Mana Conservation stealth nerf

Mythryn

Dalayan Master
So, Mana Conservation is now 1% per rank. There were no patch notes, no reasoning, no warnings, nothing has been said about the change at all, it just happened and we're supposed to deal with it. It's now almost impossible to deal with longer fights where casters were near OOM before the change, now they ARE OOM before the fights finish.

Basically the change is totally unwarranted. No one has excess mana on the top tier fights. No one finishes with over 25% most of the time (and thats mainly only shaman that finish with near that much). I haven't spoken to a single person who can understand why a change like this would occur, especially without warning.
 
To play devil's advocate, even upgrading from MC V to MC VI makes the new item worth a completely retarded amount of mana. I don't know anything about this change, mind you; I'm just guessing that it might simply be an attempt to make mana cons less absolutely critical.
 
/agree completely w/jose. There really isnt a ton more I could say that hasn't been said by him already.
 
Okay let me clairfy:

The way things are balanced and setup now, it's way too late for that. If they want to go ahead and retune every encounter based on MC being nerfed, cool for them, otherwise it's just plain stupid and unwarranted.
 
MC will remain nerfed, but focus/mind and particularily spell casting mastery will make up for the loss. Previously spell casting mastery was really pointless to get, but we couldn't just tack on more mana conversation.

The change went in prematurely, which is why only half of it is in.
 
It still feels like Mana Conservation isn't worth it anymore. Is it possible to tie either or both of these skills in with your Mana Conservation item so that it gets better as you get better rather than just a straight across the board nerf?
 
diolas said:
It still feels like Mana Conservation isn't worth it anymore. 

It only feels that way if you don't do the math.

Wiz said:
Previously spell casting mastery was really pointless to get, but we couldn't just tack on more mana conversation.

Not for resist whores obsessed with stable charming in cmal :haw:
 
Is there any chance you can set it back to the original mana conservation until the other part of it is put in? Thus, eliminating that bad and unnecessary inbetweener period.
 
if its all going to balance out in the end, then there isnt much of a problem, but i think that giving a fresh level 65 with no raid gear at max 6% less mana cons that someone who was been raiding for a year is a little unbalanced, perhaps 2% per level would be more suitable so that the specialization provides a signifigant amount of mana cons but the focus effect would still provide a worthwhile upgrade.
 
ya I would have to agree. Anyone can get a few aas and max out a spec but a max of 6% or 7% for the highest tier mana cons items seems quite underwhelming to put it mildly.

If this change will remain the same what is the point really of killing some of the hardest mobs in game and getting that MC6 or MC7 item? Nobody is gonna give much of a crap about it over much more easily attainable (crafted) MC5 if it stays at 1% per rank. This really trivializes mana cons in general.

And TM, I did the math and having a 2% diff in MC between top end Thaz gear and crafted gear is just plain retarded.
 
diolas said:
It still feels like Mana Conservation isn't worth it anymore. Is it possible to tie either or both of these skills in with your Mana Conservation item so that it gets better as you get better rather than just a straight across the board nerf?

Feel free not to use it.
 
Syalara said:
And TM, I did the math and having a 2% diff in MC between top end Thaz gear and crafted gear is just plain retarded.

For fights between 6-13 minutes, mana of 5500 - 6500, and native FT of 5 - 20, that 2% is between 164-269 mana. The higher the native mana, the more that 2% does. Other factors can easily raise that number even higher.

You did not, in fact, do the math. Unless you honestly think top-end Thaz gear should have that much more mana?

Mythryn said:
Yes that's totally the answer. Break end game encounters and tell us not to use it. =/

You do understand that Wiz is talking about the intended state of MC + buffed SCM, not the accidental halfway-in thing, right?
 
164 - 269 mana. Thats just spiffy. I cant imagine why I wasnt jumping for joy earlier when I read that there would be only a 2% diff in MC between crafted gear and Thaz MC7 gear. I mean thats about half of a good spell. Thats just awesome!!!
 
Because +200 mana on an item in addition to its stats would never make you pick it. :rolleyes:
 
Mythryn said:
Yes that's totally the answer. Break end game encounters and tell us not to use it. =/

There is no answer here because there is no problem. You will end up having the same amount of mana conversation.

The "It's barely worth having" is an absurd statement because it's still powerful, and noone is going to opt out on it.
 
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