Miscellaneous Enchanter Class Suggestions

Grinkles

Developer
Staff member
I have come up with a number of suggestions regarding the Enchanter class. Firstly, this is a long list that will probably not be of much interest to those not invested in the class. Secondly, none of these ideas is designed to rebalance the class in any major way. Most suggestions are purely for flavor, fun factor, or to repurpose underutilized spells in the interest of further diversifying the Enchanter’s spellbook. My hope is that at least a couple of these suggestions are deemed worthy of consideration by the staff, though I am also aware that attention to bigger things (i.e. the client upgrade) is of utmost importance.

Without further ado:
__________________________________________________​

  1. The level 44 spell Illusion: Scaled Wolf currently turns the player into the model for race 42, a plain Wolf, in SoD, whereas the Live spell turns the player into race 356, a Scaled Wolf. This change was presumably done years ago to “save” the Scaled Wolf for Ikisith’s implementation, but it creates an inconsistency between the spell’s name and its effect. Either change the name to Illusion: Wolf or restore the spell entry to its original form so that it really does grant the form of a Scaled Wolf.

    TL;DR Version – Illusion: Scaled Wolf turns the player into a Wolf rather than a Scaled Wolf. Either remove “Scaled” from the spell name or change the spell entry to grant the appropriate illusion—preferably the latter.
    __________________________________________________​

  2. Allow Enchanters who have received a Mask of the Vah via the Rescuing the Vah – Set Three quest to turn the item back in to Nevaldan Rehn in return for a scroll of the targetable spell Illusion: Vah. This would be analogous to the ability of Druids and Wizards to turn in their Muddy Shields and Spears of Liberation in exchange for the corresponding port spells. The level of this spell may be determined as seen fit (though I would recommend 54 simply to be consistent with Live).

    TL;DR Version – Re-implement Spell: Illusion Vah and let Enchanters trade Mask of the Vah for it.
    __________________________________________________​

  3. As I mentioned in another post, the spell gem for Nejax’s Unmaking Curse is pure black rather than red. It is the only spell for the class to have such a color. If this is intended, then I suggest the other curses (Jinx, Nejax’s Striking Curse, Nejax’s Dampening Curse, Nejax’s Rending Curse, Vex, and Runic: Catatonia) be assigned black spell gems. If this is not intended, then I suggest it be made red for consistency’s sake.

    TL;DR Version – Change the spell gem for Nejax’s Unmaking Curse to red or change the other six curses to black.
    __________________________________________________​

  4. The names used for Enchanter animations (that is, pets) are taken straight from Live. Even there, almost none of them had any actual relevance to that game’s lore; for example, no mention of “Pendril” is to be found anywhere in the game to my knowledge despite that such a figure was important enough to have given his or her namesake to the very first pet spell Enchanters get. I suggest that all pre-Ancient pet spells for this class be renamed in one of the following ways in order to give them more of a Shards of Dalaya flavor:

    • To reflect high-profile Enchanter figures unique to SoD (guildmasters, augurs, Demitri Eto, High Beguiler Garos, Lady Adrecia, Mayor Buku, and so on).

      If this option sounds good, I’d be happy to supply a list of suggested names.

    • To reflect prominent player character Enchanters of yesteryear. The names could be derived a number of ways, though one method that would probably prove least controversial might be to dig into the early logs of the server and name these 13 spells by drawing from the first, say, 25 Enchanters ever created by Winter’s Roar players; I say 25 rather than 13 because I imagine a number of the early names might not prove suitable.

    TL;DR Version – Replace the proper names from Live in ENC pet spells (e.g. Pendril’s Animation, Sagar’s Animation) with names relevant to SoD.
    __________________________________________________​

  5. Similar to the previous suggestion, the following spells contain proper names derived from Live:


    I recommend the following changes be carried out for the above spells:

    1. Spells with names that correlate to an animation spell may be renamed jointly. For example, Boltran’s Animation -> Buku’s Animation and Boltran’s Agacerie -> Buku’s Agacerie.

