Melee's and charms

Draeos

Dalayan Elder
Real simple dunno if this idea has ever been purposed before, but casters/priests get a nicer bonus from charms than a melee would, and on a whole thats fine but what i was thinkin to even out the playing field there just a little more. make the worn atk you get from charms work as overcap. (say you have 157 atk without a charm, 207 atk with the charm, so you'd have 200 working worn attack.

50 worn attack wouldn't throw anything off balance wouldn't break anything this would just be something to make charm scales better with melee. Dunno what to do about tanks tho you SoL.

Edit: After a conversation on facebook with driizz about this idea he had some counter arguments so here are mine before someone posts!

-"Melee's scale better from stats" - I can take my eternal off and still be well above dex cap, and shammy stats would get me there, On the other hand casters and priests get a huge boost to sta/agi they wouldn't normally get and be no were near say sta HP cap, This makes me think they scale just as well (one could argue if not a little better with the new procing wpns(dex) and such) with stats from a charm as any melee will.

-10+Healing Crit and 6+DD/DoTs, on a melee this is just a gimic not really needed but for the intended classes this is amazing. Now they have this huge boost to stats in area's they were missing stuff in they get this amazing boost to there DPS/Healing power.
 
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a caster with 0 mana does 0 dps.
they are squishy
they require spells.

melee don't need any of this, on top of the scaling with gear thing you mentioned. yes there are fights that caster's are WAY better but for the most part melee dps are king
 
Well you gota ask yourself, how often are high--on tiered caster DPS OOM by the end of a boss fight? I have never ran oom boxing one but yeah i am just boxxing one so casters chime in!

On another note how big of a dps increase does lets use this as a example, a archaic'ed wiz who has no 226k then gets a 226k how big of a dps increase is it for that wizzie compared to a rogue going from nem to juggo, The Rogue already has max worn atk max crit strike and normal cap Dex and str are np. And in my case i am already so close to the overcap cap that shammy stats would get me to my max without a charm. So i'm not really scaleing from anything.

So all a melee gains (that casters/priests also get are ( A increase to Stats most of witch are already high enough to not matter on a melee but to a squishy that sta is amazing where as a melee is already at that sta cap and its like pssh so what i gain a little more mitigation doesn't do much. However casters gain this huge boost to sta and they are well under HP cap, So they are gaining a huge benefit. Touching on other stats, Melee have max str/dex already by the time they are thinking of upgrading to a juggo+ (most the time anyway sure throw a obscure example at me!)

Now lets get to the worn effects of a charm, Well the extra crit strike and worn attack are kinda a nice cushion zone for changing gear around, I for one have never had to ever relay on my charm for either of these things. And +5hp regen...right..hi shammys/necros?

The +10% heal crit and +6% DD crit, Now on a caster whos entire dps is hoping for crits and throwing spells non stop this is absolutely fucking amazing huge dps increase. On a melee or even a tank this is just a gimic oh look my proc critted, yay me i did 3 scaled dps!, The caster however is seeing a huge return off there investment of buying a charm where a melee wouldn't ever. +10% healing crit on any melee but a pal/rng is absolutely uselsss,(Lol jraul crit heals groups for 1200 with his robe once in awhile!)

So how about this if its impossible to add overcap worn attack from a charm, add any ware from 1%-5% overhaste to Aura of the Eternal(doesn't have to stack with bard overhaste) This at least gives us a little perk that is more class based from our investments in a charm, than say a caster who gets all the benefits a melee gets and then some.
 
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On a melee or even a tank this is just a gimic oh look my proc critted, yay me i did 3 scaled dps! // +10% healing crit on any melee but a pal/rng is absolutely uselsss,(Lol jraul crit heals groups for 1200 with his robe once in awhile!)

there is no way an innate chance to crit heal is useless. my legs crit heal for 3400 and my shoulder for nearly 600. vah clicky procs crit for 3400.

sure i guess critting procs is bad when your procs are bad. but when the difference in damage is in the thousands of points it matters. idk what to tell you.
 
there is no way an innate chance to crit heal is useless. my legs crit heal for 3400 and my shoulder for nearly 600. vah clicky procs crit for 3400.

sure i guess critting procs is bad when your procs are bad. but when the difference in damage is in the thousands of points it matters. idk what to tell you.

