Real simple dunno if this idea has ever been purposed before, but casters/priests get a nicer bonus from charms than a melee would, and on a whole thats fine but what i was thinkin to even out the playing field there just a little more. make the worn atk you get from charms work as overcap. (say you have 157 atk without a charm, 207 atk with the charm, so you'd have 200 working worn attack.
50 worn attack wouldn't throw anything off balance wouldn't break anything this would just be something to make charm scales better with melee. Dunno what to do about tanks tho you SoL.
Edit: After a conversation on facebook with driizz about this idea he had some counter arguments so here are mine before someone posts!
-"Melee's scale better from stats" - I can take my eternal off and still be well above dex cap, and shammy stats would get me there, On the other hand casters and priests get a huge boost to sta/agi they wouldn't normally get and be no were near say sta HP cap, This makes me think they scale just as well (one could argue if not a little better with the new procing wpns(dex) and such) with stats from a charm as any melee will.
-10+Healing Crit and 6+DD/DoTs, on a melee this is just a gimic not really needed but for the intended classes this is amazing. Now they have this huge boost to stats in area's they were missing stuff in they get this amazing boost to there DPS/Healing power.
50 worn attack wouldn't throw anything off balance wouldn't break anything this would just be something to make charm scales better with melee. Dunno what to do about tanks tho you SoL.
Edit: After a conversation on facebook with driizz about this idea he had some counter arguments so here are mine before someone posts!
-"Melee's scale better from stats" - I can take my eternal off and still be well above dex cap, and shammy stats would get me there, On the other hand casters and priests get a huge boost to sta/agi they wouldn't normally get and be no were near say sta HP cap, This makes me think they scale just as well (one could argue if not a little better with the new procing wpns(dex) and such) with stats from a charm as any melee will.
-10+Healing Crit and 6+DD/DoTs, on a melee this is just a gimic not really needed but for the intended classes this is amazing. Now they have this huge boost to stats in area's they were missing stuff in they get this amazing boost to there DPS/Healing power.
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