    2. Boon of the Garou could be renamed Boon of the Vulfwere after the mobs by that name in Sundered Mountains and Warpstone Caverns.

    3. The remaining standalone spells may be renamed after Plane of Lore NPCs, ENC spell vendors, and so on, as has already been done with spells like Relic: Jayla’s Boon (originally Voice of Quellious).

      If the suggestion sounds good, I’d be happy to supply a list of suggested names.

    Note: Even though Tashan, Tashani, Wind of Tashan, Tashania, Wind of Tashani, Tashanian, and Wind of Tashanian are all named after a figure from Live’s lore, I have omitted them here simply because the “Tash” name is so well-established among the playerbase despite having no place in SoD’s lore.

    TL;DR Version – A number of other spells also bear proper names carried over from Live. I propose that SoD-related names be inserted in place of them.
    __________________________________________________​

  6. The Misdirection spell line, which originally replaced melee-oriented rune buffs like Berserker Strength and Bedlam on 10 December 2010, could benefit greatly from a slight revamp without sacrificing its original thematic intent.

    Currently, the spells are meant to work such that the Enchanter must cast the buff on someone who is receiving melee damage; the buff confers a tiny rune that supposedly autocasts a corresponding recourse spell upon breaking that immediately decreases aggro as if a Jolt or Concussion spell had been cast (see Misdirect Recourse I as an example). This mechanic is impractical to the point that I have never spoken with a fellow Enchanter who had ever made real use of the spell line. If a squishy character is being whacked, there simply is not enough time for an Enchanter to react with this spell. Furthermore, most squishy classes have their own reliable means of mitigating aggro generation as long as the player is diligent. Another problem is that Enchanters simply cannot justify giving a precious spot on their spellbar to such an erratic spell. The result is that one of the most recurrent and longest-running spell lines to this class—five spells with five matching recourses spanning from level 20 to level 63—is seeing no use.

    I therefore suggest that this spell line be changed in the following way:

    • Change it from being targetable to being self-only.

    • Change it from a 5-tick buff to a long-duration buff, possibly using the durations of Shielding, Greater Shielding, Arch Shielding, Shield of the Magi, and Aegis of Magic as reference points for appropriate duration factors for each of the five respective ranks.

    • Instead of functioning as a rune with a recourse autocast feature, code the buff to grant the Enchanter an innate chance to proc the same recourses as melee reactive procs, as if the character were wearing a chestpiece with Effect: Misdirect Recourse I, etc. The exact percentages could be adjusted accordingly such that the buff feels like it is worth keeping up (i.e. it saves the Enchanter’s life once in a while). My suggestion would be between 5 and 10%, most likely erring somewhere in the middle. Anything less than 5% would probably not be considered frequent enough for the Enchanter to keep the buff up.

    • Make sure the spell retains its current stacking conflicts only.

    • Optional: To legitimize the “theme” of the spell (the spell gives the line “Soandso appears to be in several locations!”), consider having the recourse do one of the following along with the “jolt” effect:

      1. Carry an ultra-short-range Shadow Step-style component.

      2. Spawn a non-functional body double or “doppelganger” nearby for a single tick (6 seconds).

    The benefits of this change would be as follows:

    • Enchanters would finally have a progressive, self-only, signature buff line analogous to the Necromancer’s Lich line, the Wizard’s Familiar line, the Magician’s Elemental Shield line, the Cleric’s Armor of Protection line, and so on.

    • Enchanters would generally have little issue “making room” for a new, unique buff in the Effects window.

    • The long duration would allow Enchanters to use the spell line without having to negotiate how to squeeze the spell into the spellbar.

    • Such a change would require no naming changes and would still be in line with the original thematic intent.

    • All in all, an entire spell line that had lain dormant for years would finally see use!

