Melee Tome Idea - Paladins and Enchanter don't read!!!

Ludovician

Dalayan Elder
As a rogue, with no way of being useful aside from poking things in the butt (if all is going well at least) I feel quite hindered when I fight things I can't crit on.

My idea is a series of tomes (4 of each type maybe) that will allow the character"mastery" of different monster types so that he may land critical strikes on them.


Tome of Undead Anatomy:12%, 24% 36% 48% of your normal crit chance when fighting undead, won't go up to 100% so bringing a paladin is still a plus.

Tome of Construct Anatomy: 12% 24% 36% 48% chance (To keep unmaking curse useful)

I don't know if there other monster types that are resistant to critical hits, but if there are HALP!!!

I find myself cringing when I'm in a catacombs group or a Keasora hard-side group and my melee DPS is essentially cut by 30% or more on the things I can't crit on.
 
Percentages might be a little high, but the archtype tome category could use some love. But we did just get a number of new bane items you could swap in. A different interaction for this tome for enchanters and paladins is something you might want to add to your proposal. ( like warriors and melee mastery tome)
 
I would imagine those % could be fine when used as the 2nd roll if you were to "crit". Similar to how crit/ult/primal rolls work. So, 48% chance to crit on undead if you would have crit in the first place.
 
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