Necros should have the option of actually becoming a Lich.

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lotox said:
zodium said:
No.

Simply because we would then have to design something like that for every class or people would feel left out.
I pretty much expected thsi response sooner or later , but for the point of discussion.

If you were to become a lich , ect It would make alot of sense if you could never talk to the majority of players , I mean come on , WHAT LICH TALKS TO THE WOOD ELF WARRIOR.


Locking liches into only chatting with necromancers , would make a decent punishment for the choice.

that would also remove the lich from ooc.


The ways you look at the lich idea it becomes more of a WOW IM GONNA PLAY THIS LIKE A SINGLEPLAYER game, instead of WOW IM IN A MMORPG

By that logic, why even allow high elf clerics to group with dark elf necromancers? Or shadowknights with paladins?

The problem with the whole "this makes sense with roleplaying" is if you abide by those rules, the game sucks. I'm sorry, but if this was a 100% RP server, my I wouldn't be able to group with good people because I'm evil. Finding a group is hard enough without this sort of arbitrary restraint.
 
A lich, as I have come to know it, is the highest point of an Evil Undead Caster's power.

Then just consider it's level 65 relic spell a form of a lich. Since it :is: the highest point of an Evil Undead Caster's power on SoD.
 
Zombu:

"I oppose how totally dramatic a change that would be... i'd like a permalich spell, though."

"First of all, the idea that an epic would be detrimental as well as beneficial is, to me at least, retarded."

"Finding a group is hard enough without this sort of arbitrary restraint."


So in other words you don't want to allow something cool for others simply because you wouldn't want to shoulder the difficulties required in order to become such a being. Like I said there would be the bad ass power gaming brance of the quest as well. Not that the lich wouldn't be strong too. Everyone already runs around in the same equipment. Why does everything have to be so static? Because people can't stand others having something they can't have. I feel I already explained the many benifits of not becoming a lich within this system so I'll just leave it at that.

"nothing in this game equipment/spell/etc wise should be set around roleplaying."

Considering the recent changes to the game it would seem the developers disagree? Perhaps they have changed their minds in which case they can ignore this idea.

Raherin
Game Master:

"Then just consider it's level 65 relic spell a form of a lich"

If i were playing that would be what I would do. I'd live in my own little world. To me, an illusion spell just doesn't do this concept justice. It would seem others disagree. I can live with that.

"since it :is: the highest point of an Evil Undead Caster's power on SoD."

Yea, well this is a suggestions forum :D I was just simply saying, and I think you know this, that because it is the highest point of power it shouldn't be some temporary illusion or effect. The taint of dark magic has so consumed the soul of the caster throughout his explorations that he himself has become, permanatly, one of the undead.

I mean I can easily roleplay my mind out of this: simply no casters on SoD have harnessed this magic deeply enough.

Well, the idea is here just in case anyway :D
 
Holy hell there's been alot of yamming whiel I was out today.

Thoughts thusfar:

Disabling grouping/raiding/ooc/ect ect is either impossible or very very ahrd to manage. Also if you take away grouping you take away raids which removes a fair bit of the high end gaming world to the player which would have to be balanced by turning said Litch into a bloody frelling God, which I personally think sucks.

Benefits/disadvantages: Simple. REMOVE THE PERMA LIFETAP! The whole point of the lifetap on the illusionary spells is because you're having to physicly become something else, which bleeds life out of you since that goes right into a mana increase. If you take the time to propperly become a litch you do not lose life. Instead you would gain a good chunk of int(lets say 100 to int for nice big round numbers), a -30 stamina, ect ect. Also having a perma flowing thought would be nice as well as beefed resistances/damage done.

All this talk of 'from an rp prespective' Uhm yea. One of the friends I have is a high elven pally. When, in the D&D stereotypical world does a necro and a pally(that isn't serving an evil god) work on the same side? For that matter there strictly, here anyway, IS no good or evil. Just a bunch of survivors from Kayzule's war...which he might return anyway at any time to turn the whole world into one giant undead mass. Of course the necro npc's are basicly servents to the god of decay but you shouldn't base what should be normal behavior on npc's. After all my character, again since we're looking at roleplay, serves the goddess of balance, tries HELPING people out and is doing the whole pluage related thing with hte newport ring quests.

