My thoughts on the 3/22 patch...

I'd have to say that Newport strikes me as the main city. Even with this new system of portals, I think it will stay that way. I agree that everybody gathers there, but that's because it's got everything you need. It's got just about every guild except for the evil ones, who will most likely go KOS in Newport anyway. It has vendors for every tradeskill as well as forges, ovens etc. So as far as buying and selling and tradeskills go, there's no better place.

Next, its easy to move around in. Sure Underhill may have guilds and tradeskill vendors, but who's going to want to go there except for gnomes? All of the big races get stuck trying to move around there, so that's a big turn off. Newport has nice high doorways and streets. Every race is welcome and every race and freely move without worrying about getting stuck. It's also easy to navigate. It's not spread out like Sadri Malath or full or ramps and stairs like Underhill. And it's easy to get to. Even without the TLs, you get on a boat and eventually it'll take you to right to South Newport and the bank. What other starting city has a boat that goes right to its door? It's also friendly to everyone. Some races might need a little faction to start selling, but it will sell to you.

And it's got the rewards. It's, as far as I know, the only city with a multi-part quest like Rings I-V. Getting Ring V is a nice incentive to hunt around Newport. Then it's got the Port Neck. Other than Grobb, it's the only starting city with one, but I doubt many people would have, if its even possible, both.

So that's my 2cc. Newport makes a great central city, even if it wasn't intended that way. I personally think having a centralized area helps the economy and gameplay. People are a lot more social. I actually started grouping with someone because we kept running into each other at the Newport forge. While Blackburrow can get crowded at times, my groups at that level never had a problem deciding to leave and go to Warrens or somewhere else.

Everyone gathering in one place also makes things more rewarding for adventurers. Groups who do decide to hop off the bandwagon and go to unpopular zones get privacy and often, I've noticed, a better bonus. They also get the advantage of rare drops that are even rarer because people simple aren't hunting there.

And personally, I don't see the allure of leaving your starting town early. I choose different races because I like to experience the new areas. I also think, from an RP point of view, it doesn't make sense to immediatly start out on your own and leave your home.

Now granted this is all coming too late since the portals are already in place, but here's my suggestions.

I like the earlier mentioned idea of an exp penalty for leaving your newbie zone. Or instead reward vs punishment. Instead of making it harder to leave your starting zone, make it better to stay there. Little incentives like, cheaper stuff. Since it's your starting city, they obviously like you more than another city would, so they would give you better prices. As long as you're in your starting city, say to level 12, you can buy cheaper and sell things for more profit than you would in another city. People would stay longer for faster money gain.

Maybe a starting city free soul debt remover. As long are you're under oh, level 8 and in your starting city, they'll remove 75% of your debt for free.

Or implement PVP up to level 10ish or something. You could get a marker from your guild leader as soon as you start out that marks you as safe. For example, Mark of the Bogs. As long as you're in Stinger's Bog, Greenmist, or Mielech, you're ok. But once you leave those zones, you're flagged as PVP until level 10. If you don't have the mark for your starting area, you'll be PVP there as well. Unless you love PVP, you'll want to stay safe and in your zones.

Of course, none of that would stop people from leaving there zones, some still would. But even with portals people aren't going to stay put. And again, I know the portals are already in place and I doubt the translocators are coming back, but these are just my thoughts on the subject. And if people do still gather in Newport and BB even with portals, maybe you can implement some of these.

I just think that if people are going to gather in Newport anyway and wouldn't leave when it was easy to. It's pointless to make it harder to leave. It also hurts the groups who want to leave the overcrowded areas. Say you have a great group going in Blackburrow, but 2 of the members have to leave in an hour. As usual, it's crowded so you decide to go to Meil A. Do all of your members even have the right runestones to get there? If not then it isn't even worth it. Even if they do have the right runes, do you want to waste 15-20 minutes traveling when you only have an hour left? Fuck that, you'd just stay in BB. With the translocators you never had to worry about not having the right item to even get somewhere. You could just lend a group member 2pp if they needed and get to where you were going.

