I recently hit level 29 with my necromancer and I've come to realize something: the necromancer really isn't that good in SoD.
My main gripe, and I understand it's because it's an utter bitch to do, is that fear isn't implemented in most zones because each mob needs to have a fear path mapped out manually. I understand the technical difficulties, but that doesn't take away from the fact our main attack method, dot + fear, pretty much doesn't work.
At level 28, I was using level 12 dot spells like heat blood and engulfing darkness. ED did 12 damage a tick. So I got all excited about my level 29 spells because I got a ton of new dots. Dooming Darkness, the upgrade, does 22 damage a tick. 10 damage more for a 15 level higher spell? Jesus Christ. I mean, I know that over time, it hurts a lot, but that time isn't something I have to spare given I can't fear the mob. I wasn't expecting 50 a tick, but at least double.
For that amount of damage, I should have gotten it at level 20 or 24, especially since level 24 spells are almost totally useless.
So perhaps some necro spells should be re-arranged so we aren't put in the situation where you're using the same spells 15 levels later. Wouldn't it be utterly retarded to see a level 16 necro life tapping for 10 damage to kill a mob?
Especially given that we can't really fear, if our spells can't/won't be moved around, perhaps they should be upgraded to do more damage per tick.
My main gripe, and I understand it's because it's an utter bitch to do, is that fear isn't implemented in most zones because each mob needs to have a fear path mapped out manually. I understand the technical difficulties, but that doesn't take away from the fact our main attack method, dot + fear, pretty much doesn't work.
At level 28, I was using level 12 dot spells like heat blood and engulfing darkness. ED did 12 damage a tick. So I got all excited about my level 29 spells because I got a ton of new dots. Dooming Darkness, the upgrade, does 22 damage a tick. 10 damage more for a 15 level higher spell? Jesus Christ. I mean, I know that over time, it hurts a lot, but that time isn't something I have to spare given I can't fear the mob. I wasn't expecting 50 a tick, but at least double.
For that amount of damage, I should have gotten it at level 20 or 24, especially since level 24 spells are almost totally useless.
So perhaps some necro spells should be re-arranged so we aren't put in the situation where you're using the same spells 15 levels later. Wouldn't it be utterly retarded to see a level 16 necro life tapping for 10 damage to kill a mob?
Especially given that we can't really fear, if our spells can't/won't be moved around, perhaps they should be upgraded to do more damage per tick.