Necro DoT Chart (DAMAGE ONLY)

calaran

Dalayan Beginner
Code:
Spell                           Lvl     Mana    DPT     # Ticks Initial Tot Dmg         DPS     DPM
Disease Cloud                   1       10      1       60      5       65              0.181   6.500
Clinging Darkness               4       20      5       6       0       30              0.833   1.500
Poison Bolt                     4       30      5       7       6       41              0.976   1.367
Engulfing Darkness              12      60      11      10      0       110             1.833   1.833
Heat Blood                      12      72      17      10      0       170             2.833   2.361
Leach                           12      72      8       9       0       72              1.333   1.000
Leaching Spirit                 12      72      8       9       0       72              1.333   1.000
Infectious Cloud                16      78      5       21      20      125             0.992   1.603
Heart Flutter                   16      80      12      12      0       144             2.000   1.800
Vampiric Spirit                 29      144     21      9       0       189             3.500   1.313
Boil Blood                      29      150     24      18      0       432             4.000   2.880
Dooming Darkness                29      120     20      15      0       300             3.333   2.500
Vampiric Curse                  29      144     21      9       0       189             3.500   1.313
Venom of the Snake              34      160     104     4       40      456             19.000  2.850
Scourge                         39      170     24      21      40      544             4.317   3.200
Chilling Embrace                39      200     40      15      0       600             6.667   3.000
Asystole                        44      210     69      10      0       690             11.500  3.286
Ignite Blood                    49      250     56      18      0       1008            9.333   4.032
Deadly Spirit                   49      360     80      9       0       720             13.333  2.000
Cascading Darkness              49      300     72      16      0       1152            12.000  3.840
Bond of Death                   49      360     80      9       0       720             13.333  2.000
Envenomed Bolt                  51      320     256     4       110     1134            47.250  3.544
Splurt                          51      237     11      16      0       176             1.833   0.743
Plague                          52      300     55      21      60      1215            9.643   4.050
Vexing Spirit                   57      495     122     9       0       1098            20.333  2.218
Vexing Mordinia                 57      495     122     9       0       1098            20.333  2.218
Pyrocruor                       58      400     111     18      0       1998            18.500  4.995
Devouring Darkness              59      400     123     13      0       1599            20.500  3.998
Zevfeer't Theft of Vitae        60      605     120     9       0       1080            20.000  1.785
Funeral Pyer of Malath          60      450     330     6       0       1980            55.000  4.400
Caress of Sivyana               62      505     498     4       215     2207            91.958  4.370
Call of the Night               63      676     85      9       0       765             14.167  1.132
Embedding Darkness              64      425     60      24      0       1440            10.000  3.388
Scitterpox                      64      525     145     18      125     2735            25.324  5.210
Archaic: Claws of the Chill     65      510     615     4       0       2460            102.500 4.824
Relic: Spirit of Kaezul         65      520     160     9       0       1440            26.667  2.769
Relic: Marlow's Cremation       65      465     420     6       0       2520            70.000  5.419
Relic: Hand of Kaezul           65      520     160     9       0       1440            26.667  2.769

DPT = Damage Per Tick
DPS = Damage Per Second
DPM = Damage Per Mana Point

It is to be understood that many (most of the higher levels at least, and many of the lower levels) of these DoTs have other components than just damage. All of the Darkness lines add a snare, many of them have stat and resistance debuffs or add poison or disease counters, etc. This chart was made merely for the purpose of examining the efficiency in both time and mana use of all of the Necro's DoTs.

Also, all statistics are from Camongrel as of March 15th at 10:30AM CST. If the numbers are wrong, blame them.. unless I typed them wrong ;)
 
Now, the only thing I see in the chart that seems to be out of whack to me, and for which I'd love to have some explanation from those Necros who have it... Why would anyone EVER use Splurt? DPS-wise, it's out-classed by a level 12 spell. DPM-wise it's out-classed by the level 1 DoT. Splurt adds (if Camongrel can be trusted for these statistics) a -5 AGI debuff... but is 176 total damage and -5 AGI to the mob REALLY worth 237 mana? I'm asking because I honestly don't know if AGI is so important that this is actually worth it... If this is really the way the spell works, and if -5 AGI has the underwhelming result I suspect, then I won't be purchasing this one...
 
