Magician AA Revision

Status
Not open for further replies.

Wiz

NOT DONATING *EVER*
After pondering the issue with magicians, I wrote this rough chart of revisions that I intend to do:

Pet Bond: REMOVED

Replaced with: Pet Enchancement. Pet Enchancement functions as a Physical Enchancement for your pet, boosting its damage and HP capabilities by 5% each, and increasing its regeneration rate.

Elemental Mastery: REVISED

New effect: Elemental Mastery will allow your minion to gain the benefits of Alternate Advancement that you aquire affecting your skills in melee as well as your skills at channeling critical damage spells. Thus, if you buy Spell Casting Fury, your pet will be able to crit with DD abilities, and if you buy Combat Agility, your pet will avoid better.

Elemental Barrier: REMOVED

Replaced with: Archmage's Creation. Archmage's Creation summons a powerful staff that is a substantial upgrade to your Staff of the Magi. This staff is not droppable but can be wielded in your hand or slung over your back. It is a formidable melee weapon and provides enchanced mana regeneration. Each level of the ability increases the power of the staff.

Frenzied Burnout: REMOVED

Replaced with: Elemental Guardian. Elemental Guardian temporarily allows your pet to tank over human players and also infuses the pet with a massive aggression proc. Lasts for 2 minutes.
 
Elemental Mastery: REVISED

New effect: Elemental Mastery will allow your minion to gain the benefits of Alternate Advancement that you aquire affecting your skills in melee as well as your skills at channeling critical damage spells. Thus, if you buy Spell Casting Fury, your pet will be able to crit with DD abilities, and if you buy Combat Agility, your pet will avoid better.

I like that idea. /cheer
 
Wiz said:
Elemental Mastery: REVISED

New effect: Elemental Mastery will allow your minion to gain the benefits of Alternate Advancement that you aquire affecting your skills in melee as well as your skills at channeling critical damage spells. Thus, if you buy Spell Casting Fury, your pet will be able to crit with DD abilities, and if you buy Combat Agility, your pet will avoid better.
This AA alone gives mages a reason to get a few hundred aa's.
 
diolas said:
Wiz said:
Elemental Mastery: REVISED

New effect: Elemental Mastery will allow your minion to gain the benefits of Alternate Advancement that you aquire affecting your skills in melee as well as your skills at channeling critical damage spells. Thus, if you buy Spell Casting Fury, your pet will be able to crit with DD abilities, and if you buy Combat Agility, your pet will avoid better.
This AA alone gives mages a reason to get a few hundred aa's.

That was the thought.
 
Very interesting Wiz. Are you going to be looking are the high end mage pets as well? If so I've got some neat ideas I thought up with someone.
 
There was an idea someone suggested a few months back in which you gave your pet a bow+arrows and it would range melee attack. What are the chances of something like that, or a range specific pet being added?
 
I'm relooking at these ideas again, and I think they are awesome. I've already recently started playing my mage seriously again. (It's amazing what a computer upgrade will do) I seriously can't wait till these changes are put in. I'm pumped!

One thing I'm curious about however speaking AAs. The elemental illusion ones, I have some ideas for them, but, most of all, can you add one more bonus to water, and give all the other illusions FT 4?

If the water is the only one with FT4, it's going to win hands down. And alot of what the illusions do isn't really that good for a mage. If those stay the same I only would get water for the fact it gives mana regen. I'll post my idea soon, it's at home and I'm at work =/

*EDIT*Also how about the summons? No one ever uses them, in fact the only time I've seen it was with the arrows and it was only a test, and they are good, but 20 arrows is not worth a black sappire, nor are the other summons. Perhaps making weapons with enchanced rune proc...or a pet only weapon summon (that would be so neat compared to the sword/daggers). Is there also another Relic coming in? If so what is it? Ponden's idea of a ranged attack pet sounds totally awesome.

I don't mean to try to make more work, but just triggering reasons why I stopped playing my mage. I think the top issues are interesting AAs (Which you cleared up with the exception of the illusion ones, which aren't boring, but unbalancing as the water illusion is far superior), and summons, either way too pricey, or needing to be reworked.

As of now no one ever asks my mage for summons on raids. well, periods and mod rods do get asked for. Not even for the rune proc weapons anymore. And I've been bringing my mage to alot of raids lately. Summons = Mages buffs.*EDIT*
 
Raherin said:
I'm relooking at these ideas again, and I think they are awesome. I've already recently started playing my mage seriously again. (It's amazing what a computer upgrade will do) I seriously can't wait till these changes are put in. I'm pumped!

One thing I'm curious about however speaking AAs. The elemental illusion ones, I have some ideas for them, but, most of all, can you add one more bonus to water, and give all the other illusions FT 4?

If the water is the only one with FT4, it's going to win hands down. And alot of what the illusions do isn't really that good for a mage. If those stay the same I only would get water for the fact it gives mana regen. I'll post my idea soon, it's at home and I'm at work =/

*EDIT*Also how about the summons? No one ever uses them, in fact the only time I've seen it was with the arrows and it was only a test, and they are good, but 20 arrows is not worth a black sappire, nor are the other summons. Perhaps making weapons with enchanced rune proc...or a pet only weapon summon (that would be so neat compared to the sword/daggers). Is there also another Relic coming in? If so what is it? Ponden's idea of a ranged attack pet sounds totally awesome.

I don't mean to try to make more work, but just triggering reasons why I stopped playing my mage. I think the top issues are interesting AAs (Which you cleared up with the exception of the illusion ones, which aren't boring, but unbalancing as the water illusion is far superior), and summons, either way too pricey, or needing to be reworked.

As of now no one ever asks my mage for summons on raids. well, periods and mod rods do get asked for. Not even for the rune proc weapons anymore. And I've been bringing my mage to alot of raids lately. Summons = Mages buffs.*EDIT*

Sure, I gave water 4/8/15 hp regen and added water's FT to all.

I'm gonna downgrade the black sap to something a little less expensive. Fire Opal, probably.
 
Status
Not open for further replies.
Back
Top Bottom