Mage Haste Spells Suggestion

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Danku

Dalayan Beginner
Ok, as per Thinkmeats (http://forum.shardsofdalaya.com/index.php?topic=14515.20) mage summoned haste rings do not work on pets and neither do any other haste items. I make the following suggestion, not knowing if all of the end result of this is intentional or not.

I would like to see the mage pet haste line (Burnout) get increased haste and stats. The idea behind them being low % haste is that the pets would always have summoned haste rings and therefore would have been overpowered. So, since that is not in effect, could the pet haste spell for mages be increased to be in line with other pet hasting spells? I would suggest adding 10-15% haste/ + 20 atk/ + 20 agi to the current version of the Burnout 4 and scaled benefits to Burnout 1-3. Ancient Burnout appears to need no adjustment.

If pets are exactly as intended in regards to all of this, then please do ignore this suggestion. Thanks for your time!
 
Yeah...

I think the goal is to fix the pet problem not smack a bandaid on it in the form of upgrades elsewhere.
 
rather see summoned haste augs (if that would work)

if the other problem turns out to be some coding issue
 
Waldoff said:
I think the goal is to fix the pet problem not smack a bandaid on it in the form of upgrades elsewhere.

You are completely right. But, pets have been an ongoing fix for over a year. They were too strong, then ok, then we find half the armor slots are not working.

Wouldn't it be far easier to take pets as they are and compare them to what you want them to be and then adjust the pet spells to fit that? Yes, the preferred idea is to fix them of course. But how much effort from people who do not have the time would it take?
 
On a related pet slots not working note: Weren't there spells on Live that would summon you a bag with a suit of armor in it? I'm not talking some crazy new mage spell, this was like way back in 99 or 2000 from what I remember. Seems like mages should have the option to summon armor for their pets (or even companions) if the slots actually work for that.
 
kukov said:
On a related pet slots not working note: Weren't there spells on Live that would summon you a bag with a suit of armor in it? I'm not talking some crazy new mage spell, this was like way back in 99 or 2000 from what I remember. Seems like mages should have the option to summon armor for their pets (or even companions) if the slots actually work for that.

think it was phantom line, was red in color, was supposed to be for corpse runs or something
only time i ever remember it being used, some guild made a vid of a kael raid while eveyone was wearing it.
 
Mages who were not keen on pet chaining used it to armor their fire pets from the time they got the spell to 51. At 51, they kind of had to change to pet chaining.

Here, where chaining is not possible, it would probably be very well recieved as pet armor.

If I recall, the pets used the face slot for the none/none pet haste item.
 
I would be against any spell that summoned a full suit of pet armor for mages, but I'd be perfectly ok with changing the current pet toy spells into slots that matter. Swapping haste for attack is an acceptable hack fix, but getting haste proper would be better.
 
ryutakin said:
:psyduck: Mage pets are already amazing.
that's a pretty funny joke.

Also I'd definitely be for some kinds of pet armor, or at the very least slots that work. Seeing as currently pet's wearing armor (even in slots that work) is an incredibly pointless endeavor that will end up costing you far more $ than it is worth. Full suit? No probably not, considering that would end up as around 100ish or so ac. But a bp/legs spell, sure.
 
Thinkmeats said:
I'd be perfectly ok with changing the current pet toy spells into slots that matter.

Nice =)

Thinkmeats said:
Swapping haste for attack is an acceptable hack fix, but getting haste proper would be better.

So, the idea is that pets need to be able to receive haste. If it is from items or from their buffs seems to be unimportant in my eyes. Haste is haste. Actually the items would be preferable, because then they can get Empower of GoE from a chanter but a fix is a fix.


ryutakin said:
:psyduck: Mage pets are already amazing.

I am not saying mage pets suck. But if they are not as intended still, they need to be adjusted. Mages are not like beastlords where we can fill in the missing peices with slow or adding procs. The pets are a serious portion of their abilities. If they fix the lack of pets using haste by my original suggestion, I am sure that all pet spells would receive the same fix. Including beastlords. This would keep all pets strengths on the exact same par in comparison as they are now.
 
Danku said:
So, the idea is that pets need to be able to receive haste. If it is from items or from their buffs seems to be unimportant in my eyes. Haste is haste. Actually the items would be preferable, because then they can get Empower of GoE from a chanter but a fix is a fix.

