Mage Level 64 Spell : Summon Blade of Power

Volkier

Dalayan Beginner
Just got 64 today. Got the spell. Knew (or thought) it was a frustrating 10 minute wait for the recast, only to find out it has been changed to two hours. (at least I'm sure it was 10 minute when I first checked wiki a few months ago when deciding on what class to play. And from what I've been told from mages in game)

Now really, is there any reason for the insane recast timer? It seriously just does not make sense, that to be able to use a spell which is supposed to make the mage class unique (ie. summon equipment for your pet) is - in fact - un-usable. In order to play in the evening, I have to wake up in the morning, log on, summon a sword for my pet, log off, come back at lunch time, log on again, summon another sword, log off, and come back in the evening to summon a third sword in CASE my pet dies - simply because I wanted to try something a bit more challenging / go explore a bit. Yeah, I can get the spear of power too (which has the crappy graphic, but let's assume we can put up with that) - but that only means that I would STILL be screwed if I actually go and try to adventure about and loose my pet. And I'm not even going to go into what happens if I join a group and am required to produce a dps pet over the solo / tank pet - yes, not all of us have relics, and having four different kinds of elementals at the mages disposal, is after all, what makes the whole point of the class (again before the relic obviously).

The ONLY con to this - is yeah, some mages could possibly *gasp* give the level 64 summon to a lowbie pet. As much of a horror as that is, if I where to power level a level ten necromancer / beastlord with my mage, I could STILL summon the blade of power and the spear for the said character, because hey - I'm playing the toon I'm trying to power level - not the mage - so it doesn't matter if his pet isn't equipped. AND the low level necro's pet is actually a heck lot less likely to die with those swords than the mage's at lvl 64 / 65. So in other words, the mage's own spell benefits the said twink more than the mage himself - which is basically the primary - and the ONLY reason that I can see why the insane recharge timer - since giving it to a player is fairly useless due to the required level.

NOT to mention the fact that I could get claw weaponry for the lowbie pet which gives a heck lot more hp boost / damage / stats / everything (bar the rune effect that has a required level to proc by the way)

NOT to mention the fact that a level 64 mage could farm level 20 nameds, and outfit the said pet with a heck lot more AC / HP gear from the said lvl 20 named drops in under half an hour than those swords combined.

NOT to mention the fact that it is a LOT more frustrating not being able to use your own spells than seeing very few lowbies running around with geared pets. I would say that the horror in the former case is significantly worse than in the later.

I don't know how the mages in higher end Raids cope - I'm not there yet. Either they simply have to avoid dying or loosing their pet at all costs, to be able to make use of their own spells fully. Or they may have simply given up on the summons that are summoned items that are the mage class, and rely on stuff like claw pet weaponry instead.

I am not sure as to who thought it was a good idea, what caused the change, but I plead and impore you - PLEASE allow the mages to use their own spells. Please at least leave us SOME unbroken "mage" utility. It already takes nearly an hour to get a group together via CoH, and it was already extremely frustrating (albeit bearable) with the old 10 minute recast timer on these summons (as you could at least dedicate a gem slot to the spell and hope you remember to cast it enough times before your pet dies). What would be so bad about having a normal recast timer - or heck, even something like 5 minutes on them? Most mages are not going to keep it memorised if the timer is somewhere around there (as that is roughly how long it takes for recovery and rezzes if things go sour anyway), and most are not going to wait 5-10 minutes sitting in town to randomly give it out to newbie pets. And if that is such a HUGE problem (I really don't see why or how, but let's assume it is) - surely there are other ways to prevent it than crippling an end-game class-defining spell?

Why not have the required level for the sword at 55, and have pets abide the required level rules of stats / proc?

If that is too difficult, add a proc to it that will "banish" (kill) any player below 45 who owns the pet wielding it (giving that proc one charge only would make sure that it does not affect the runic proc later on - or am I wrong on this?) and making sure that anyone above 45 is un-affected. Or if possible, even better - to have it triggered by zone / refresh only, and separate from the overall proc calculation - again so as not to screw with the runic proc itself.

Make it cost 50% of the mages mana pool, so they would have to med for the 10 minutes - which less people would want to do (rather than casting it, clicking it off, and not noticing a thing).

Have it place a buff on the pet, which would create the sword upon expiring after 2 or 3 minutes, and only if the caster / recipient are in the same zone. That would make sure that both the player and the mage would have to remain at that location, meaning once again, fewer newbies would want it.

Heck, even if you could only use it once after every time you zone (seeing as how you can only refresh every 15 minutes) - albeit being highly annoying and still feeling like a broken spell - it is still more manageable and more sensible use of the spell.

Is all of the above not even worth looking at for the sake of having a spell which actually works? Please, do consider it, as right now, stuff like this is really just ruining the whole experience.

Sincerely,

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V. N.
 
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It's always been 2 hours since I have played (almost 3 years)

Edit: Every edit in the wiki's history also says recast 7200 seconds.
 
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I've played a mage for 6? years and it's always been 2 hour recast.
This is too long to read before breakfast, so my apologies, might do it later..
But I agree that 2 hours is unnecessary, especially now that mobs actually drop much better pet weapons and you can obtain or even summon other pet gear.
Does anyone actually ever use them for players?
 
As others have said, it's been a long recast for a very long time.


I have to wake up in the morning, log on, summon a sword for my pet, log off, come back at lunch time, log on again, summon another sword, log off, and come back in the evening to summon a third sword in CASE my pet dies

Won't work... they're no rent.

