Hi,
Can I make a suggestion please? The mana regen nerf was in response to the infinite mana of a CH chain. However, the change made affects *everyone's* mana regen while in combat. My suggestion is to have this nerf only *activate* when there are 2 or more CH'ers on a tank's "CH" list, and only affect those currently CH'ing the tank.
Nerfing everyone's mana presents a few problems that come to mind:
1. Makes it harder for kiting classes who rely on regenning mana while running around with the mob.
2. Shadowknights and Paladins can't cast hate spells and lifetaps nearly as often now when tanking.
3. Those encounters where enchanters need to mez several adds (e.g. 8 or so), will be much more difficult for the enchanters to keep them mezzed for extended periods of time.
4. Wizards and other nukers will have less mana to nuke with on raid encounters.
5. Druids, shaman, clerics wont' be able to pad/ch heal rampage tanks/rogues nearly as much. Btw, Treanna (and I belive Foonie also) were on the low end of mana by the end of the 16 person Zirvane fight healing 2 rampage tanks/rogues. This also affects healers ability to heal offtanks.
Those are just a few examples of the scope of this problem.
I believe it can be coded, somehow, to where the mana regen nerf would only affect those CH'ers while in a CH chain. Afterall, this is the only concern, not everyone's mana regen. (Or maybe it can't be coded like that, I don't know all the details of the EQ client/server architecture). But something needs to be done.
Hugs,
Leanna
Can I make a suggestion please? The mana regen nerf was in response to the infinite mana of a CH chain. However, the change made affects *everyone's* mana regen while in combat. My suggestion is to have this nerf only *activate* when there are 2 or more CH'ers on a tank's "CH" list, and only affect those currently CH'ing the tank.
Nerfing everyone's mana presents a few problems that come to mind:
1. Makes it harder for kiting classes who rely on regenning mana while running around with the mob.
2. Shadowknights and Paladins can't cast hate spells and lifetaps nearly as often now when tanking.
3. Those encounters where enchanters need to mez several adds (e.g. 8 or so), will be much more difficult for the enchanters to keep them mezzed for extended periods of time.
4. Wizards and other nukers will have less mana to nuke with on raid encounters.
5. Druids, shaman, clerics wont' be able to pad/ch heal rampage tanks/rogues nearly as much. Btw, Treanna (and I belive Foonie also) were on the low end of mana by the end of the 16 person Zirvane fight healing 2 rampage tanks/rogues. This also affects healers ability to heal offtanks.
Those are just a few examples of the scope of this problem.
I believe it can be coded, somehow, to where the mana regen nerf would only affect those CH'ers while in a CH chain. Afterall, this is the only concern, not everyone's mana regen. (Or maybe it can't be coded like that, I don't know all the details of the EQ client/server architecture). But something needs to be done.
Hugs,
Leanna