Again, I don't think it should be a punishment (ie made harder) to travel away from your starting zone - which is also hard on the mid-high levels who can't port or cast SoW and haven't been able to get a port neck yet. This hurts the monks and warriors and rogues who can't even gate back to where they started from - There should be a reward to stay there.
 
Personally, when I make a gnome I leave the starting city because it physically make sme sick (motion sick) to run around in for more than a minute at a time. I know that's not a problem everyone has, but it is one I have had since I started playing live. There are just certain zone designs that I can not manuver in without getting nauseated. If I have a friend, I can put them on follow while moving through the zone so I don't have to stare at the screen...but in a city, that impossible. I LOVE the gnome race..but can't play one unless I can get out of the city asap and never go back. As a player, I love the city design..i think it's creative and fun...but I just can't move in it.

I have a friend that is a totally new player to the game and mmo's in general. Luckily she plays a wizard and can port herself...otherwise she would never get a group. The translocator system was difficult enough for her to grasp before she had her port spells. It wasn't the act of walking up and hailing one that was a problem...but learning and remembering where the translocators were, and which one to take to get to the area she needed to to join a group in a new zone. Now, unless it's somewhere she can port to and I can help her figure out how to run too...she just can't go because the new system is to confussing AND requires her to have on spells effects...which on her computer, lag her. We all know lag can be so frustrating it can make you not want to play. I have been playing mmo's for around 8 years now...and I have to say I haven't used it yet because; 1. I play with spell graphics off since as a healer I need to not risk lag. So I haven't even seen one to try yet! 2. I had just gotten down the translocators so now I have to learn a new system over again that seems much more complex.

I really don't like that the postmasters are gone. I always thought original EQ needed them. I loved the WoW post system, best I have seen. I was glad to see that SoD was trying to implement a postal system even if it was a bit sloppy. With the new selling buying system...you can't even mail the item to a person that is in a different city that purchases it. (not that you could send money through the post..but would be a good improvement to the system) Add this to the extra difficulty for low level travel and it is enough to make a newbie quit...which is the exact opposite of the goal.

While speaking of the buying/selling system...it's a bit to complex to even begin to try to explain to a new player...Not to mention..how are they to even know it's there? There is nothing in game that helps guide them to learning it unless they ask in ooc...and that's if they hear something about it in the first place. :? There are quite a few things like this throughout the SoD version that makes it very un-new user friendly.

Unfortunately, I don't have much positive to say on the newest changes to the game. :sadf:
 
Zalman said:
Most people don't have problems with the boats. I've probably fallen off about 5% of the time (which is better than the boats on live).

That's not true in my case ... my Dark Elf is probably about 5% as you stated ... but my Halfling falls off like 50% of the time ... VERY frustrating, not sure if it's because of the race or what.
 
Xardon said:
Zalman said:
Most people don't have problems with the boats. I've probably fallen off about 5% of the time (which is better than the boats on live).

That's not true in my case ... my Dark Elf is probably about 5% as you stated ... but my Halfling falls off like 50% of the time ... VERY frustrating, not sure if it's because of the race or what.

Can't say I've noticed a difference between my erudite or gnome.

Anyway, I think the new way of traveling is overall good and right now we're just in a bit of a rough patch until people start to realize that all the other newbie zones are actually just about as good as Newport.

Ex: Everyone complains about Greenmist. Greenmist is a horrible zone...until you press page down and then suddenly it's full of mobs.
 
Ice nine you got some cool ideas, don't know if they could be implemented (thinking of the home region PVP flag) but seems really interesting. Along this idea, a home-translocator that would work like the new portals would be cool, ie the translocator checks your flag (like the no drop Mark of your city for example) and sends you to the portal according to the token you're wearing. XP penalty for leaving or free debt remover sound interesting too.
Anyway this thread is really interesting and shows traveling has really become a hinderance for some people. Perhaps travel should be made more accessible (reimplementing coaches that would make you travel from west Wbad to Nbad spires now that the area is safer is an example) while implementing new RP ideas to make players stick to their home region. It show also how complex the game has become.
I have to roll a new toon too to check all this :p
 
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