Thinkmeats
War Is Good For Business
We've all ran into the broken named spawn problem by now, I'm sure. It's a sticky one--GMs cant repop the whole zone often because of other mobs in the zone, and they can't repop a specific mob or force the spawn. I've been checking miel a off and on for the warrior starfall mob for about a week now, by way of example, and his spawn's still broken.
First off is the kludegy solution. I imagine GMs are privvy to information the rest of us aren't, and that probably (if needed) includes detailed mob information. Coupled with requesting a zone repop, GMs could then proceed to kill those mobs that weren't up. Ideally, it'd be possible to then let them do a /cmd spawn_id spawn_timer = TIME shebang, but having the zone fixed is better than letting important mobs sit unspawnable.
Next is the more elegant, more costly solution (in terms of code). /cmd repop zone_name spawn_id or somesuch would be best, but I'm betting that's already been considered. How about doing it backwards? Have a command to check a certain zone--which mobs aren't up which also do not have duplicate names? That would be a very short list. From there it should be reasonably easy to get the spawn_id or equivalent of the broken spawn without having to sift through arcane mob spawn tables looking for the one specific mob.
These ideas are mostly shots in the dark. More information about the specifics of this bug--if the zone is repopped, is the spawn 'fixed' and will it resume normal activity? Does it only affect named spawns? etc--would be great, if they're available. The more we know about a bug, the easier it is to work around.
First off is the kludegy solution. I imagine GMs are privvy to information the rest of us aren't, and that probably (if needed) includes detailed mob information. Coupled with requesting a zone repop, GMs could then proceed to kill those mobs that weren't up. Ideally, it'd be possible to then let them do a /cmd spawn_id spawn_timer = TIME shebang, but having the zone fixed is better than letting important mobs sit unspawnable.
Next is the more elegant, more costly solution (in terms of code). /cmd repop zone_name spawn_id or somesuch would be best, but I'm betting that's already been considered. How about doing it backwards? Have a command to check a certain zone--which mobs aren't up which also do not have duplicate names? That would be a very short list. From there it should be reasonably easy to get the spawn_id or equivalent of the broken spawn without having to sift through arcane mob spawn tables looking for the one specific mob.
These ideas are mostly shots in the dark. More information about the specifics of this bug--if the zone is repopped, is the spawn 'fixed' and will it resume normal activity? Does it only affect named spawns? etc--would be great, if they're available. The more we know about a bug, the easier it is to work around.