iBluNT
Dalayan Elder
After taking some time off Shards and going to other RPGs, it became very clear that medding was a huge issue in making raiding / grouping a complete bore and seemingly endless. I know it's been looked at in the past such as the 12-man meditation bonus, but I'm not sure that seems to work great, if at all right now.
Recovery on other MMORPGs can take as little as 60-90s for a complete raid to rebuff, full mana, and engage again. On Shards, especially with certain cooldowns and death fatigue, you're looking at a minimum of about 8-10 minutes for a complete recovery.
I'd estimate a raid spends at least 25-40% of the night medding or waiting for mana. Personally it's pretty deterring to even log in and raid knowing it's going to take 3-4x longer than other games.
I don't have many suggestions, but I'd love to see consumables be a bigger part of the game now that we've moved on to more potion-based buffing. I believe it'd take some looking at in order to pull off, but it'd be awesome to see water and food have some sort of benefit similar to WoW that'd speed up meditation.
Kinda sucks to have water and food be such a detriment to be without, but once it's in your bags you just forget it's there. There's already stat food, but it'd be sweet to see water/food with some sort of effect similar to Placid Focus with a short-duration mana/health regen only usable out of combat, and fragile so it goes away once in combat.
If anyone has other suggestions I'd love to hear them, but I think this would be a huge QoL improvement as we try to gain player attention and not make raiding / leveling as big of a timesink as it once was. Being able to clear a raid zone in 1hr compare to 2.5hrs would be massive.
Recovery on other MMORPGs can take as little as 60-90s for a complete raid to rebuff, full mana, and engage again. On Shards, especially with certain cooldowns and death fatigue, you're looking at a minimum of about 8-10 minutes for a complete recovery.
I'd estimate a raid spends at least 25-40% of the night medding or waiting for mana. Personally it's pretty deterring to even log in and raid knowing it's going to take 3-4x longer than other games.
I don't have many suggestions, but I'd love to see consumables be a bigger part of the game now that we've moved on to more potion-based buffing. I believe it'd take some looking at in order to pull off, but it'd be awesome to see water and food have some sort of benefit similar to WoW that'd speed up meditation.
Kinda sucks to have water and food be such a detriment to be without, but once it's in your bags you just forget it's there. There's already stat food, but it'd be sweet to see water/food with some sort of effect similar to Placid Focus with a short-duration mana/health regen only usable out of combat, and fragile so it goes away once in combat.
If anyone has other suggestions I'd love to hear them, but I think this would be a huge QoL improvement as we try to gain player attention and not make raiding / leveling as big of a timesink as it once was. Being able to clear a raid zone in 1hr compare to 2.5hrs would be massive.