I don't know how the mages in higher end Raids cope - I'm not there yet. Either they simply have to avoid dying or loosing their pet at all costs, to be able to make use of their own spells fully. Or they may have simply given up on the summons that are summoned items that are the mage class, and rely on stuff like claw pet weaponry instead.

Or just use rune swords instead if the recast timer isn't up when the pet dies. Not optimal, but the weapons of power aren't going to make or break the pet in a raid scenario.

Why not have the required level for the sword at 55, and have pets abide the required level rules of stats / proc?

They already do. You can't give these to newbie pets.

Does anyone actually ever use them for players?

I don't know about recently with the itemflation, but when I was entering the raid scene a loooong time ago we did have some players asking for these. They were really good weapons pre-raid gear back then (before smithing, Emberflow, etc). Now you can probably easily buy better.

I agree though, now that there are so many good droppables floating around, if there ever was any good reason for the recast it's probably not valid anymore.
 
Same experience as Gunder to report. When I first started the spears of power were considered pretty ok for undergeared rogues.

Given these things cost a real reagent as well, and the ability to find better pet weapons in most modern zones, I'd also argue the 2 hour recast time is probably not really needed anymore.
 
Ok, I was a dumbass for somehow thinking it was a 10 minute recast before then. Apologies (I'm sure I've had people telling me that what it was). Point still remains - 2 hours may not be a make or break scenario for a raid or any fight, but it makes the spell very much unusable for the most part - pretty much after the first pet death, and that happens a lot - unless you are farming something you've farmed for weeks before.

If it was indeed made because it was a great weapon for a player - I admit I wasn't here in those days so I wouldn't be familiar with that - but in the present day and age, it is hardly a great weapon even in mid-levels with the sheer amount of weapons readily available. On those grounds, could we pretty please have the recast timer to be on the same par as the other weapon summons then? ::)
 
I mained a 65 magician (Klarth) like 5 years ago, and getting both Blade and Spear was important to me so someone (pet or player) could get 2 great weapons to dual wield without the cooldown being a factor. Having those weapons so readily available before tier 4 raiding was quite serious back then, because your first character had no real shot at skipping the first 3 tiers with easily accessible stuff like ikisith and high end 6-man drops or full, double augged deepmetal.
 
i'd ask mages for them but with a 2hour cooldown and costing a pearl i never bother.

also volkier you can mem the spells and /cm refresh and they will pop for you instantly if they aren't actually on cool down
 
i'd ask mages for them but with a 2hour cooldown and costing a pearl i never bother.

also volkier you can mem the spells and /cm refresh and they will pop for you instantly if they aren't actually on cool down

I'm aware of the refresh, but refresh takes at least a minute - sometimes more - has a chance your second box would get stuck if you refresh at the same time (or you wait for a further 2-3 minutes for the refresh) AND your elemental form fades the moment you do that - meaning you have to try and schedule the refreshes in between the 15 minute cool down on that - all of which combined can be a real pain if you have just spent an hour splitting a good camp, since it would screw up the timers of respawn. I had to wait for ten minutes for a CoH to load because of this - rather than refreshing - when having to pull in a groupie from the entrance to the camp.

That's not the issue though. Issue is the cooldown of two hours itself, which doesn't seem reasonable at all - with costing a real reagent and with the amount of items available both to pets and players much earlier on in game anymore.
 
I only use them when solo'ing, otherwise I just go sans weapons cause the healer can keep it alive and I can be that much lazier. Or I use citadel weapons or weapons from elsewhere with cool procs as my pet will never do less dps than when its naked and has a fixed delay.
 
Normally hate bumping things, but just thought I'll poke this for the sake of someone with the final decision-making abilities to catch drift of it, since the only replies to this thread where either people saying they hardly ever use the spell because of the ridiculous cooldown, or agreeing that it is no longer needed as better weapons are vastly available, especially after using a real reagent to summon the item.

On that note - and to add on to the mass number of 'for' arguments - it would expand the pearl market - which can only be a good thing right? ::)
 
Taking the recast on or down has been thrown around longer than I can remember. I don't recall any viable arguments against it ever being made. It's a good idea, few months ago was the last thread on it iirc.

Back when I first got the spell (in the beforetimes, the long long ago), most people still did not want them tbh. I have been asked for them all of like 5 times in the entire history of me playing sod.
 
When I was lvl 55 they were cool as shit...now I just give pets citadel weapons and I have wayyyy better to use.
 
Also, as much as I hate comparing classes, for the sake of comparison, Beastlords get a summoned pet collar with similar - if not better stats due to crit strike with zero cooldown. Yes, it's a murk spell. But it completely obliderates the point that the cooldown is there because of the 'good' stats. Not that it mattered based on what everyone in this thread has admitted to so far. It may have been several years ago. It's not anymore.
 
But it completely obliderates the point that the cooldown is there because of the 'good' stats.

Uh, no it doesn't? Spells from wildly different levels of content have different properties.

This is not to say that I disagree with the idea of reducing the cooldown on this particuar spell quite a bit, especially with a pearl as a reagent.
 
Yes, it's a murk spell. But it completely obliderates the point that the cooldown is there because of the 'good' stats.

This does not make any sense
 
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Uh, no it doesn't? Spells from wildly different levels of content have different properties.

This is not to say that I disagree with the idea of reducing the cooldown on this particuar spell quite a bit, especially with a pearl as a reagent.

I was merely stating that the reason that "the summoned item would have uber stats" doesn't really work when you already have other summonable items of the same or better stats without the cooldown. Sorry if I wasn't clear. I admit I'm crap at explaining stuff ::p
 
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