Necro development.

Riesen

Dalayan Beginner
This was egg'd on by alot of posts I've read, and alot of changes already taken place, and others rumored to take place.

Recently with the "fix" of the regen code, necro's took a serious hit. Personally, as a 65 necro, with aa 1 regen, and recovery 3 in items, i cannot sustain my lowest level skellie illusion.

Inherently that's not a bad thing, i understand, our skin peels off, it isn't supposed to feel good. I just think that necromancers should have a way to be indiff to undead, and sustainable. I understand an illusion is sort of, out of the question. Personally, for roleplaying factors, I don't think that would be a very good idea. What i was thinking was maybe an item, medium level stats, for whatever slot, ring, charm maybe, that had a worn, or clickie effect specifically targetted at making necromancers indifferent to most undead. Obviously there should be some limit to this, but I just feel that it would be a good idea.

Possibly just a faction raiser spell effect, or nested faction modifier for when you wear it.

I don't know, it jsut seems this is something a necro should be able to do... hang out around dead people. Without dying himself.

I actually think this effect/faction modifer/whatever would be betetr for RP if it didn't modify appearance. It would be like wearing a crest that undead recognize as a keeper of the dead? who knows. Something to that nature?

EDIT: I'm tired, and partially dyslexic, sorry bout all the typos, i came back to correct myself
 
Aren't undead mindless? I don't think they will pay attention to a crest.

I agree that necromancers are supposed to be masters of things which are undead, this is reflected in the amount of undead specific spells they have including mez and slow, which are forceful master things. What they are not masters of, is making themselves appear as if they are undead to things which are undead.

Is there not any sort of item in SoD which has a clickable effect of either invisibility verses undead or illusion skeleton which is not exclusively bard and rogue only (i.e.ghoulish mask)?
 
Hmm

Ok, I'm going to work with what yala pointed out.

Actually man, I have gotten eprma skellie illusions, but there's a negative drawback to that, a huge one. You can't use call of bones or rgeat for your mana regen, cause it doesn't stack with any illusions.

Iaeolan. If udnead were mindless, there would be no real point in anything they do, let alone standing stagnant for hours, or hell, if they were mindless, they could not cast, if you really wanna go down that route.

So maybe a crest was a bad idea, but something. Now, if we had a skelleton illusion item, i would be so all over that. Unfortuneately the only item i know of is ghoullish mask. But that doesn't necessarily mean one doesn't exist.

If you see no merit to my request, then don't support it. However i myself do feel there should be something along these lines, if a gm disagrees, lock the post, and just tell me to go away. I promise I'll only cry for a little while

:brow:
 
It just seems to me that even though you are a lion tamer, that doesn't mean that a wild lion wont maul you :p

As a side note: What would you use this for when you can already invis to undead?
 
Was just passing by, hi Yala and Riesen ! Just one thing to support Riesen even if I don't care about the problem itelf, when you invis vs undead you lose your pet just like when you simply invis (I think it's hardcoded, and btw I don't know if the innate invis/undead AA does the same thing), which is odd...the pet should drop when you get either invis or invis/undead, but not both it makes no sense.
Otherwise the main problem about faction with undead is not really important imo. The fact we charm them is already something neat :)
 
There was a regen change and we can't even hold up call of bones anymore? I could have lich up all the time np before. I'm glad I don't play much anymore.
 
The higher mana regenes of a necro have skel illusion already. If a change were to come with agro to undead I would think that it was already justified with that. But, saying that, I do not think that a necro should be non KoS to undead. Necros can call undead, sure, but that is not the same thing as being "in tune" with them or having them be happy with you. I can make my kid do exactly as I tell her and not allow her to think for herself on anything, but she is gonna be pissed! Don't assume mastery doesnt come with resentment is what I am saying I guess.

One thing I have always thought would be good for a necro with their mana/hp spells is a long term regen from a mob. Have it do like 10 hp/tic but last for 30 tics or so. Still less than a real regen, still self only too. Enough to help cover the HP eating of mana work or at least make it hurt a little less. I would think that the low HP/long term would keep it in balance powerwise.
 
We already have a dot that adds regen to us (and for our pet also).

Call of Bones and Lich add skele illusion which make us indiff to undead to same as if an enchanter used the illusion.

Arch Lich, which most necros use, is a spectre illusion and doesn't make us indiff to undead which doesn't make much sense imo.

The ancient 65 lich is another skeleton model but I don't think that makes us indiff to undead either.
 
Hum Siquros I think skelly and wraith illusions do the same thing factionwise towards undead..I use one or another depending if I have a regen buff only, and I can go wherever I want in Highpass or Freeport. Just not in Catacombs those undead just dont care and wanna kick your ass badly.
About Master of Death I don't know if the faction effect is different but I don't see why it would.
 
I haven't played SOD much at all but in WR: spectre illusion = undead kos, skele illusion = undead friendly
 
The only reason behind this change I can see is that at the end game Iksar was clearly the superior choice for a necromancer.With your Int capped regardless of race Iksar still had the regen bonus + AC bonus (not a huge advantage as a caster I must admit),with the regen bonus on top of regen items you would be losing HP at a dramatically slower rate than a non-Iksar thus increasing your mana efficiency by not having to lifetap as much.

If this is the case however the exp penalty applied to Iksar Necromancers is clearly unfair as the regen bonus was the only advantage to choosing an Iksar for your necro...other than the clearly superior looks ;)

Edit: If the inability to be non-KoS around undead with a pet is a major sticking point and this change is not reversed a questable Illusion:Undead clicky or spell seems fitting...possibly added to one of the existing Starfall quest items?
 
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