    TL;DR Version – Repurpose the unused Misdirection spell line into a series of long-duration, self-only buffs that have a chance to proc the Misdirection Recourse effects when the Enchanter is struck in melee.
    __________________________________________________​

  7. One of the most puzzling spells given to Enchanters is the level 29 spell Feedback, an 11-point targetable damage shield with a rather short 10-minute duration. This spell has no precursor and no follow-up. It has stacking conflicts with a whopping 42 other spells.

    I suggest that this spell, along with the following two “useless” spells, be repurposed into a unique line of “mana damage shields” that take away the enemy’s mana on melee contact instead of HP:

    • (Level 29) Feedback -> Lesser Feedback, 4-point mana damage shield // Lasts 150 ticks (15 minutes)

    • (Level 44) Brilliance -> Feedback, 8-point mana damage shield // Lasts 300 ticks (30 minutes)
      Brilliance is “useless” because it is a level 44 spell that grants 10 WIS and 13 INT, yet one spell level earlier is Insight, which gives 13 WIS and 10 INT; the difference is negligible!

    • (Level 54) Beguiling Visage -> Greater Feedback, 12-point mana damage shield // Lasts 450 ticks (45 minutes)
      Beguiling Visage is “useless” in a number of ways, namely that its 5-minute recast and measly 4-tick duration do not serve any practical purpose for the Enchanter at low- or high-end. This was always the black sheep of the Visage line anyway, as it is the only spell in the entire series that is self-only.

    • Note that no items carry the above three spells as clickies, procs, etc. This means the change would require no item adjustments.


    If the proposed naming scheme is lackluster, more interesting names could be substituted, and numbers could be adjusted upward or downward as seen fit. I admit it would only prove useful in select situations (such as low-DPS exp settings), but it would be a brand new, SoD-exclusive line of spells that would surely find more use than these three current spells.

    TL;DR Version – Retool the level 29 damage shield Feedback into the first in a three-tier line of “mana damage shields” that do minor damage to the enemy’s mana instead of HP; the redundant level 44 and 54 spells Brilliance and Beguiling Visage may be converted into the second and third ranks.
    __________________________________________________​

  8. Create a new spell centered around the Enchanter’s pet to act as a precursor to Somatic Bond.

    Somatic Bond allows the Enchanter to mimic a PC’s melee damage at a rate of approximately 35%. It does not work when cast on any NPC, including the Enchanter’s animation, a charm pet, or the pets of groupmates. The proposed spell line would carry the same 1.2 second cast time and 4-tick duration as Somatic Bond but would allow the Enchanter to piggyback on his or her own pet’s melee damage at a rate similar, but not necessarily identical, to that of Somatic Bond. This would provide the pre-Somatic Bond Enchanter with a small boost in DPS that would not unbalance anything in the long term. It would simply give them a “taste of things to come” while also strengthening the relationship between Enchanters and their pets.

    I recommend that the following spell be repurposed for this:

    • (Level 34) Gift of Magic -> Animator’s Bond, Target: Pet, Cost: 150 mana
      Gift of Magic is “useless” because it serves to boost the user’s mana pool by 50, yet Enchanters receive a WIS/INT buff the very next spell level that serves a near-identical purpose and confers a superior boost in mana. No items carry this spell as a clicky, proc, etc. This means the change would require no item adjustments.

    Whether or not this pet-only buff ought to carry a proc like Somatic Bond is up to the staff. Also up for debate is whether or not such a buff ought to work on pets other than animations, such as non-swarm clicky pets and charm pets.

    TL;DR Version – Change the unuseful level 34 spell Gift of Magic into Animator’s Bond, a precursor to Somatic Bond that may only be cast on the pet in order to let the Enchanter mimic a fixed portion of his or her pet’s melee damage.
__________________________________________________​

Thanks for reading this obscenely long post if you made it this far. Any and all feedback is welcome. :)
 
I do not play an Enchanter but I am staying at [whatever motel chain that was... best western?]. Also, unlike some people, I do not think you need to spend hundreds of hours staring at a classes ass to recognize good ideas or have some idea as to how they work in this relatively simple game.

