New Paladin Agro questions

BlackHeart

Dalayan Adventurer
I recently started playing a paladin after YEARS of playing casters and for the first time in ages I find myself actually wanting the mobs to beat on me.

My paladin is one of those level 55 guys who is likely to stay at that level for quite awhile and is fairly twinked.

http://shardsofdalaya.com/fomelo/fomelo.php?char=parlin

Even though this is a totaly new way of playing the game for me, I seem to be doing ok in groups except on those occaisons where a trigger-happy caster pulls the mob(s) clear across the countryside and I have to go chase it down. But sometimes, I just cant get agro when there is a melee DPS around and they join the battle a little early.

For now, mostly what I do is bash and taunt and blind and stun as much as possible. I even throw in disarm when it is available.

I just wanted to get some advice from you hardened veterans to see if there are any tricks of the trade I might pick up.
 
Single Blind, AE Blind, Single blind. repeat as necessary

Also dont just spam blinds they work as debuffs. So you only get agro when it lands fresh. Do single and overwrite it with AE, then overwrite that with single again.
 
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sometimes a new mainhander or +agression gear can be enough to do the trick. Sometimes the rest of the people in your group just suck at agrocontrol and then there really isnt much you can do but tell them to control their agro and wait a bit before assisting. If you for example have a rogue who arent evading now and then as he should, there just isnt much you can do.
 
Pretty sure this methodology got fixed a while ago.

Well they still overwrite eachother, idk why it really matters unless you are trying to max your sinlge target agro though. Divine Stun helps a lot also once you get it. If you are really twinked you can roll with a two hander also.
 
Pretty sure when I tested aoe blind and single blind combo during that 1 mintue aggro compeition it confrimed that it still adds more aggro. On a side note, it would be REALLY cool if we could have a few of those mobs that were being tested on up at all times, so that tanks can come try different aggro combinations to figure out what works best!

As per aggro, start using stuns as much as you can, until you get divine stun. This means wasting more time casting, but that's the best you can do. Even at 65 you're going to have issues holding aggro off trigger happy dps, so unless it's a mage or beastlord, yell at them, and threaten to beat them irl if they don't feign death/concussion/jolt/etc more.
 
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Pretty sure when I tested aoe blind and single blind combo during that 1 mintue aggro compeition it confrimed that it still adds more aggro. On a side note, it would be REALLY cool if we could have a few of those mobs that were being tested on up at all times, so that tanks can come try different aggro combinations to figure out what works best!

As per aggro, start using stuns as much as you can, until you get divine stun. This means wasting more time casting, but that's the best you can do. Even at 65 you're going to have issues holding aggro off trigger happy dps, so unless it's a mage or beastlord, yell at them, and threaten to beat them irl if they don't feign death/concussion/jolt/etc more.

I'm not sure but I Was told if you single target blind and then ae blind it's just +1 aggro for each one. but i'm not sure and a dev could easily prove me wrong!
 
I'm not sure but I Was told if you single target blind and then ae blind it's just +1 aggro for each one. but i'm not sure and a dev could easily prove me wrong!

I would like to see the truth about this as well. In the limited time I had testing it on those bots, it seemed to improvce my aggro score by about a thousand in the minute. However, that could be factored in by lucky crits or fewer resists the few times I tried that way. It does however, *seem* to help me hold aggro better, but that could also just be in my head.

On a note to the OP though, if are still at 55 and grouping with only melee dps, try just rooting the mob and standing close. This is pathetic I know, but I spent a fair amount of time at 57 and when you're in a group with twinked dps it may be your only option. Also, make sure they are standing further away from the mob than you if you don't already know that tactic.
 
Thanks for all the tips.

Agression mods are something I need to work on getting. But, I doubt anyone will allow a level 55 to go on VD maps.

The root trick really worked well. I was pulling agro from monks and BLs pretty easy. The pets is a little harder to get agro from yet. Doesn't anyone use /pet taunt off? Rooting even gave me agro after enchanter and bard mezzes and charms. Still not happy with those trigger happy wizards that like to nuke from 300 yards away. I found it's just easier to rez them.
 
Rooted mob aggro has to do with proximity. The closest party member has "aggro". It has nothing to do with pulling it off.

Regarding monks, you will never be able to pull aggro off an even tiered monk using 1 handers/fists who doesn't want to give it up. Until you get hate clicks and proc weapons. Their aggro generation on single targets with 1hds/fists is ****ing amazing. And bsts who don't want aggro should be using 2 handers.

Wizards are wrapped around a crit mechanic. If they crit, they will always be likely to pull aggro right off you. Though your job is to collect hate procing weapons and hate clickies, wizards will always be able to pull aggro off you between now and end game if they cause enough damage.
Because they are weapons of mass destruction.

There are several mind sets that I have problems with on this server. On e of them is the idea that pulling aggro off a tank, even several tiers above you, is hard. It isn't. It's trivial and that is why most dps classes have a jolt or share aggro with their pet. But don't get pissed off at party members who pull aggro because of their class mechanics, unless they are morons.
 
When it comes to root, the mob simply hits the person closest to the mob. Pets have a bad habit of getting really close to mobs they are fighting so you need to step even closer to the mob. Important to know is that if the root breaks mob might go for anyone in group if you havent built enough agro at that point.

proximity to mob is always a factor in agro generation though. Making sure youre closer to the mob than anyone else, and that high-agro builders in your group use max melee distance / dont stand ontop of mobs while nuking / stays away when healing you will be considerable help.
 
Thanks for all the tips.

Agression mods are something I need to work on getting. But, I doubt anyone will allow a level 55 to go on VD maps.

Well VD map groups aren't that common anyway so if you really want the items, start the group yourself and 2 box your main. Heck, I got a relic from a VD map a while back on my 55 necro.
 
In reference to the Blind and AoE blind adding more aggro on overwrites, it efinatly does.

Just spent some time in the arena, got 14k aggro only spamming snigle blind, auto attack, and divine stun. Spamming single blind, then overwriting that with aoe blind, then single again with divine stuns and auto attack got me 21k aggro.
 
Wizard spells generate no extra agro from crit/ult/primal blasts.

I had wondered about this. I never really noticed Wizards pulling mobs agro from me much during any time except when they started nuking early.

Rooted mob aggro has to do with proximity. The closest party member has "aggro". It has nothing to do with pulling it off.

Yes, I figured this out. But rooting the mob gives me a little more control and it does often save that nuking wizard trying to run away after he blasts and the chanter after a mez.

Now I have another question... I am getting AAs pretty quick, Is there a good solid AA path to take for better agro? Keep in mind I am limited for now (at least the first 100 AAs or so) to level 55.

Thanks...
 
I do not know if this is true but I could of sworn in the old thinkmeats enchanter post he stated that rooted mobs take half the hate they would normally take. Rooting mobs to tank is bad news bears. You really shouldn't have to do this with the new lvl 30 aggro spells and such.
 
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