New aggro code = strange

Raherin said:
Of course not, it was a raid mob, and some others immune to root. Dragonhorn. =\

If I remember correctly, the mob was Cillzaia. The only explaination I could give was the 900 AoE.

KAS
 
He said:
This damage wasn't only from dragon roar or area DD, it was melee, I checked after.

so its strange to be sure.
 
The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.

EDIT: That message was about the worm fight in neith lair
 
Korath said:
The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.

EDIT: That message was about the worm fight in neith lair

Don't run past KOS mobs??
 
Wiz said:
Korath said:
The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.

EDIT: That message was about the worm fight in neith lair

Don't run past KOS mobs??

Well, you've gotta admit that's a little retarded.
 
Melwin said:
Wiz said:
Korath said:
The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.

EDIT: That message was about the worm fight in neith lair

Don't run past KOS mobs??

Well, you've gotta admit that's a little retarded.
Well, let's take an example.
You ran through Faentharc Woods, from stormkeep to Bancak Mines, anyway, some 1 group has pulled eh... the dragon from it's original spawn spot and you just happend to pass it's aggro range (that is kinda big), when you are about to zone into Bancak, the 1 group has managed to wipe on eh... the dragon, and you get summoned and beated to a none existing liveing thingy. Now, you didn't run where that dragon normaly spawns but as he was pulled you manage to run in his/hers/it's aggro range (still you might not even have notised it), it's alot of trees in that area. Now is that normal ? Where is the risk vs award in that ?
Risk = a 1 group that couldn't do the dragon wiped and has pulled it out from it's normal spawn spot and you just happend to pass by so while moveing from 1 area to another where it's normaly safe you risk being summoned over the whole zone because you where traveling.
Reward = eh... only award that could come out this is the exp dept if the ones trying the dragon wipe, if they make the kill you can't really claim any loot. So tell, me isn't this just a little bit silly ?
 
Fjodor said:
Melwin said:
Wiz said:
Korath said:
The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.

EDIT: That message was about the worm fight in neith lair

Don't run past KOS mobs??

Well, you've gotta admit that's a little retarded.
Well, let's take an example.
You ran through Faentharc Woods, from stormkeep to Bancak Mines, anyway, some 1 group has pulled eh... the dragon from it's original spawn spot and you just happend to pass it's aggro range (that is kinda big), when you are about to zone into Bancak, the 1 group has managed to wipe on eh... the dragon, and you get summoned and beated to a none existing liveing thingy. Now, you didn't run where that dragon normaly spawns but as he was pulled you manage to run in his/hers/it's aggro range (still you might not even have notised it), it's alot of trees in that area. Now is that normal ? Where is the risk vs award in that ?
Risk = a 1 group that couldn't do the dragon wiped and has pulled it out from it's normal spawn spot and you just happend to pass by so while moveing from 1 area to another where it's normaly safe you risk being summoned over the whole zone because you where traveling.
Reward = eh... only award that could come out this is the exp dept if the ones trying the dragon wipe, if they make the kill you can't really claim any loot. So tell, me isn't this just a little bit silly ?

Okay, let's get super-hypothetical.

You could be running through faentharc and this group pulled Kloie and right as you were running past the fight not noticing and getting into her aggro range she killed the last person in the group and then she comes and eats you.

Using the same risk/reward statements as above I should remove mob aggro altogether.

Great argument.
 
I always thought Mob's couldn't summon a person unless they have done damage to that MoB, or healed someone damaging said mob. Did this change?
 
One way I liked the old agro was because it made a little RP sense.

The monster is pursuing it's victim/s in anger and doesn't take notice to innocent bystanders, and if after it kills it's targets (If the bystander runs away) the monster either forgets or doesn't know where it's possible last target is.

To summon someone who is across the zone because they walked by seems like a very powerful monster to know where the person is after they queitly disappeared without hurting the mob in any way.

I guess mobs are just alot smarter now :p

P.S. What is a for sure way for a tank to take agro right away? At a raid I remember a level 68 mob being pulled and it made a beeline for me...I wasn't even siting down and there was about 30 people all around me. The mob came, looked at me, ran, I was stunned because I really didn't expect to get targeted out of a monk pulling it and a warrior actually trying to take agro when I was just standing in the middle of 30 other people. Also, I wasn't at the spot it was pulled too, it went about 20 feet out of it's way to attack me while two warriors chased it. ;(
 
Perhaps it would be possible to code the new agro to only apply to those in the group (link) rather than just joe schmoe looking to get to bancak.
 
My gripe comes on wave encounters. How do we stop the enchanters from getting swarmed and dying every wave ?Aka how do you as a tank get agro on say 12 mobs now with new agro before they kill the casters?
 
If you are KOS to a mob and run through its aggro range you now have aggro regardless whether you attacked it or not or it is already engaged with another group. Aggro on pulls isn't that bad, but when say.....a monk stands up after feigning Cilzaia and a Wyvern while someone is still healing them :roll: and Cilzaia makes a b-line straight for the cleric now the entire raid has aggro even if half the raid runs for safety without ever engaging. Instant total wipe.
 
maddctr said:
My gripe comes on wave encounters. How do we stop the enchanters from getting swarmed and dying every wave ?Aka how do you as a tank get agro on say 12 mobs now with new agro before they kill the casters?

Snag aggro with an AE spell?

The only real difference now is that they will fan out instead of all going for one person.
 
Duma said:
If you are KOS to a mob and run through its aggro range you now have aggro regardless whether you attacked it or not or it is already engaged with another group. Aggro on pulls isn't that bad, but when say.....a monk stands up after feigning Cilzaia and a Wyvern while someone is still healing them :roll: and Cilzaia makes a b-line straight for the cleric now the entire raid has aggro even if half the raid runs for safety without ever engaging. Instant total wipe.

There is a very easy solution to this: Don't fuck up on healing FDers.
 
Wiz said:
Duma said:
If you are KOS to a mob and run through its aggro range you now have aggro regardless whether you attacked it or not or it is already engaged with another group. Aggro on pulls isn't that bad, but when say.....a monk stands up after feigning Cilzaia and a Wyvern while someone is still healing them :roll: and Cilzaia makes a b-line straight for the cleric now the entire raid has aggro even if half the raid runs for safety without ever engaging. Instant total wipe.

There is a very easy solution to this: Don't fuck up on healing FDers.

Yea.
 
Korath said:
The agro is pretty bad when I'm 1/2 to 3/4 of the way across a zone and get summoned by a mob that's being attack by another group.

EDIT: That message was about the worm fight in neith lair

By the way, Cryospex is an indifferent mob. You either tried to cast on it, or you buffed us while fighting. Even if it resisted your spell, it still makes you KOS :brow:
 
Back
Top Bottom