1. This sounds like a nobrainer.

2. Ditto.

3. Threefer.

4&5. This would be a good idea and for more than just Enchanter spells. I am fairly sure several Bard songs refer to Live personalities as do other classes. Just looking at 60 Necro spells is further proof someone wanted/started to make this type of change (Zevfeer = Live v. Malath = SoD) but never finished it. Seperate thread with fame rewards please staff.

6. I am not sure on the specifics, but the general idea of giving Enchanters a self buff and making useless spells useful are good things. Though I am willing to bet 1000cp that someone will adamantly defend these spells as they exist now because
1. people, and especially people on SoD, hate change
2. they use it constantly and once back it 2009 it saved the raid (not really, but they think it did)
3. they do not understand how it works

7. Or, just putting this out there, a reverse DS similar to the one baked into the Murk spell? I think at LVL 29 that would be much more welcome addition and another one at 44 would would put it right in the "my god this spell is so fucking useless will I ever replace it" category that some other class murk spells exist in.

8. Not if Charm pets are included. No way, no sir.
 
1 and 3 I am more than happy to throw in.

As far as proper names go, I am happy to change them over to SoD appropriate names. Hell, if you just give us LiveName -> SoDName we can use a script to find/replace them all in the spell file.

I will read and respond to the rest tonight.
 
As far as proper names go, I am happy to change them over to SoD appropriate names. Hell, if you just give us LiveName -> SoDName we can use a script to find/replace them all in the spell file.

These are my suggestions, though I would welcome anyone to improve upon them:

Animations (in order of appearance)
Pendril's Animation -> Harland's Animation

Juli's Animation -> Renda's Animation

Mircyl's Animation -> Afeyi's Animation

Kilan's Animation -> Galia's Animation

Shalee's Animation -> Abyrall's Animation

Sisna's Animation -> Jenkins's Animation

Sagar's Animation -> Ulithas's Animation

Uleen's Animation -> Malka's Animation

Boltran's Animation -> Buku's Animation

Aanya's Animation -> Adrecia's Animation

Yegoreff's Animation -> Vingrin's Animation

Kintaz's Animation -> Nalia's Animation

Zumaik's Animation -> Demitri's Animation​
__________________________________________________

Other Spells (in order of appearance)
Boon of the Garou -> Boon of the Vulfwere

Aanya’s Quickening –> Adrecia's Quickening

Boltran’s Agacerie -> Buku's Agacerie *

Glamour of Kintaz –> Glamour of Nalia

Largarn’s Lamentation -> Tug and Teg's Lamentation *

Torment of Argli -> Torment of Gnyrt

Koadic’s Endless Intellect -> Garos's Endless Intellect

* According to Wiktionary, "agacerie" is not even a loanword; it is pure French for "teasing," apparently. If the staff wish to make this into a more recognizable name while these other changes are under consideration, I might suggest Buku's Bewitchment, Buku's Bluff, or Buku's Bullying.

* If an ampersand (&) is deemed more appealing and would not complicate things in the database, Tug & Teg's Lamentation would also suffice.
__________________________________________________

Explanation of Name Choices
  • Harland is taken from Harland Idrovo, the ENC guildmaster in Southern Newport.
  • Renda is taken from Teacher Renda, the ENC guildmaster in Underhill.
  • Afeyi is taken from Afeyi Hiline, the ENC guildmaster in Athica B.
  • Galia is taken from Galia de`Barra, the ENC guildmaster in Oggok.
  • Abyrall is taken from Lady Abyrall, the ENC guildmaster in Erudin Palace.
  • Jenkins is taken from Illusionist Jenkins, an ENC who plays a minor role in the various Newport Cup quests.
  • Ulithas is taken from Artificier Ulithas, the ENC Starfall quest giver.
  • Malka is taken from Artificier Malka, the ENC Thurgadin quest giver.
  • Buku is taken from Mayor Buku, a high-ranking ENC figure in Runnyeye.
  • Adrecia is taken from Lady Adrecia, the ENC dragon outside the Dragonhorn Keep entry.
  • Vingrin is taken from Vingrin the Tinkerer, the GNM ENC whose quest yields Vingrin's Wand of Animation.
  • Nalia is taken from Nalia the Psychic, the only ENC adept. (Interestingly, there is also a plain Nalia in Erudin Palace who just so happens to be in the ENC guild there :monocle:).
  • Demitri is taken from Demitri Eto, the ENC dragon near the tunnel to Siren's Grotto.
  • Vulfwere is taken from the creatures by that name in Sundered Mountains and Warpstone Caverns.
  • Tug and Teg are taken from Attendant Tug and Attendant Teg, twin imp ENCs in the Fire Grottos.
  • Gnyrt is taken from Gnyrt the Cursed, an ENC figure deep in the Tunnels of Lasanth.
  • Garos is taken from High Beguiler Garos, the tier 1 ENC boss in West Freeport.

