Maybe diversifying pets is the key to making Mages interesting?
Allowing Mages more control over pet actions? (is this possible to some degree?)
Air Pet: Rogue-like with backstabs from behind, can be temporarily "dominated" by the Mage to scout with very slow movement but Sneak/Hide. This has a time limit, and if the pet is still in danger territory when time limit fades, mobs can aggro.
Fire Pet: Long ranged attacker. All attacks are from ranged and are fire-based. This pet could be ideal for raiding bosses that AE?
Earth Pet: Pretty much the same as currently but with better aggro abilities. Perhaps a triggerable "AE Taunt" that is once every 30 minutes.
Water Pet: Crowd Control pet? Has current abilities like a Slow Proc, but can be sacrificed by sending it with force into a mob to mesmerize it for xyz duration. The Water Pet would be sacrificed, and with pet summoning limitations means it can only be sacrificed once every 2 minutes.
??? Pet: Cleric Pet? Randomly targets damaged characters and casts a 5-second heal. Pet could share mana with the Mage to balance it out. Mage could have some direction with who the pets cast the spell by placing the pets in certain areas--pets would select targets based on proximity? (I know this can be done because of the Beastlord share damage AA with Beastlord pets?)
Therefore, if you place the Cleric Pet beside MTs on raids, you leave it susceptible to AE damage. It would be ideal for placing beside DPS groups or Healer groups who occasionally get damaged.
Allowing mages to switch between pets quickly by lowering mana costs on pets and cool-down on summoning pets might make it a very versatile and cool class to play.
Allowing Mages more control over pet actions? (is this possible to some degree?)
Air Pet: Rogue-like with backstabs from behind, can be temporarily "dominated" by the Mage to scout with very slow movement but Sneak/Hide. This has a time limit, and if the pet is still in danger territory when time limit fades, mobs can aggro.
Fire Pet: Long ranged attacker. All attacks are from ranged and are fire-based. This pet could be ideal for raiding bosses that AE?
Earth Pet: Pretty much the same as currently but with better aggro abilities. Perhaps a triggerable "AE Taunt" that is once every 30 minutes.
Water Pet: Crowd Control pet? Has current abilities like a Slow Proc, but can be sacrificed by sending it with force into a mob to mesmerize it for xyz duration. The Water Pet would be sacrificed, and with pet summoning limitations means it can only be sacrificed once every 2 minutes.
??? Pet: Cleric Pet? Randomly targets damaged characters and casts a 5-second heal. Pet could share mana with the Mage to balance it out. Mage could have some direction with who the pets cast the spell by placing the pets in certain areas--pets would select targets based on proximity? (I know this can be done because of the Beastlord share damage AA with Beastlord pets?)
Therefore, if you place the Cleric Pet beside MTs on raids, you leave it susceptible to AE damage. It would be ideal for placing beside DPS groups or Healer groups who occasionally get damaged.
Allowing mages to switch between pets quickly by lowering mana costs on pets and cool-down on summoning pets might make it a very versatile and cool class to play.