Let me ask you this then, is this your class roll? is this something you can do ALOT? or is this just kinda a nice thing you can do once in awhile. and i mean don't get me wrong i like that my procs crit but its no ware near the gain a caster gets is what i am trying to get at here. A caster can get the same kinda clickies and crit more on them than you can (and yes that's to be understood duh),

Its just not the same gain from a charm as the rest of the classes get, 1-5% overhaste seems like to me would fall right in line with how charms work. Casters get a class specific boost (6+% to DD's) and healers get a class specific boost(10%+ to healing crits), well melee get a (oh they scale better with stats and they might crit on a proc at max 9% and this just falls on its face in terms of a class benefit(As i pointed out in my other post melee's tend to not scale as well as one would think from a charm!)
 
Let me ask you this then, is this your class roll? is this something you can do ALOT? or is this just kinda a nice thing you can do once in awhile. and i mean don't get me wrong i like that my procs crit but its no ware near the gain a caster gets is what i am trying to get at here. A caster can get the same kinda clickies and crit more on them than you can (and yes that's to be understood duh), Its just not the same gain from a charm as the rest of the classes get, 1-5% overhaste seems like to me would fall right in line with how charms work. Casters get a class specific boost (6+% to DD's) and healers get a class specific boost(10%+ to healing crits), well melee get a (oh they scale better with stats and they might crit on a proc at max 9% and this just falls on its face in terms of a class benefit(As i pointed out in my other post melee's tend to not scale as well as one would think from a charm!)

its not my class role and it is something i can do ALOT. i like it ALOT when my staff crits for 3500


i dont think charms need anything and if i were given the option between overhaste or heal/spell crits i would choose the latter

but this is just me ive said my piece and now i'll be going.
 
I wouldn't call crit heal or crit spells useless at all to a melee. I don't even have weapons like kise where he basically does dps based on how he procs but my procs are still roughly 12-15% of my dps. Also the ability to crit heal beads/pots/banner heals/pant clickies can be the difference between dead you and alive you and when you actually need those things it's amazing to have. On that note i would say staying alive is a monks class role :p.


edit: Also i had my 566k at like tier 7 and it was such a gigantic upgrade it was prety ridiculous, 5% crit, 5 dr and the worn attack is just huge the lower tiers you go. Just sucks that it seems the higher tier you go the less you need certain things from a charm but at least they are there to have something to look forward to on your character :p.
 
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-"Melee's scale better from stats" - I can take my eternal off and still be well above dex cap, and shammy stats would get me there...
Sounds like melee are balanced in other ways to make up for there being less melee beneficial effects on the charm. Sounds like you want a charm that has the caster effects removed and maybe a lower price? I see what your saying though; your getting shafted by having to pay for some caster effects that wont affect you in any way.
 
Sounds like melee are balanced in other ways to make up for there being less melee beneficial effects on the charm. Sounds like you want a charm that has the caster effects removed and maybe a lower price? I see what your saying though; your getting shafted by having to pay for some caster effects that wont affect you in any way.

But the effects ARE amazing for melee, just more so for a caster.

As per the quote, if you keep your charm on then you don't have to run shaman stats, hello free buff slots.
 
I still have to run shammy stats atm to get to my max overcap but what i am saying is without eternal i still get there.

no i said nothing about price or anything at all or anything about removing something...

"I see no reason why all 3 shouldn't be included on a charm."

right above your post man.
 
beginning in T8, melee become casters without need of mana. Now, the actual effectiveness is variable based on item and resists, but the damage scales significantly over tier.

you seriously have nothing to be worried about. in fact, being melee you will always be preferred
for learning new 6 man content because of your higher general health/resists/mitigation/avoidance.
3of 4 caster classes will then be sol because they can't supplement with self heals. and be invited til you farm the shit out. if you don't think this is an example of your class/archtype being better implemented, then i don't know what to tell you.

The over riding attitude of the server is casters suck until T9, unless supported by full raid buffs. I soloed 5 codices of power because of this. they aren't wrong.

tldr- are you seriously making the point that supremes/eternals blow for rogues?
 
i never said they blow for anything jesus tapdancing christ. I said it scales better for non melee than melee classes. that's it, nothing more and comparisons showing what i feel is some proof of that.
 
i never said they blow for anything jesus tapdancing christ. I said it scales better for non melee than melee classes. that's it, nothing more and comparisons showing what i feel is some proof of that.
maybe that was the intention
 
If you think it scales badly for a Rogue, then you you should consider it from a Mage perspective and be very grateful.
 
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