Make Stats count in the high end again

I read the resist mod part wrong and just figured you were talking about a bonus to resists. My fault.

I'd be quite happy with better resist mods but they would have to be fairly substantial to have any real meaning. I would certainly take less resists over any out of combat bonus to med.

Hidden strength isn't really intended to offer "fairly substantial" benefits, I would wager. If going from 500 to 600 of a given stat gave anywhere near the same benefits as going from 150 to 250, it would just widen the already ridiculously huge gap between lower tier 65s and top end characters.
 
Hidden strength isn't really intended to offer "fairly substantial" benefits, I would wager. If going from 500 to 600 of a given stat gave anywhere near the same benefits as going from 150 to 250, it would just widen the already ridiculously huge gap between lower tier 65s and top end characters.

Hidden strength does offer fairly substantial benefits, at a 1:3 ratio vs. before hidden strength kicks in...I don't know about you, but having the equivalent of +60 strength at max cap sounds pretty damn good to me as a melee DPS
 
@Dindass - What exactly is your point?

I will restate my own a little slower in case you didn't quite get it the first time.

In order for a resist mod to be anything worthwhile to casting classes, it has to be fairly substantial. Period. How that is worked into HS for casters or if it is at all is for other folks to hammer out. Looking at the current resist mods for Int caster spells though (Necros of course are excluded with the -200 mods some of their spells rock) the word substantial still denotes quite a low number. Wizard Archaic resist mod is a whopping -20 and ditto on Mage Archaic. We all know how scary big numbers can make people so maybe in place of the word substantial I should have used the phrase...implemented in such a fashion as to take into consideration that there is raiding past IP for Wizards and Mages.

Considering that HS currently has zero impact on WIS/INT and the fact that this discussion is more about alternative uses for int/wis over and above the current hardcap and current usage then your numbers mean nothing in this conversation. However, using your point about the gap in newer 65's and Tier Uber 65's (which honestly I do not even know why you brought up)....this actually would lessen the gap somewhat since its quite easy to be past the wis/int cap so early. On the other hand...resists are not nearly the issue they are at low tiers that they become later on.

Not to sidetrack this too much but until some bits in Thaz and pretty much all ToT, as a Wizard I never felt resists were too high. Dunno about the new(ish) planes....outside of PoT and PoA they were added in when I was beyond the tier or after I quit the wiz.
 
Last edited:
A couple months back there was a patch to supposedly double the effects of Hidden strength. My parses from before and from after show pretty much identical damage per hit, accuracy of my attacks, and avoidance. So if the power of the AA is doubled and there isn't any obvious difference in parses, I'm left with the conclusion that it really doesn't boost anything that much. I'd argue that that's intended though, and shouldn't really be changed. As long as you get *some* bonus from stats over the cap, that's fine. They shouldn't give anywhere near the same benefit as prior to the cap. So the ideas of giving casters some form of resist mods or mana regen or whatever is fine, but demanding "fairly substantial" resist mods simply isn't in line with the other benefits of stats beyond the cap.
 
Maybe the operative word is supposedly?

If you did 2 lengthy parses before and after the change and nothing changed would it not be a valid conclusion to believe nothing in fact did change? Assuming that because nothing changed in the parses then the benefits of HS for melee are so low as to be not noticeable seems to be a leap of faith.

PS....stop being caught up in the wording of fairly substantial.
 
Back
Top Bottom