Murk Beads and Divine Benevolence

I Like murk beads the way they are tbh.

This is kind of a context issue. Everyone in our raids gets a DB and a new set of murk beads every single attempt. Thats a huge pain in the ass with the cool down on both.

believe me if your clerics were doing this raid wide every attempt, you would be definitely hearing how much this sucks from your clerics.
 
Im not sure how that translates into changing an already great spell as Slaar points out. It very functional as is Without handicapping it with a lock out on re-use similiar to mod rods which I kinda see over the horizon eventually. Sorry I didnt mean to offend anyone with the laziness part , maybe saving the clicking finger applies instead :) Clerics are not mages, heck why stop with murk beads and just make all summoning spells raid/group wide if this is the case ?

I maintain that neither of these spells needs fixing beyond removing the focus effects to enchance the healing power of them. Single target prevents it from mid fight abuse.
 
the raid game changes pretty dramatically after tier 10 or so, and there are many situations where anyone in the raid can die instantly if they mess up, and having a 30% chance of them being saved is... well, one of most important buffs anyone can have.

it also becomes harder & harder to deviate from healing the tank at high tiers, often times i simply cannot stop healing the tank to heal my group, and beads/cc pants/heal pots etc become a huge part of the game. it's not uncommon for me to tell someone on vent or whatever there's no way i can heal them and they should do whatever they can to save themselves. beads are also insanely powerful on a tank, especially if the raid is proactive about recasting them, so the tank can use them liberally to keep themselves from falling low.

the value of both of these cannot be understated, and keeping your group prepared is one of the most important roles of a raiding cleric. not casting them isn't a realistic solution. yeah.. and besides, the 15 sec recast on DB does no good other than wasting time. i can't think of a reason why this exists. i can see why they wouldn't want a group version, but i don't see the point of the recast
 
I believe, the way I understand it, that the murk beads were never created to be "used liberally" and that "liberal use" borders on abuse of the spell, which is precisely why there is a cool down on such spells, and why there are charges on the beads to begin with....

And if you guys (the tier 9+'s for whom the raidgame has changed dramatically) want a raid wide version of this spell, WHY NOT MAKE A RAID WIDE VERSION of the spell that is QUESTABLE.... perhaps through the Refugee line of questing... or whatever line of questing may be PAST refugee....

To change a spell that is live to all, just to make life more convenient for the handful of tier 9+ clerics that happen to be in the game currently is absurd to me....

Personally, i think that the beads are fine the way they are, and a new spell should be implemented...
 
I believe, the way I understand it, that the murk beads were never created to be "used liberally" and that "liberal use" borders on abuse of the spell, which is precisely why there is a cool down on such spells, and why there are charges on the beads to begin with....

Any spell that can be used out of combat for useful in combat gains will never ever be used lightly, it's the nature of the game.

Second this hurts no one in any way at all (unless you were spamming beads on tanks in combat, which would be silly anyway). It's literally a time save for everyone.
 
how does it border on abuse? they are extremely inefficient mana wise and the 5 second cooldown isn't exactly a deterrent. while i would prefer to have 2 different spells also (single target and raid versions) i fail to see how this hurts anyone at all
 
how does it border on abuse? they are extremely inefficient mana wise and the 5 second cooldown isn't exactly a deterrent.
The single target cast was the deterrent but never put it past turd mentality to spend over three minutes summoning them for an entire raid. Also what is the point of arguing the mana efficiency of a spell you cast out combat?
 
If its raidwide and the mana cost is not drastically increased or a lock-out added then it is no longer mana ineffecient if ya can just cast a raidwide beads and everyone becomes a self healer on raids for the same current mana cost. Not every cleric has 8-10k mana pool but those that do will not have alot of problems casting raidwide beads multiple times during a long drawn out fight. Remember we are not just talking about tier 10+ encounters , beads are available for many tiers and the use of ringers on lower content along with raidwide beads with drastic changes will make them much more powerful then they currently are. A 10k mana ringer cleric could pretty much heal any raid just by casting murk beads.

Please dont think this is just a endgame spell. Many players use it on many different tier levels and in group situations for pulling, tanking ,etc. Consider it carefully before you change this spell to serve just a small % of the game content and make things easier for them. After all its suppose to be difficult right? Isnt this why raidwide heals are limited in the first place?
 
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If its raidwide and the mana cost is not drastically increased or a lock-out added then it is no longer mana ineffecient if ya can just cast a raidwide beads and everyone becomes a self healer on raids for the same current mana cost. Not every cleric has 8-10k mana pool but those that do will not have alot of problems casting raidwide beads multiple times during a long drawn out fight. Remember we are not just talking about tier 10+ encounters , beads are available for many tiers and the use of ringers on lower content along with raidwide beads with drastic changes will make them much more powerful then they currently are. A 10k mana ringer cleric could pretty much heal any raid just by casting murk beads.

Read zaela's post.
 
The single target cast was the deterrent but never put it past turd mentality to spend over three minutes summoning them for an entire raid. Also what is the point of arguing the mana efficiency of a spell you cast out combat?

Because an argument was being made "to prevent abuse." Finding a way to abuse these considering how horrendously inefficient they are would take skill and/or a lack there of. Don't get me wrong, I loved murk beads, but it just makes more sense to cast g heals or a raid heal if you're conserving mana than to re summon them mid fight.
 
I am seriously gonna start banning people for complaining about aspects of things that have already been specifically addressed; it's becoming annoyingly common.

too many underedjumcated folk unable to read obviously.
 
No need for that. Thought this was a discussion thread and wanted voice my opinion on it. Moving on. Sorry.
 
It is a discussion thread.. but maybe you should pay attention to the posts left behind by those with the pink names, before you post in the thread. ;)
 
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