Greater potions of charisma are an easy 30 pts of charisma that stack. Keeping on your cha buff if you keep won seems obvious, but you might also try keeping focus over won as focus is another 15 cha more than your best cha buff. If all of that doesn't help, you might seriously consider auging for cha instead of mana. Sure fully mana augging will give you a few hundred more mana that might let you cast a few more heals throughout a fight, but you would lose all that mana healing more if your slows are getting resisted too often. Just make sure you get the heroic power and then hidden strength aa's to make use of the overcap cha as you push it over 305. Hope this helped, it worked for me on the lower tiers when I found myself in the same situation with slow and mezzing as an enchanter.

Anyone remember if that ring from the rust that has 40 or 50 cha on it was shm usable? Can't seem find it on the wiki.
 
Has the cooldown, but what you describe pretty much sounds just like the aa slow tbh.

I still wish the cast time on festering would drop.
 
A new shaman slow (or just modify an exisiting one), with maybe a 25% or 30% attack speed debuff, a ? second cast, -? resist modifier. The purpose of the slow would be to give shamans a fairly weak slow they can reliably use to slow raid mobs until they can land their more powerful slows. (a very crappy version of the archaic)

Why: It can be extremely difficult for me to land slows on fully debuffed raid mobs. ( My charisma is around 290 buffed)

290 charisma buffed is fairly low. In a raid setting just have a bard slowing until you can get it on (obviously does not apply if the mob is magic immune).
 
Back in the day when my charisma was around 290 I remember I would generally use the disease resist debuff (which is unresistable) followed by the disease slow on raid mobs. It takes a little longer than the MR slow, but it tends to be more reliable unless it is against mobs with specifically high DR.

Also, JI is key, whine at your bard to do it on basically every mob.

Oh, another thing, if you haven't got your spell casting mastery AAs done, do it do it do it. It helps. And of course don't forget about charisma, it is very important. Get max charisma AAs and heroic power and consider even using focus over WoN/Cha for the extra 15 charisma.
 
Make sure the raid necro is landing his/her scent line on the mob. It should be their first cast. If only terris is available and you should ask, make sure the druid isnt debuffing tarhyl line until after the disease slow lands. Both tarhyl line and scent line fire debuffs land in the same debuff slot and don't stack.
 
Make sure the raid necro is landing his/her scent line on the mob. It should be their first cast. If only terris is available and you should ask, make sure the druid isnt debuffing tarhyl line until after the disease slow lands. Both tarhyl line and scent line fire debuffs land in the same debuff slot and don't stack.

Or get them to do scent of the murk which I don't think has any stacking issues
 
Murk has no fire debuff component, so stacks fine. If the nec does have it, it makes things a bit simpler.

I should have said terris instead of scent in the last sentence and mentioned murk by name, rather then intimating its existence.
 
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