Note that Jenkins, Ulithas, and Garos all end in -s. This makes for some gray area when it comes to possessive apostrophes. I have opted for the "clunkier" method of adding -'s as opposed to the bare apostrophe for two reasons:
  1. It is the preferred method as suggested by the Chicago Manual of Style.
    [*]It is already seen in game for pets of PCs or NPCs with -s names, as in Grinkles`s Pet.

__________________________________________________

Honorable Mentions that Didn't Make the List (Just for Fun)

There are a few more unique ENC figures apart from those listed above, but there simply wasn't room for any more. These are the others I came across:

  • Acolyte Molly, the ENC augur in Erudin Palace.
  • Acolyte Rivel, the ENC Runic "boss" in the Baldakan city; seemed too detached from the outside world to name a spell after him.
  • Arcane Enchanter Shaor, the ENC augur in Athica B.
  • Cart Operator Furlin, a rare ENC goblin in the Bloodied Quarry; naming a spell after him seemed unlikely since he was hidden in Ikisith for years and has no relation to other ENCs.
  • Confessor Aleric, a low-level ENC in Part VI of Terror Lord Cadrak's SHD questline in Newport Sewers; never actually seen by ENCs unless they happen to accompany a SHD on the quest.
  • Lady of the Deep, arguably the most "famous" low-tier ENC mob; her lack of a single proper name makes her difficult to work into a spell name, sadly.
  • Sera Vi`fera, a quest mob for late in the Tarhyl deity aug questline; I'm not actually convinced she's an ENC, and she only appears under very narrow circumstances, so the reference would probably have been lost on most people.
  • The Mind Claw, an ENC liodreth deep in Paw; again, the lack of a single proper name would make him difficult to work into a spell name.
 
Last edited:
Very nice Grinkles. Very. Nice. Indeed.

I like the suggestions for getting more SoD specific lore into ENCs!
 
Last edited:
4&5. This would be a good idea and for more than just Enchanter spells. I am fairly sure several Bard songs refer to Live personalities as do other classes. Just looking at 60 Necro spells is further proof someone wanted/started to make this type of change (Zevfeer = Live v. Malath = SoD) but never finished it. Seperate thread with fame rewards please staff.

It's true that this is an issue for several classes. As I recall, Wizards are especially problematic. Tons of figures from Live's lore are floating around that class's spellbook in SoD: Tishan, Garrison, Al'Kabor, Jyll, and more! This renaming treatment could easily be applied to the Wizard and all other classes....

6. I am not sure on the specifics, but the general idea of giving Enchanters a self buff and making useless spells useful are good things. Though I am willing to bet 1000cp that someone will adamantly defend these spells as they exist now because
1. people, and especially people on SoD, hate change
2. they use it constantly and once back it 2009 it saved the raid (not really, but they think it did)
3. they do not understand how it works

I would really like to see a fellow Enchanter attempt to defend this spell line as it currently stands. It has a lot of potential and a nifty theme, but it is simply not practical and hasn't been since day one. :(

7. Or, just putting this out there, a reverse DS similar to the one baked into the Murk spell? I think at LVL 29 that would be much more welcome addition and another one at 44 would would put it right in the "my god this spell is so fucking useless will I ever replace it" category that some other class murk spells exist in.

