Necro/Bard Mez

Wiz

NOT DONATING *EVER*
I've been discussing and thinking over since it was posted a while ago, and the conclusion I eventually drew was as follows:

Throughout almost the entire game, before mezzable level 62+ mobs, necros, bards and enchanters can mez the same mobs, only enchanters are best at it. There is no imbalance present where enchanters become underpowered because of this, which makes it actually kind of strange that this suddenly changes so steeply with 62+ mobs, with bards limited at level 62, necros at level 61 and enchanters at level 65.

Thus I've decided on the following changes:

1) Dreams of Marlow can now mez up to level 63.
2) Dreams of Ayonaea can now mez up to level 60.
3) Tunes of Apathy can now mez up to level 60.
4) Boundless Fright has been made slightly shorter in duration and slightly longer in cast time, and can mez up to level 62.
5) Howl of the Banshee has been replaced with Endless Terror, a new spell that can mez up to level 64 with slightly longer duration than Boundless Fright previously had.

All in all the end result is that necros can mez almost all the way enchanters can, but their mezzes are slower, costlier and shorter, just like the case is previous to the end levels. Bards lag slightly behind both, but have the advantage of being mana free and all.

Don't use this thread to try to ask for some upgrades to enchanters, or I will be quite cross with you for not reading my opening argument.
 
I actually thought, in my opinion, bards were better at mezzing. Also had more benefits of having one rather than an enchanter or a necromancer. Seeing as how you rarely need to mez more than 2 targets, the bard never gets bashed on cause of mez breaking as it keeps singing it over and over again etc.

Then again, this is in an exp group and given the mobs are (were) mezzable by bards.
 
fooraide said:
I actually thought, in my opinion, bards were better at mezzing. Also had more benefits of having one rather than an enchanter or a necromancer. Seeing as how you rarely need to mez more than 2 targets, the bard never gets bashed on cause of mez breaking as it keeps singing it over and over again etc.

Then again, this is in an exp group and given the mobs are (were) mezzable by bards.

A bard is limited to 2 offensive songs though, so if they are acting as primary mezzer they can't DoT/slow/etc, and there's a limit to how much they can mez.
 
How long will their mez duration versus an actual 64 mob work out after mitigation? Just curious..
 
Yeah, recently with an enchanter in deeper catacombs my enchanter almost had to chain mez some of the mobs to keep them down. With an even shorter mez duration, would them mezing a lvl 64 be realistic anyway?
 
Which is a different issue on its own, Mez mitigation is really out of hand imo as players are getting better geared and exp zones need higher level mobs cater for them, noone elses class defining functions get so crippled as mobs levels raise. Other classes can get better gear and such but enchanters have to waste lots of time keeping things mez'd, some high mana cost long duration mez spells that free up having to chain mez mobs would be awesome too... (sorry for derail :p)
 
Quick Question/clarification:

Dreams of Ayonae and Tunes of Apathy are currently both max level 58 mez, meaning you plan on bumping the mez level up by two. Dreams of Marlow is currently a max level 62 mez, meaning you plan on bumping the mez level up by one.

Do you have any plans for Ancient: Lullabye of Shadows, that is currently a max level 60 mez? As the matter will stand, the only benefit over Ayonae will be a larger negative resist check component.
 
The resist mod is very useful. In my experience its hard to land Marlow at all on mobs in its level range, so i barely ever use it.

Hopefully if i have time i'll post some numbers on the marlow resist rate

Ginam
 
Right, but I'm not comparing Marlow, I'm comparing Ayonae.

Sure, it's useful, it's just not going to be as much of an upgrade over the other as it used to be, given that now they both have the same max level: even though you get one at 58 and the other at 60.

Considering how the new changes to Ancient spells makes them much harder to get, I would like to think that the level 60 Ancient mez would be a major upgrade to the level 58 mez.
 
I think the resist modifier alone is enough, ayonae is -10, lullaby is -100, it doubles the number of mobs you can mez in most situations

Ginam
 
/shrug

I was mostly clarifying whether or not Wiz left it alone intentionally, or if he forgot about it. Asking if it was an oversight, given what I know about it; not whining for change.
 
Waldoff said:
Yeah, recently with an enchanter in deeper catacombs my enchanter almost had to chain mez some of the mobs to keep them down. With an even shorter mez duration, would them mezing a lvl 64 be realistic anyway?

Yes, but they won't be able to do much else, which is fine in my book.
 
Does this mean that clickable items that previously had Howl of Banshee as effect will now have that level 64 mess (aSoM crown, for example), or will they keep having howl of banshee?
 
Thanks for looking at the Ancient too. While the other changes are nice, ancient mez is the only one I use. I've only found a few places where Marlow is needed...maybe that will change though now since some of the mobs might not be too high to mez.
 
this sounds cool; it didnt really make sense that their classes could mez until a cutoff and then simply could no longer do crowd control at a certain level

shanara99 said:
Does this mean that clickable items that previously had Howl of Banshee as effect will now have that level 64 mess (aSoM crown, for example), or will they keep having howl of banshee?

pretty sure they keep howl
 
The mez is now implemented, but it appears to do something weird when you cast it and seems broken.

If it does something i dont understand could you explain it or if its just broken could you fix it?
 
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