Deathpoint
Dalayan Beginner
I started thinking about necros because of another post. I wanted to make a post just for this idea.
The Idea: Necros should be able to become Liches at the peek of their power. ** Look to any D&D monster manual for lore on liches-- SOD would definitly need it's own lore for this idea, but the conceptual lore is in these manuals.
Necros have always been one of my favorite classes and I view them in a specific way. I consider them, specificly at higher levels, liches. The game mechanics don't really potray the power of a necromancer in a good way. IE: Lich Form, which doesn't at all make sense to me from an RP point of view.
Details: How it would work.
1. Everything would stay the same up until you could turn into a lich. This should be at least level 65, and maybe even give it an AA req too of maybe 70-100 AA's.
2. It would be an option.
3. It would NOT be an option everyone would want. Becoming a lich would have its benifits and detrimets. Liches are RARE beings of immense power.
4. Becoming a lich could be a Quest, an AA, or simply a /cmd that every necro gets after a ceartin period of time: level 65/ 100 AA etc. I don't recommend the later as it isn't very RPish.
Why it Makes sense:
1. A lich, as I have come to know it, is the highest point of an Evil Undead Caster's power. It is the point that which they become themselves one of the undead. Let us say, for reasons of balance and ease, that up to this point the limited power of the caster has simply allowed them to remain in a similar form for a limited amount of time. It isn't until they have mastered the dark arts do they truely become supreme commanders of undeath. It is at this point they become immortal.
What it would Do:
1. Perma Lich form. At no time would it remove itself or clicked off. It would take a spell buff slot(whatever deemed necessary for balance).
2. It would completely ruin (KOS to all) all in game faction to the character. Liches are feared undead beings. Nobody would let them come near. They would also be barred from having merchants. This would be one of the main weaknesses of being a lich.
3. It would add some perks else no power gamer would be one. But this idea isn't about power, and Lichs are suppose to be rare, so this section isn't even necessary. But still a Lich has no equal in the dark arts. They should have some benifits.
Some ideas are:
1. No need to eat or drink, as a Lich is undead. --
2. Ultimate blasts with lifetaps.
3. Increase in DOT damage.
4. Unique Spells-- if possible
5. Ability to summon more then one pet-- if possible
6. Unparalleled undead charming ability
These are just a few ideas. Obviously some of these sound too strong. So the extent of the benifits would have to be relative to the weaknesses. I already discussed one of the main possible weaknesses. There is so much you could do with lich lore. The key things to keep in mind though would be:
1. Balance
2. And the rarity of liches
These two factors would be modified by the benifit/weakness ratio as well as the difficulty of actually becoming one. If it's a hard ass quest the benfits can be a little bit better. If it's a /cmd or an AA there still needs to be some benfit and still some weakness but balance would have to be more thought out. And limiting the amount of liches would be too hard without making them really crappy. I personally believe it should be a quest. A hard quest.
Please tell me what you think.
The Idea: Necros should be able to become Liches at the peek of their power. ** Look to any D&D monster manual for lore on liches-- SOD would definitly need it's own lore for this idea, but the conceptual lore is in these manuals.
Necros have always been one of my favorite classes and I view them in a specific way. I consider them, specificly at higher levels, liches. The game mechanics don't really potray the power of a necromancer in a good way. IE: Lich Form, which doesn't at all make sense to me from an RP point of view.
Details: How it would work.
1. Everything would stay the same up until you could turn into a lich. This should be at least level 65, and maybe even give it an AA req too of maybe 70-100 AA's.
2. It would be an option.
3. It would NOT be an option everyone would want. Becoming a lich would have its benifits and detrimets. Liches are RARE beings of immense power.
4. Becoming a lich could be a Quest, an AA, or simply a /cmd that every necro gets after a ceartin period of time: level 65/ 100 AA etc. I don't recommend the later as it isn't very RPish.
Why it Makes sense:
1. A lich, as I have come to know it, is the highest point of an Evil Undead Caster's power. It is the point that which they become themselves one of the undead. Let us say, for reasons of balance and ease, that up to this point the limited power of the caster has simply allowed them to remain in a similar form for a limited amount of time. It isn't until they have mastered the dark arts do they truely become supreme commanders of undeath. It is at this point they become immortal.
What it would Do:
1. Perma Lich form. At no time would it remove itself or clicked off. It would take a spell buff slot(whatever deemed necessary for balance).
2. It would completely ruin (KOS to all) all in game faction to the character. Liches are feared undead beings. Nobody would let them come near. They would also be barred from having merchants. This would be one of the main weaknesses of being a lich.
3. It would add some perks else no power gamer would be one. But this idea isn't about power, and Lichs are suppose to be rare, so this section isn't even necessary. But still a Lich has no equal in the dark arts. They should have some benifits.
Some ideas are:
1. No need to eat or drink, as a Lich is undead. --
2. Ultimate blasts with lifetaps.
3. Increase in DOT damage.
4. Unique Spells-- if possible
5. Ability to summon more then one pet-- if possible
6. Unparalleled undead charming ability
These are just a few ideas. Obviously some of these sound too strong. So the extent of the benifits would have to be relative to the weaknesses. I already discussed one of the main possible weaknesses. There is so much you could do with lich lore. The key things to keep in mind though would be:
1. Balance
2. And the rarity of liches
These two factors would be modified by the benifit/weakness ratio as well as the difficulty of actually becoming one. If it's a hard ass quest the benfits can be a little bit better. If it's a /cmd or an AA there still needs to be some benfit and still some weakness but balance would have to be more thought out. And limiting the amount of liches would be too hard without making them really crappy. I personally believe it should be a quest. A hard quest.
Please tell me what you think.