A reverse DS would be something to consider, too, though I came up with the idea of a "mana DS" for two reasons:
  1. Because it fits in very nicely with the recurring theme of ENC spells that work against the enemy's mana.
  2. Because it is a spell mechanic I've never seen before.
Currently, Shadowknights reign supreme when it comes to reverse damage shields, and I am not sure whether giving ENCs a comparable line with the same function would be too much overlap. (Though I admit I am glad to have that reverse DS "baked into" my Murk spell, as you put it!)

8. Not if Charm pets are included. No way, no sir.

Admittedly, I didn't have my heart set on the spell affecting pets other than the ENC's native animations. A simple fix to prevent it from landing on charmed pets might be to add a stacking conflict with all charms. That way, either the buff will overwrite and therefore break the charm, or it simply won't hold anyway (since beneficials almost never overwrite detrimentals).

Thanks for the input!

__________________________________________________​

Very nice Grinkles. Very. Nice. Indeed.

Thanks, Breigon. It'll be exciting to see new names in the spellbook if these changes go in, even if the spells themselves will function the same. :)
 
Great name list!

I see where you are coming from on the Mana Damage Shield idea, I just do not forsee it ever being very useful :( Precious tank buff slot + low amounts of mana drained means even on a "mana drain" fight it is not very desirable.
How about a short term buff that gave the target a fairly sizable mana shield? Similar idea just trade duration for higher drain since the whole idea seems like something that would be fight specific.
How about an illusion that grants mana drain attacks? As a nonenchanter I really like this idea.
How about a curse that treats all incoming hits as though the attacker has "Strike of the Void"?

Just spitballing ideas, but
 
Spell names are in the hopper and ready for next patch - you can thank slaariel and his python scripting magic for that.

I am sorry I have not had time to review the rest with due dilligence. Been a crazy week. This is the kind of post we like though, so I promise I will respond to each!
 
I like all these ideas, but I believe KEI should have a "K" name replacement... just because "KEI" is such an entrenched acronym after 9+ years of WR/SOD.

I think the Feedback line needs to be buffed up for mana damage if any tank will be sacrificing a slot for it (either that or make it a mana/hp ds that stacks with other existing DS)

Misdirection as you describe it would be a great improvement. Granted my chanter is a low 65 with like 18 AA's, but that would be a nice change.

Great well-written post.
 
Last edited:
Spell names are in the hopper and ready for next patch - you can thank slaariel and his python scripting magic for that.

I am sorry I have not had time to review the rest with due dilligence. Been a crazy week. This is the kind of post we like though, so I promise I will respond to each!

Thanks for the feedback so far. Don't worry about being slow to reply to the rest. I know a lot of my posts are pretty wordy.

I like all these ideas, but I believe KEI should have a "K" name replacement... just because "KEI" is such an entrenched acronym after 9+ years of WR/SOD.

Believe me, I tried to find a noteworthy ENC-related mob with a "K" name for this reason, but there simply aren't any that I'm aware of. (If you want to get into nitty-gritty linguistics, at least G and K are both categorized as velar stops. :toot:)
 
I would really like to see a fellow Enchanter attempt to defend this spell line as it currently stands. It has a lot of potential and a nifty theme, but it is simply not practical and hasn't been since day one. :(

I am all for dismantling this spell because if I am tanking, I am casting rune on myself, not misdirection. Similarly if someone else is tanking(who shouldn't be), I am casting rune on them, not misdirection.

On another note as one of the few high end enchanters out here I think all of your ideas are great and oppose none. Kudos to you sir.
 
Last edited:
I am all for dismantling this spell because if I am tanking, I am casting rune on myself, not misdirection. Similarly if someone else is tanking(who shouldn't be), I am casting rune on them, not misdirection.