1) Most of them have some additional effect (snare, counts, as mentioned). Besides those there are several tap-dots that will work self-only (Vexin Mordinia), Pet only (Vexin Spirit), Group-Only (Zevfeer't Theft of Vitae). Splurt for example has a -10 AGI Mod, I don't know if this is really effecting a mob.

2) Specialization points increase your DoTdamage a lot. (Vexing Mordinia, base: 122, mine (Level 61, Energy/Defense and Focus/Mind 250) 257/tick). This is without any AE item on me and no Dot Mod.

3) Your DoT's crit. And they do fairly often (I would guess ~25-35% without Seafire, might be totally wrong).

4) Every DoT will weaken the mobs melee, keep in mind that you can throw a lot of DoT's so in the raid game it might be a huge effect.


This is what came to my mind first, someone might disagree, agree or add more.


EDIT:
calaran said:
Now, the only thing I see in the chart that seems to be out of whack to me, and for which I'd love to have some explanation from those Necros who have it... Why would anyone EVER use Splurt? DPS-wise, it's out-classed by a level 12 spell. DPM-wise it's out-classed by the level 1 DoT. Splurt adds (if Camongrel can be trusted for these statistics) a -5 AGI debuff... but is 176 total damage and -5 AGI to the mob REALLY worth 237 mana? I'm asking because I honestly don't know if AGI is so important that this is actually worth it... If this is really the way the spell works, and if -5 AGI has the underwhelming result I suspect, then I won't be purchasing this one...


This spell starts with 1 damage and will tick on. Very long lasting which makes the -5 (I thought -10, anyone can confirm any number?) a bit more worth and you won't hardly get any aggro due to that spell because the DPT is pretty low.
If you root an add for example throw Splurt on it and fight the other one, the spell won't create that much aggro (look out for the STAT debuff) but will harm so you don't need to fight it at full health.
Again, your specializations change a lot, from that point the spell DB is indeed a bit out of date.
 
Hmm, nice to know the DPS on Caress of Sivyana. Thanks. I wonder if people could do this for Shammy's so that I could sort of understand what's going on and such with it, damage wise.
 
Manluas said:
1) Most of them have some additional effect (snare, counts, as mentioned). Besides those there are several tap-dots that will work self-only (Vexin Mordinia), Pet only (Vexin Spirit), Group-Only (Zevfeer't Theft of Vitae). Splurt for example has a -10 AGI Mod, I don't know if this is really effecting a mob.

2) Specialization points increase your DoTdamage a lot. (Vexing Mordinia, base: 122, mine (Level 61, Energy/Defense and Focus/Mind 250) 257/tick). This is without any AE item on me and no Dot Mod.

3) Your DoT's crit. And they do fairly often (I would guess ~25-35% without Seafire, might be totally wrong).

4) Every DoT will weaken the mobs melee, keep in mind that you can throw a lot of DoT's so in the raid game it might be a huge effect.


This is what came to my mind first, someone might disagree, agree or add more.

1. I noted that. I did point out that THE ONLY reason for this chart was for damage... that was in the title. I wasn't posting this table as a "Hey, look, DPS on some 64 spells aren't as good as some 60 spells" or anything like that. No complaints. Just thought some people inside and outside the class would like to see all the raw numbers brought together. You did mention Splurt which leads me to believe you read some of my post at least.... I'll address that in a second.

2. Yes, but they increase ALL of your DoT's damage AND they aren't really applicable in the scope of this chart. The chart was merely meant as a way to compare the damage values (AGAIN, look at the subject of the post) of the DoTs in their raw form.

