Kasreyn
The Nice GM
Raherin said:Of course not, it was a raid mob, and some others immune to root. Dragonhorn. =\
If I remember correctly, the mob was Cillzaia. The only explaination I could give was the 900 AoE.
KAS
Raherin said:Of course not, it was a raid mob, and some others immune to root. Dragonhorn. =\
Korath said:The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.
EDIT: That message was about the worm fight in neith lair
Wiz said:Korath said:The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.
EDIT: That message was about the worm fight in neith lair
Don't run past KOS mobs??
Well, let's take an example.Melwin said:Wiz said:Korath said:The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.
EDIT: That message was about the worm fight in neith lair
Don't run past KOS mobs??
Well, you've gotta admit that's a little retarded.
Fjodor said:Well, let's take an example.Melwin said:Wiz said:Korath said:The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.
EDIT: That message was about the worm fight in neith lair
Don't run past KOS mobs??
Well, you've gotta admit that's a little retarded.
You ran through Faentharc Woods, from stormkeep to Bancak Mines, anyway, some 1 group has pulled eh... the dragon from it's original spawn spot and you just happend to pass it's aggro range (that is kinda big), when you are about to zone into Bancak, the 1 group has managed to wipe on eh... the dragon, and you get summoned and beated to a none existing liveing thingy. Now, you didn't run where that dragon normaly spawns but as he was pulled you manage to run in his/hers/it's aggro range (still you might not even have notised it), it's alot of trees in that area. Now is that normal ? Where is the risk vs award in that ?
Risk = a 1 group that couldn't do the dragon wiped and has pulled it out from it's normal spawn spot and you just happend to pass by so while moveing from 1 area to another where it's normaly safe you risk being summoned over the whole zone because you where traveling.
Reward = eh... only award that could come out this is the exp dept if the ones trying the dragon wipe, if they make the kill you can't really claim any loot. So tell, me isn't this just a little bit silly ?
maddctr said:My gripe comes on wave encounters. How do we stop the enchanters from getting swarmed and dying every wave ?Aka how do you as a tank get agro on say 12 mobs now with new agro before they kill the casters?
Duma said:If you are KOS to a mob and run through its aggro range you now have aggro regardless whether you attacked it or not or it is already engaged with another group. Aggro on pulls isn't that bad, but when say.....a monk stands up after feigning Cilzaia and a Wyvern while someone is still healing them :roll: and Cilzaia makes a b-line straight for the cleric now the entire raid has aggro even if half the raid runs for safety without ever engaging. Instant total wipe.
Wiz said:Duma said:If you are KOS to a mob and run through its aggro range you now have aggro regardless whether you attacked it or not or it is already engaged with another group. Aggro on pulls isn't that bad, but when say.....a monk stands up after feigning Cilzaia and a Wyvern while someone is still healing them :roll: and Cilzaia makes a b-line straight for the cleric now the entire raid has aggro even if half the raid runs for safety without ever engaging. Instant total wipe.
There is a very easy solution to this: Don't fuck up on healing FDers.
Korath said:The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.
EDIT: That message was about the worm fight in neith lair