Mining Vs Smithing

Weapons have a level requirement because they affect your leveling a lot more. A level 1 with 500 hp from items is effectively 10 times stronger than a level 1 without. As he levels, this strength becomes less -- at level 10, say, he's only twice as strong as a non-twink. However, if he had a weapon that was 10 times better in ratio, it would continue to be equally strong throughout his leveling. That is why armor does not have a level req and weapons do.

Also, I really recommend you insult posters in this thread less. You come across as a real jerk.
 
" Here it does; in any other MMO ive played, may-it-be Ultima Online, EQLive (Before POK), World of Warcraft it hasn't.

And if it wasn't ment to be that way here than the developer screwed up by placing a level requirement on mithril weapons"

Not lurking, just pointing out a different possibility. You are implying that the level requirement is specific to tradeskills. I showed that it was possibly not that but the earlier required levels put on ALL weapons via a formula. In that case you should do a suggestion on a case by case basis, as they asked (for the tradeskill weapon that has you concerned.). Your entire point of the post I quoted was that this level requirement had to do with a risk vs reward on mining. Specifically toward the person who would buy and use it.
 
Eredhel said:
" Here it does; in any other MMO ive played, may-it-be Ultima Online, EQLive (Before POK), World of Warcraft it hasn't.

And if it wasn't ment to be that way here than the developer screwed up by placing a level requirement on mithril weapons"

Not lurking, just pointing out a different possibility. You are implying that the level requirement is specific to tradeskills. I showed that it was possibly not that but the earlier required levels put on ALL weapons via a formula. In that case you should do a suggestion on a case by case basis, as they asked (for the tradeskill weapon that has you concerned.). Your entire point of the post I quoted was that this level requirement had to do with a risk vs reward on mining. Specifically toward the person who would buy and use it.

Ya i understand now, I worded it horribly was ment to go with smithing vs progression not risk vs reward, vs vs vs. Hence why i find it funny that a level 1 can make required leveledl gear if it really wanted to
 
Thraka said:
Eredhel said:
" Here it does; in any other MMO ive played, may-it-be Ultima Online, EQLive (Before POK), World of Warcraft it hasn't.

And if it wasn't ment to be that way here than the developer screwed up by placing a level requirement on mithril weapons"

Not lurking, just pointing out a different possibility. You are implying that the level requirement is specific to tradeskills. I showed that it was possibly not that but the earlier required levels put on ALL weapons via a formula. In that case you should do a suggestion on a case by case basis, as they asked (for the tradeskill weapon that has you concerned.). Your entire point of the post I quoted was that this level requirement had to do with a risk vs reward on mining. Specifically toward the person who would buy and use it.

Ya i understand now, I worded it horribly was ment to go with smithing vs progression not risk vs reward, vs vs vs. Hence why i find it funny that a level 1 can make required leveledl gear if it really wanted to

Why is that funny? Do blacksmiths normally moonlight as highly skill swordsmen? Even from an RP standpoint a smith can make items that are beyond his skill to use. Just like a swordsman could never make a blade that really lived up to his skill the way a blacksmith could. Your point has no basis in logic or gameplay or rolepaly that I can find.
 
Tempus said:
Thraka said:
Eredhel said:
" Here it does; in any other MMO ive played, may-it-be Ultima Online, EQLive (Before POK), World of Warcraft it hasn't.

And if it wasn't ment to be that way here than the developer screwed up by placing a level requirement on mithril weapons"

Not lurking, just pointing out a different possibility. You are implying that the level requirement is specific to tradeskills. I showed that it was possibly not that but the earlier required levels put on ALL weapons via a formula. In that case you should do a suggestion on a case by case basis, as they asked (for the tradeskill weapon that has you concerned.). Your entire point of the post I quoted was that this level requirement had to do with a risk vs reward on mining. Specifically toward the person who would buy and use it.

Ya i understand now, I worded it horribly was ment to go with smithing vs progression not risk vs reward, vs vs vs. Hence why i find it funny that a level 1 can make required leveledl gear if it really wanted to

Why is that funny? Do blacksmiths normally moonlight as highly skill swordsmen? Even from an RP standpoint a smith can make items that are beyond his skill to use. Just like a swordsman could never make a blade that really lived up to his skill the way a blacksmith could. Your point has no basis in logic or gameplay or rolepaly that I can find.

I understand/agree on your aspect.

But still disagree with the implemention of mining.
 
Thraka said:
Hence why i find it funny that a level 1 can make required leveledl gear if it really wanted to

Tradeskills are capped on this server at 5 + (level * 5)

At level one you can make ingots, and nothing else. In order to make the first dalium weapons you need to be over level 20.

Also, you should take the time to read the original thread in the balancing forums and all the arguements surounding the reasons for the current implementation. Many people put their input into that thread, and the devs considered a great many things before changing it to what it is now, which most people are happy with.

You can easily sell the ore that you have if you dont want it, just as you can easily buy silver ore if you look around enough.

The system is implemented as it is because it is supposed to take a great deal of effort to get a skill of 250 in a tradeskill, particularly one as useful as smithing.

Also, for the record, Tempus is the second highest level smith on the server (Perkins is the first), and he has a great deal of knowledge regarding how smithing, mining, and tradeskillign works in SoD (as well as the reasons behind it). It is certainly your right (duty even) to express your opinion and disagree with him, but to disregard his opinion, knowledge, and experience as you have done simply shows how little you understand, or are willing to understand.
 
Thraka said:
Tempus said:
Thraka said:
Eredhel said:
" Here it does; in any other MMO ive played, may-it-be Ultima Online, EQLive (Before POK), World of Warcraft it hasn't.

And if it wasn't ment to be that way here than the developer screwed up by placing a level requirement on mithril weapons"

Not lurking, just pointing out a different possibility. You are implying that the level requirement is specific to tradeskills. I showed that it was possibly not that but the earlier required levels put on ALL weapons via a formula. In that case you should do a suggestion on a case by case basis, as they asked (for the tradeskill weapon that has you concerned.). Your entire point of the post I quoted was that this level requirement had to do with a risk vs reward on mining. Specifically toward the person who would buy and use it.

Ya i understand now, I worded it horribly was ment to go with smithing vs progression not risk vs reward, vs vs vs. Hence why i find it funny that a level 1 can make required leveledl gear if it really wanted to

Why is that funny? Do blacksmiths normally moonlight as highly skill swordsmen? Even from an RP standpoint a smith can make items that are beyond his skill to use. Just like a swordsman could never make a blade that really lived up to his skill the way a blacksmith could. Your point has no basis in logic or gameplay or rolepaly that I can find.

I understand/agree on your aspect.

But still disagree with the implemention of mining.

aarielly said:
It is certainly your right (duty even) to express your opinion and disagree with him, but to disregard his opinion, knowledge, and experience as you have done simply shows how little you understand, or are willing to understand.

So, what exacly is the point of your comment? This is a suggestions forum if I didn't care about anyones suggestions I wouldn't have posted it publicly. I am looking for reasonable feedback.

I discuss smithing with Kelyin (His smith) through ingame tells from time to time. Before you come in here to derail a discussion think twice please, and Rab =P this isn't ment to sound ignorant/rude.

Thats like saying in a democratic run governmnet I have no right to say anything because I am not part of a political party.

Incase you haven't noticed in my prior comment I agreed with Kelyin/Tempus on a discussion. If I wasn't willing to understand I wouldn't keep responding to something that intrigues me.
 
Back
Top Bottom