Thinkmeats
War Is Good For Business
Zombu said:Okay then, if it's poison counters instead of chances to cure, how come we only get a -1 counter spell at level 16 and then a -8 counter at level 39? Isn't that a huge discrepancy? Should we have a -4 counter at 24 or 29? Or perhaps maybe upgrade the 16 to -2?
For the same reason that you don't get a new nuke every level with 3 more damage on it. The vast majority of the time, it doesn't matter; also, necromancers aren't exactly the kings of cure.
Zombu said:Snare slows down a mob, but you can't rest when a mob is snared. You can rest when a mob is rooted.
Now, you can make the argument that since later on I get snare and root while you only get snare (but you do get God knows how many charms and de-aggro spells, but that's another story), the fact is I get them both at level 34. Why can't I get root at 12 or 16, well after you get it but not as late at 34?
You can scurry a distance, med a bit, scurry again, et cetera. Medding while snaring is no harder than while rooting. Additionally, memblur is gimped and what does charm have to do with this? Were I you, I'd pester some high level necromancers and see how they deal with these things.