Thanks for chiming in on Misdirection, Blink. I am really rooting for this change to happen so we finally have a useful self-only buff line that progresses up the ranks like so many other classes get. We Enchanters can only take melee hits for a short amount of time before we end up flattened under a monster's foot, so even if this reactive "jolt" effect were beyond our control, it'd still be nice to know the chance is there that we might survive a beating once in a great while.
 
I want more discussion on the two spell changes - and I know that slaar was the one who made the change to the misdirection line in the first place, so I hope he pokes his head in here.

The vah illusion thing I think I can do ezpz.
 
I want more discussion on the two spell changes - and I know that slaar was the one who made the change to the misdirection line in the first place, so I hope he pokes his head in here.

Did you mean to say three spell changes rather than two? Anyway, I think the obstacle here is that there simply are not very many active Enchanters to speak on the matter, let alone proactive ones. I'll see what I can do about drumming up interest in game to get more people posting their input.

In case people want a quick run-down of what's up for discussion here:

  1. The Misdirection spell line (which includes Illusory Sleight) currently grants the target a tiny rune that autocasts a "jolt" recourse on the mob attacking the recipient. What do you think of changing these five spells into a self-only, long-duration buff line that would do away with the rune and would grant the Enchanter a % chance to proc the -aggro recourses when the Enchanter is struck in melee? The spells would retain the same names, including the corresponding recourses (which can be viewed here). Would you ever use such a spell? Do you foresee balance issues with it?

  2. Feedback is a level 29 spell that confers a ~10 point damage shield. It has no precedent and no follow-up, making it an "orphan" spell with very little utility. What do you think of reworking it into a "mana damage shield" line that "damages" the enemy's mana instead of HP, with follow-ups at levels 44 and 55 by replacing the spells Brilliance and Beguiling Visage? If you can can think of a better idea for this spell or proposed spell line, share it. Would you ever use such a spell? Do you foresee balance issues with it?

  3. Gift of Magic is a level 34 spell that adds 50 mana to the recipient's mana pool. However, the next spell level (39) has Insight, which grants 13 WIS and 10 INT, thereby serving a similar purpose to a superior degree. What do you think of changing Gift of Magic into Animator's Bond, a precursor to Somatic Bond that would allow the Enchanter to mimic a portion of his/her pet's melee damage? The spell would have stacking conflicts with all Charm spells, thereby limiting its application to the Enchanter's native "invisible man" pets. If you were a pre-65 Enchanter, would you ever use such a spell? Do you foresee balance issues with it?

    For more details on these three suggestions, view the initial post.
 
Usually I avoid specifics because committing to numbers, even tentatively with qualifiers, is an invitation for the nitpickers to pull at the loose thread of your sweater idea until you are soon naked lying on the floor. Right?

1. Misdirect, as it exists now, is just no good for all the reasons Grinkles listed. If Enchanters want the self buff thing and staff likes it then that is swell. It is a good idea. Just to throw alternate ideas into the mix:
-what if Misdirect's duration and recast were brought more in line with Savagery? So instead of an 'oh shit' key it was more like an insurance package the Enchanter could keep up on 1-2 unruly DPS?
-what if Misdirect was a "reverse Veil of Marlow" effect since that is what the name kind of implies? Either individual cast with them dumping all over their party equally OR everyone-in-the-targets-group-but-not-the-target if such a thing is possible OR just pretends the target cast a Veil like spell.

2. I cannot see ever really wanting this spell taking up a precious buff slot to chip away at manapools all the time and the effect is fairly mild for mana drain specific fights. Refer back to post #7 for tweaks or alternatives that might be better suited to this concept, maybe.

3. Giving leveling Enchanters the ability to pump out a bit more dps and familiarize themselves with a mechanic they will end up using A LOT later on is an all around solid idea!
 
The Misdirect/Illusory Sleight line is absolute garbage and no one uses it as it stands, in my expert has-an-alt-enchanter opinion. These spell changes are good ideas mostly for lower tiered people in the case of lower level somatic bond type thing and mana drain DS.
 
