Mellee changes?

hephasteus

Dalayan Beginner
Ok. What i'm asking for is tons of work so would probably go way back on back burner but I don't lik EQ's general mellee formulas. The casters attack ratings are so low that they make some of the classes without pets or decent pets bad for farming trade skill items. What would be good is to raise caps on casters up to around 180. Cap druids and clerics out at 200. Go ahead and raise shaman up to around 230. These classes don't duel weild so thier damage ouput isn't really that big of a deal with the hittting more often and hitting for more damage. What would way unbalance this is in proc'ing weapons. A cleric with a 750 damage dd proc'ing weapon and the attack rating to use it could be very bad. So would require revamp of those stats. Alot of work. :( Why the designers felt to limit that so much other than making it tougher on casters at low levels is beyond me. Plus a nice bump from 75 skill in hand to hand on all non monk classes up to about 100 or 120 would be nice. Nothing like not needing a big old 5 stone weapon when your trying to load up on heavy trade items without weight reducing bags. I know it's not a very good suggestion for current state of server but just thought i'd put it out there. Thanks for all your work on Dalaya.
 
This post is like the most confusing ever. What does skill caps of 200+ have to do with lower level casters? Moreover, casters are vastly better at farming than melees are because pretty much every caster gets AE spells. I know I use my wizard for all my farming, so I don't really see the big (or any) issue here at all.
 
I don't see an issue with this at all. Casters aren't supposed to melee. It's why they are casters. After lvl 20, hell lvl 10 if you group a lot, a caster shouldn't ever have the need to melee. Ever.
 
Clerics are, in my view and probably in some grand vision somewhere, the only casters that should melee. We're the only caster without any way to deal real damage through spells (Condemnation is a joke!), aside from Enchanters, I suppose. I suppose clerics can do good dps through procs, but the proc on the summoned hammer only goes off when you hit with it :(
 
IN fact a Necro (Iksar for example) can backup melee his pet with the Grobb Weapon and Vampric Embrace fairly well but this wouldn't work anymore after you hit lvl 24-29.
 
My wizzy on Live hade a stein and a book, and she was always getting madd ph4t l3wt, as they said.

- Aeillin
 
This would be an amazing way to offset the more frequent resists!! I would love to melee on my wizard instead of medding.


Or not...
 
Dude, Gandalf is the most intense example of a wizard ever, and even when he was up against a Balrog of Morgoth he whipped out the staff skills, what happened to Glamdring the Goblin Foe? He dropped it. And at Helm's deep? He was smacking people in the face with his staff. And again at Pellenor? Oh wow. I'm getting excited all over again just thinking about it, time to go start reading the Silmarillion again and go through the whole adventure from the beginning.

- Aeillin
 
Ghandalf is my idol. He dual weilds a 2 handed staff and a killer longsword. And he wipes armies with killer AEs at the same time.

I am still trying to dual weild my fishing pole, and can't even get that down.

=/
 
Ok settle down people.

LOL. Ok it wouldn't be that big of a change non procing. It would just balance siting and medding versus melleeing and wouldn't even speed up experiencing as you would just change out time time doing something more interesting versus medding which isn't all that good cause you get to talk to people when you med. Even a shaman with 235 offense wouldnt do about 1/3 the mellee damage of say a monk or warrior or hybrid.

I'm just talking about making it bit easier at low levels for caster and most important making it easier to farm greens because EVERY fun trade skill system makes you do that. Mellee damage is output by the duel weild skill. thier damage goes up as that goes up. Attack skill just makes you able to actually hit something so with attack skill damage would in fact more than double with the robe wearers and priests but 2 minutes of mellee wouldn't offset one good nuke with even the wimpy chanters. I'm just talking about bein able to farm greens efficiently here. Which would make trade skills ALOT more bearable. I always thought it was rediculous to get kei or two box just to farm greens. A nice balancer would be slight pumps in health regen for warriors only. This would make farming with a cleric the absolute worst class but MUCH nicer than it is now. A good balancer for that would be 10 or 15 more defense skill for the cleric only. Just doing 2 speical cases would fix alot of imbalancing for trade skills and open up alternative strategies in groups. But the typical robe wearers don't even have 50 defense skill going on at 65 which always floored me. I mean even casters can get way more AC from 140 defense than they can from wearing good armor. So it's the difference of being quadded for max damage and dying and being quadded twice for high damage and living long enough to get a heal.
 
