hikage
Dalayan Adventurer
I'm curious if there's any interest in implimenting new 66k tier charms. Currently there are two charms within this tier:
Charm of the Nemesis
AC: 16
Skill Mod: Backstab +15
Effect: Truesight (Worn)
DEX: +20 AGI: +20 HP: +120
Critical Strike: +3%
Recommended level of 55
Trueshot Charm
AC: 20
Skill Mod: Archery +15
Effect: Truesight (Worn)
DEX: +20 WIS: +20 HP: +100 MANA: +100
Critical Strike: +3%
Recommended level of 55
Although both of these charms could benifit multiple classes, the skill mods and stat distribution make them specialized for a Rogue and Ranger respectively. My suggestion is to create new charm(s) within the 66k tier which would appeal to a larger range of classes, to give more options to players aspiring for higher tier charms before Juggernaut/Diabolic and others. Easy and straightforward examples would be:
Charm of Assault
AC: 15
Skill Mod: Offense +10
Effect: Truesight (Worn)
STR: +20 DEX: +20 HP: +120
Critical Strike: +3%
Recommended level of 55
Charm of Fortification
AC: 20
Skill Mod: Defense +10
Effect: Truesight (Worn)
STA: +20 AGI: +20 HP: +120
Damage Reduction: +3
Recommended level of 55
These are melee-centric examples, as a Monk I'm not sure what kind of caster related skill mods would be appealing. Perhaps +Channeling? I only use +Defense and +Offense here as an example, I'm unsure of the balancing ramifications of these mods. I'm hesitant to suggest Skill Mods such as +1H Slashing because people would demand a charm for every weapon type.
I post this because I feel a disparity of choices in charms until 100k and up. Personally I don't place any value within the 36k tier selection, I would rather save my money for a Barrier or Juggernaut. Not to suggest Tarhyl, Sihala, etc. aren't worthwhile, I just wouldn't spend money on them unless I were a hybrid/pure caster. Nemesis and Trueshot charms are extremely appealing, but I wouldn't like buying a Nemisis charm for stats/effect/crit and never use the skill mod. Maybe that's having one's cake and eating it too?
syduck:
Opinions, suggestions, thoughts?
Hikage
Charm of the Nemesis
AC: 16
Skill Mod: Backstab +15
Effect: Truesight (Worn)
DEX: +20 AGI: +20 HP: +120
Critical Strike: +3%
Recommended level of 55
Trueshot Charm
AC: 20
Skill Mod: Archery +15
Effect: Truesight (Worn)
DEX: +20 WIS: +20 HP: +100 MANA: +100
Critical Strike: +3%
Recommended level of 55
Although both of these charms could benifit multiple classes, the skill mods and stat distribution make them specialized for a Rogue and Ranger respectively. My suggestion is to create new charm(s) within the 66k tier which would appeal to a larger range of classes, to give more options to players aspiring for higher tier charms before Juggernaut/Diabolic and others. Easy and straightforward examples would be:
Charm of Assault
AC: 15
Skill Mod: Offense +10
Effect: Truesight (Worn)
STR: +20 DEX: +20 HP: +120
Critical Strike: +3%
Recommended level of 55
Charm of Fortification
AC: 20
Skill Mod: Defense +10
Effect: Truesight (Worn)
STA: +20 AGI: +20 HP: +120
Damage Reduction: +3
Recommended level of 55
These are melee-centric examples, as a Monk I'm not sure what kind of caster related skill mods would be appealing. Perhaps +Channeling? I only use +Defense and +Offense here as an example, I'm unsure of the balancing ramifications of these mods. I'm hesitant to suggest Skill Mods such as +1H Slashing because people would demand a charm for every weapon type.
I post this because I feel a disparity of choices in charms until 100k and up. Personally I don't place any value within the 36k tier selection, I would rather save my money for a Barrier or Juggernaut. Not to suggest Tarhyl, Sihala, etc. aren't worthwhile, I just wouldn't spend money on them unless I were a hybrid/pure caster. Nemesis and Trueshot charms are extremely appealing, but I wouldn't like buying a Nemisis charm for stats/effect/crit and never use the skill mod. Maybe that's having one's cake and eating it too?
Opinions, suggestions, thoughts?
Hikage