I'm pretty new to the server, about 2 months of playing, but I've boxed an Enc/War as mains and they are currently AAing at 55. I definitely don't have the experience of a lot of posters in here, but I thought it might be good to give a new player's perspective on the suggestions.

1. I have used Misdirection about 5 times while leveling, and that was when I was bored trying to find more to add in a fight. I don't think I've memmed the spell since I've been level 30. The problem is having to constantly have it on my spell bar due to the long cooldown, and the -aggro affect is rarely noticeable. Changing it to a long duration buff would mean for me that this spell would go from a never used situational buff to a must have self buff. One of my biggest struggles as an enchanter is handling aggro on broken or resisted mezzes. The tank usually cant regain aggro before I bite the dust. An extra chance to jolt when attacked would be an incredible step up from the very little I can do now to transfer my aggro back to the tank.

2. The Feedback spell has to be the most confusing one I got as an enchanter. A DS is cool, sure, but it comes out of nowhere and is only useful the level you acquire it. A "mana dmg shield" would be an interesting mechanic, but definitely a situational one. Even at 55, I don't use my mana drain line very often, partly because the caster mobs at that level still melt to full groups. Also, as mentioned before, to give up a spell slot for this would be hard to do at 55. With a shaman in the group, my warrior is always buff capped, and I'm not sure where I would fit this spell in. Maybe if it was instead a debuff that caused the target to lose mana when hit by melee attacks? That would save the buff slot and give enchanters a specialty debuff to use against casting mobs.

3. One of the reasons I picked an ench on this server was due to reading about the Somatic Bond line. I have yet to use it as I am only 55, and just reading the mechanic is certainly a little confusing. Being able to get a version of this spell, albeit just for your pet, would be incredible for two reasons. 1) I'd would be great to get used to the mechanics of the spell and 2) it would make me feel better about my poor weakling pet.

Like I said earlier, I know my input is fairly shallow due to my lack of experience but I am trying to give a newer player's perspective. At any rate, I think this a great thread and I've really enjoyed reading all the suggestions!
 
Last edited:
New spell names are live as of today! :toot:

Thanks to everyone for adding to the discussion. It seems everyone is in favor of a Misdirection re-revamp, so I'm really crossing my fingers that at least that proposed change goes in! :keke:

It seems the "mana damage shield" idea is lackluster for several reasons, but I'm still not exactly sure what the best method would be to make the idea workable apart from scrapping it and going in a totally different direction as suggested by donfolstar3. Maybe a "Miscast Magic" mechanic as seen in AD&D would be an option, but I can't imagine how that could possibly be applied to SoD without being ridiculously over- or underpowered. (The only thing that comes to mind would be to make a max level limit on them, such as levels 40, 50, and 60 to avoid them being cast on "serious" mobs in the late game.)
 
One of my biggest struggles as an enchanter is handling aggro on broken or resisted mezzes. The tank usually cant regain aggro before I bite the dust. An extra chance to jolt when attacked would be an incredible step up from the very little I can do now to transfer my aggro back to the tank.

You can mez yourself to have no aggro. A low level mez works for this. There are lots of other enchanter tips here: http://forum.shardsofdalaya.com/archive/index.php/t-11401.html

Edit: Some of that is outdated such as the Giantkin info I believe.
 
You can mez yourself to have no aggro. A low level mez works for this. There are lots of other enchanter tips here: http://forum.shardsofdalaya.com/archive/index.php/t-11401.html

Edit: Some of that is outdated such as the Giantkin info I believe.

This may do the trick, but it's also annoying to render oneself useless for several ticks and also subject oneself to potential detrimental wrist procs. On top of this, it's also clearly not the way mez was ever intended to be used or worked around; it simply abuses the fact that NPCs won't seek to break a mezzed enemy. All the more reason to root for the Misdirection revamp! :dance:

Given that Slaar was the one to invent the spell line in the first place, any chance we could get his take on this possible re-revamp?
 
Back
Top Bottom