I will reitterate what I already said.

Casters do not need melee skills.


I'm just talking about making it bit easier at low levels for caster

then why suggest raising the cap levels if this was mostly to help low level people?


most important making it easier to farm greens

This has already been said... but I guess it bears repeating. Most casters get an AoE spell. AoE = Area of Effect which means it affects multiple mobs. Green mobs are easy to kill. AoE's make it easier and you kill in multitudes. Is this such a hard thing to grasp?

I'm just talking about bein able to farm greens efficiently here.

I covered that.

But the typical robe wearers don't even have 50 defense skill going on at 65 which always floored me. I mean even casters can get way more AC from 140 defense than they can from wearing good armor.

again I don't think you're quite getting what a caster is. We don't wear armor(in the conventional sense). While the defense skill should be max no matter what class you are it is not on the top of the list of caster prioreties... it's usally around third on the list, right after women and beer. We know we can get more AC but the point of being a caster is to not get hit. Meat shields were created for a reason - to protect the sexy casters and save damsels in distress.
 
Aeillin said:
Dude, Gandalf is the most intense example of a wizard ever, and even when he was up against a Balrog of Morgoth he whipped out the staff skills, what happened to Glamdring the Goblin Foe? He dropped it. And at Helm's deep? He was smacking people in the face with his staff. And again at Pellenor? Oh wow. I'm getting excited all over again just thinking about it, time to go start reading the Silmarillion again and go through the whole adventure from the beginning.

- Aeillin




i am not one to nit-pick but um yah it is glamdring, the foe hammer. brother to orcriste, the goblin cleaver

sorry to derail thread, i will slink back to the sadiows from whence i came
 
[qote]This has already been said... but I guess it bears repeating. Most casters get an AoE spell. AoE = Area of Effect which means it affects multiple mobs. Green mobs are easy to kill. AoE's make it easier and you kill in multitudes. Is this such a hard thing to grasp?

I'm just talking about bein able to farm greens efficiently here.

So your saying get Kei and use AOE spells. Reqardless of whether cats and spiders and bears agree to pop into the world 4x4. See the problem with that is it's just the way people do it now. That's why i was suggesting a change.
 
Melees melee
Casters cast
Hybrids do both
What you are suggesting is to make casters more like hybrids than casters. Just about everyone else disagrees with you. I do think there should be an arcane casting hybrid other than the shadowknights (maybe like a rogue/enchanter)... but changing casters to be more like that role is just against what the vast majority of people would like.
 
Bowstrap said:
I do think there should be an arcane casting hybrid other than the shadowknights (maybe like a rogue/enchanter)... but changing casters to be more like that role is just against what the vast majority of people would like.

Bards are arcane "casting" hybrids, and fit very well in the rogue/enchanter spot you mentioned. :)
 
Yeah but they sing songs :hug:

A thief with arcane destruction magic would be cool, of course, but that's why there's other games apart from this one :p
 
Allielyn said:
Bowstrap said:
I do think there should be an arcane casting hybrid other than the shadowknights (maybe like a rogue/enchanter)... but changing casters to be more like that role is just against what the vast majority of people would like.

Bards are arcane "casting" hybrids, and fit very well in the rogue/enchanter spot you mentioned. :)

I was thinking more like a weaker-backstabbing hybrid class that uses hate-loss spells, the choke spells, and self-only invis spells. Maybe throw in the shadowstep spells from wizards. Maybe make it a more PvP desirable class and have it something implemented with the PvP server (if at all possible). A more versatile (not more powerful) rogue, basically. But I agree, I could find that in other games if I really wanted to, and it's only a wish.
 
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