I feel a global faction hit of two or three levels would be sufficiant punishment since to get your factions back to where they were before would take truckloads of work. Hell I haven't even been able to get past dubius as a NORMAL necro. Granted I haven't been trying full time however the point is this. It takes time just to raise one faction. Imagian having to raise seven or eight back to where you can do normal business...especially with the bankers. That and that alone should be your huge minus since it represents a collosal hassle to most players. Also if you're in the rp guild you would also have to deal with character preception of the whole 'ok so why did you become a walking skeleton if you're on our sie?' thing.

And besides I'm sure something can be done in reguards to making some sort of equivilant quest setup for all the other classes. After all there's thousands of mythos's we can scroll through for ideeas on each count. The excaliber is a really powerfull sword yes, but how about the masamune? I know i know, you're thinking of the seven foot long no-datchi that sephiroth used but the actual swordmaker Masamune made litterally thousands of swords of all different designs. Why not look to middle eastern or asianic, or hell even russian myths for inspiration?


As a final thought I wonder. Concerning multipul pets would it be possible to slide them in group slots under your command?
 
Relic: Master of Death (The final spell in the lich line) costs 1 mana and takes up a buff slot.

It's practically perma lich!
 
I see a lot of things wrong with this:

IMO, no one would really want to do this. Sure, it sounds cool at first - being a cool lich thats so different and whatnot. But then you look into it further: you cant group, you cant talk, you pretty much cant do anything but solo. Even if you were a solo God, you could solo anything you want with no downtime. You get max AA, then what? You sit around, being lich like and rotting away while everyone else groups, raids, and quests.

As for the epic part, considering its an 'epic' it should require raids yeah? But whos going to raid with you when the point of it is so you cant group/raid with them anymore?

... I'm sure theres plenty of other things too, but I'm to lazy to actually read these crazy posts :eek:
 
Darian Maliken said:
...

Benefits/disadvantages: Simple. REMOVE THE PERMA LIFETAP! The whole point of the lifetap on the illusionary spells is because you're having to physicly become something else, which bleeds life out of you since that goes right into a mana increase. If you take the time to propperly become a litch you do not lose life. Instead you would gain a good chunk of int(lets say 100 to int for nice big round numbers), a -30 stamina, ect ect. Also having a perma flowing thought would be nice as well as beefed resistances/damage done.

...

I feel a global faction hit of two or three levels would be sufficiant punishment since to get your factions back to where they were before would take truckloads of work. Hell I haven't even been able to get past dubius as a NORMAL necro. Granted I haven't been trying full time however the point is this. It takes time just to raise one faction. Imagian having to raise seven or eight back to where you can do normal business...especially with the bankers. That and that alone should be your huge minus since it represents a collosal hassle to most players. Also if you're in the rp guild you would also have to deal with character preception of the whole 'ok so why did you become a walking skeleton if you're on our sie?' thing.

...

As a final thought I wonder. Concerning multipul pets would it be possible to slide them in group slots under your command?

laugh.gif


And no.
 
Ah Ok, didn't think so but I wanted it asked just so someone else wouldn't pester everyone about hwo cool an idea it would be. From the standpoint of control it would be a nightmare to code, and even then it'd be buggy. Least SOMEBODY bothered to read that big long post/rant/whatever thing and highlight the main points. I personally think expelling from grouping/ooc/whatever as a punishment is just plain stupid, end of story.
 
The no group, no guild was and is just something I threw out there. Something to be considered if the creator wanted to add more to the benifits side of things. Simply extra ideas and not required for the execution of this idea. Would it make rp sense? Yes, but I think really bad faction would be enough to fuel the issolation role. Just ideas guys.. don't flip.
 
Liam said:
Relic: Master of Death (The final spell in the lich line) costs 1 mana and takes up a buff slot.

It's practically perma lich!

long as you don't go afk for 5 minutes while sitting and die :p

lich spells are hardly a weak point of necros as it stands now. they have a fair share of problems, this isn't one of them though.
 
on this whole topic.

Liches shouldn't ever die and go to their bind point, they will just sit there unconcious until someone heals them... in the favor of making it not a total pain in the ass, perhaps after 10 minutes or so, they should be allowed to release and at which point they would be ported to their bind point.
 
This topic was pretty much dead a month ago.

Not giving necros the option of becoming a Lich as they already have a "Lich" line of spells, and most of the ideas here have been pretty much overpowered or would make necro a depressing class.
 
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