3. Yes, and all of the DoT's can crit. See point 2.

4. Yes, but this doesn't have any bearing on.... see point 2.


Okay, so, let's make it clear. I was not posting this chart as a gripe, nor to point out how some spells are underpowered.. I mean, heck, I only have like the first 10 on the chart or something, so it's not like I've even used them. I only compiled it because I thought some people may enjoy seeing it in tabular format. Now, let's talk about Splurt. You mentioned it but didn't answer my question at all. Is it worth it?

237 Mana gets you 167 Damage and -5 AGI to the mob (-5 comes from Camongrel, though you say -10.. I'd be curious which is the case, and in any event, does -5 or -10 for that matter make any difference with what you're fighting at level 51?). Is that worth it? Is there something I'm missing here?

I really am not complaining about any of the spells... even Splurt. I'm assuming I'm missing something or misunderstanding the mechanics, or the numbers were wrong or something... And if not, it just means it's a spell I won't have to buy, and that's really no big deal... I don't mind.
 
Rambler said:
Hmm, nice to know the DPS on Caress of Sivyana. Thanks. I wonder if people could do this for Shammy's so that I could sort of understand what's going on and such with it, damage wise.

Well, if you're being serious, it could be done quite easily. I could do it, if I really felt like it (I don't really since I don't even play a Shammy)... I used Excel with a couple simple equations, Camongrel to get the numbers and plug them in manually, and then a tool that converts tabs to spaces to format the post correctly.

It took about.. 30 minutes or so.
 
You forgot one important DoT statistic: "Damage per Casting Time"

Damage per Casting Time = Total Damage / (Fastest Casting Time Possible + Recovery Time)

where Recovery Time is the time when all the spell gems are faded out. Recovery time is not recast time.
 
That is true, that would indeed be a welcome addition to the chart. Next time I have another couple minutes spare (who am I joking, I'll have free time probably within the hour), I'll do that.
 
If I recall, the spell parser over at sod.camongrel.com (Or whatever the site name is, exactly) isn't 100% accurate, but fairly close.
 
From what I remember, splurt increases itself, i.e. it starts at 11 damage but increases to like a trillion damage per tick.
 
Splurt does 11 only on the first tick, next tick is 25, next 38.. or something like that. Ends wish ~250? So the average per tick is ~100.
 
Oh, okay... see, that 's exactly the sort of thing I assumed... wasn't enough info in the spell parser and I was just like "wtf? Everyhting else seems to be in line... but good lord!"

Okay, that spell sounds not only useful now, but also very interesting. Thanks for the info.
 
Thanks for taking the time to do this.
I dont play a necro or anything but its still cool that ya did it.

Cheers
 
See, that's exactly what I figured.... I figured people would find it interesting even if they don't play the class... I know my eyes glaze over (in joy) every time I find a juicy bit of info about Druids, Shaman... any other class... I just like knowing what they're capable of. Maybe I'll take the time to do this for Shamans... and/or do some DPS/DPM breakdowns for other caster classes... if I do that, since their DPS is limited by casting/recover time more than how long it takes their damage to tick off (they don't use DoTs) to make any kind of comparisson useful at all, I'll really need to edit the Necro table and add in casting time and recover times. We shall see.
 
since we're on the topic of DoTs, maybe someone can answer this for me.. what is the point of rage of the wild (level 61 beastlord dot)? from what i can see it only does 8 damage per tick for 15 ticks (120 damage).. most of my dots already do more than that, for less mana and in a shorter time and i'm not even 61 yet.. is there a hidden effect on it such as splurt or what
 
Rage of the wild increases itself , from 8 to 150 or so per tick. So it does more than 1k dmg if your target doesn't die before it fades. It's a great "pull toy" if you don't want too much aggro. Very interesting in solo situation. Pull your target with this spell, and your pet can get aggro immediately. <3 it.
 
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