Ok, Wiz asked for some ideas for mages to keep people interested in them, so here I go...
AA Stuff
Pet Area taunt AA; What better way to help save the day for a mage? Got adds? Well, I know warriors get this, perhaps it can be a soloing AA for when you get too many adds and need youir pet to take agro off you. (Perhaps this can be traded with Permanency....as a mage, I know there ARE some neat buffs...but I would personally only get that AA if I was running out of possible AAs to practice on.)
I know lots of people would love to see Host of Elements AA working, just putting this in here because it sounds like alot of fun and would be great if mages (shamans even [Host of Spirits]) can use it.
Maybe mages getting pet exceptional healing AA? Kind of like the healing gift AA line. If healing gift is a passive AA, and so is Spell Casting Sublety, I would gradly trade Spell casting sublety for a crit healing chance for your pet. Also, this might really help because even with your level 64 heal, your level 65 relic pet still won't be healed too much due to it's amount of hps.
I'm not going to put too many AA ideas because alot of AAs can't be altered a certain way.
Misc Ideas
Well, it seems mages pets are fairly simular. At least it does to me. Perhaps making pet class more like I heard they were on live would be a good idea.
Fire Pet; is very weak physically but actually casts worthwhile DDs, and maybe it's melee damage is all fire based?
Water Pet; A pet balanced with DD/slow. Maybe instead of the DD part, make it a stat debuff. As your freezing from the blast of cold ex. Slow, agility/dext or strength debuff. (Damage isn't everything)
All damage dealth is cold based.
Earth pet; Being the tankyest of the tanking pets. Better agro, more hps, and perhaps a taunt function that will actually grabs the mobs attention if the mage takes agro too much, but not out taunt actual warriors/pallys etc. Best AC/Sta/Str/hps of all other pets. Perhaps lowerest agility and dext. Another idea *You are smothered by choknig roots* DoT? Slow? Snare?
Air Pet; Stun proc, and overall balanced stats. Perhaps letting this pet Shadow Step (I know that might just be stupid and pointless
). Also, perhaps give it higher dext/agility to compare against earth pet. Give me ideas for Air as it's my favorite, so I pretty much like it the way it is.
What I'm going for more here is that you can use your pets more situationally than before. Because, usually it doesn't seem to make a big enough difference what pet you use. I find Fire/Water and Air/Earth to be very simular, and that each can fill each other's spots in situations. Yes, I'm aware some of these ideas are already on the pets, that means that I'm not suggesting certain attributes be taken out.
*Note* I know pet taunt works, but it doesn't really work if you take agro...like, once you take too much agro, the mob is not coming off you, your pet will never actually "taunt" and actually steal agro....and if the pet does taunt, it's not very reliable at all for taking agro of the mage.
These are not things I'm expecting will happen, read them and give feedback on what would be good and bad. I'm merely giving out ideas to hopefully let there be more main mages (I can't think of any mages level 65 that are mains, and that HAVE been mains for a while) on the server, rather than having so many mages quiting their class to make a different more interesting class. I realized part of the problem from Kindar's sustained DPS post, mages aren't underbalanced, they are not interesting to play after a while, there aren't many "OMG" AAs, like other classes.
I tried not to make this unbalancing, if something is, don't flame, maybe try being productive and think of an alternate solution. This IS JUST a breainstorming post
AA Stuff
Pet Area taunt AA; What better way to help save the day for a mage? Got adds? Well, I know warriors get this, perhaps it can be a soloing AA for when you get too many adds and need youir pet to take agro off you. (Perhaps this can be traded with Permanency....as a mage, I know there ARE some neat buffs...but I would personally only get that AA if I was running out of possible AAs to practice on.)
I know lots of people would love to see Host of Elements AA working, just putting this in here because it sounds like alot of fun and would be great if mages (shamans even [Host of Spirits]) can use it.
Maybe mages getting pet exceptional healing AA? Kind of like the healing gift AA line. If healing gift is a passive AA, and so is Spell Casting Sublety, I would gradly trade Spell casting sublety for a crit healing chance for your pet. Also, this might really help because even with your level 64 heal, your level 65 relic pet still won't be healed too much due to it's amount of hps.
I'm not going to put too many AA ideas because alot of AAs can't be altered a certain way.
Misc Ideas
Well, it seems mages pets are fairly simular. At least it does to me. Perhaps making pet class more like I heard they were on live would be a good idea.
Fire Pet; is very weak physically but actually casts worthwhile DDs, and maybe it's melee damage is all fire based?
Water Pet; A pet balanced with DD/slow. Maybe instead of the DD part, make it a stat debuff. As your freezing from the blast of cold ex. Slow, agility/dext or strength debuff. (Damage isn't everything)
Earth pet; Being the tankyest of the tanking pets. Better agro, more hps, and perhaps a taunt function that will actually grabs the mobs attention if the mage takes agro too much, but not out taunt actual warriors/pallys etc. Best AC/Sta/Str/hps of all other pets. Perhaps lowerest agility and dext. Another idea *You are smothered by choknig roots* DoT? Slow? Snare?
Air Pet; Stun proc, and overall balanced stats. Perhaps letting this pet Shadow Step (I know that might just be stupid and pointless
What I'm going for more here is that you can use your pets more situationally than before. Because, usually it doesn't seem to make a big enough difference what pet you use. I find Fire/Water and Air/Earth to be very simular, and that each can fill each other's spots in situations. Yes, I'm aware some of these ideas are already on the pets, that means that I'm not suggesting certain attributes be taken out.
*Note* I know pet taunt works, but it doesn't really work if you take agro...like, once you take too much agro, the mob is not coming off you, your pet will never actually "taunt" and actually steal agro....and if the pet does taunt, it's not very reliable at all for taking agro of the mage.
These are not things I'm expecting will happen, read them and give feedback on what would be good and bad. I'm merely giving out ideas to hopefully let there be more main mages (I can't think of any mages level 65 that are mains, and that HAVE been mains for a while) on the server, rather than having so many mages quiting their class to make a different more interesting class. I realized part of the problem from Kindar's sustained DPS post, mages aren't underbalanced, they are not interesting to play after a while, there aren't many "OMG" AAs, like other classes.
I tried not to make this unbalancing, if something is, don't flame, maybe try being productive and think of an alternate solution. This IS JUST a breainstorming post