Pets can already recieve haste. They simply can't recieve WORN haste.

vistachiri said:
Also I'd definitely be for some kinds of pet armor, or at the very least slots that work. Seeing as currently pet's wearing armor (even in slots that work) is an incredibly pointless endeavor that will end up costing you far more $ than it is worth. Full suit? No probably not, considering that would end up as around 100ish or so ac. But a bp/legs spell, sure.

That's silly. If mages ought to get a buff to raise pet AC, and again if it ought to come in the form of a pet-usable item--fine, whatever, sure. But making that buff take up all the pets' item slots for no good reason? There's absolutely no reason to do that.
 
Yeah fixxin the Haste thing would be sweet, also id love to see the Pet Heal mage spell re use timer lowered... Some mages like to solo well. =)
 
Thinkmeats said:
That's silly. If mages ought to get a buff to raise pet AC, and again if it ought to come in the form of a pet-usable item--fine, whatever, sure. But making that buff take up all the pets' item slots for no good reason? There's absolutely no reason to do that.

Those slots are mostly unused now? I mean I'd be all in favor of a cast ac buff, don't get me wrong. But it's more of a "well they don't use this anyways 99.9% of the time, so might as well". To boot a good healthy chunk of places for xp do not drop armor that one could just toss on a pet, and many of the places that do drop something worthwhile, it would be either nodrop (see cata trash boots, etc), or not worth the amount of $ it would sell or merch for (in the case of actual dropped items, rather than just trash armor). So said slots get used even less. Besides, an actual cast piece of armor onto the pet still does have one benefit over a buff. It wouldn't need to be recast until the pet dies. Besides, what do you mean take up all the slots? I was advocating 2 slots.

Ryei said:
also id love to see the Pet Heal mage spell re use timer lowered... Some mages like to solo well. =)

Join the club man
 
Waldoff said:
Yeah...

I think the goal is to fix the pet problem not smack a bandaid on it in the form of upgrades elsewhere.

Some more communication from the staff about how hard this problem is to fix,what's being done about it, etc would be very welcome.This post was probably made because of how long the problem has taken to fix since it was brought to light,thinking that the problem would take a long time to fix he recommended what he thought would be an easier and faster solution.

This bug effects an extremely wide range of classes, any class with a pet has a vested interest in seeing it resolved so you can see why we would be anxious to see it fixed.We're also anxious to see how it will effect pets since they were balanced around the current dps they provide without any benefit from summoned worn haste items.

Will they retain their current dps after the fix, and if so why bother fixing it in the first place? Those who had ready access to a Mage or were a Mage themselves were the ones who identified the problem in the first place, and would see no difference.If it is fixed it has a chance to upset the current dps balance between classes.

You could say it won't have that much effect but with a 25% increase to their haste (from easily obtainable baubles) I fail to see how it couldn't have a noticeable effect.

As an afterthought do +HP,+resist items also have no effect on pets? I have never noticed even a small increase in my pets health percentage (dipping from 100% to 99% or 98%) when equipping them with +100 hp ToT no rent weapons, unless I just wasn't quick enough to notice before they had regened the extra HP, and extra resists are pretty hard to parse unless the increase is huge.Perhaps this is linked to the current bug that is preventing worn haste items from having any effect.
 
soba said:
As an afterthought do +HP,+resist items also have no effect on pets? I have never noticed even a small increase in my pets health percentage (dipping from 100% to 99% or 98%) when equipping them with +100 hp ToT no rent weapons, unless I just wasn't quick enough to notice before they had regened the extra HP, and extra resists are pretty hard to parse unless the increase is huge.Perhaps this is linked to the current bug that is preventing worn haste items from having any effect.

Wiz and TM have both posted that AC/HP/Resists from items work fine, as long as the slot in question works.

http://forum.shardsofdalaya.com/index.php?topic=14515.msg137771#msg137771
 
Re-reading that thread Wiz posted on Sep 11th that the cause of the problem had been found and a fix was already in the works, it's now Oct 27th, has he just been caught up in other things or was the problem not what it originally appeared to be?
 
Thinkmeats said:
Pets can already recieve haste. They simply can't recieve WORN haste.

Which is the reason for the original post and request. Mages lose out on the 25% worn haste for their pets, as well as every other class who has pets.

I trust you guys are on it and I know it will get taken care of eventually. Just throwing out what I hope are helpful suggestions.
 
There is a simple way to fix mage pets(this will also fix the class for good imo). First off pets should share resists with your mage. Second Fix the pet heals so that mages can actually keep the damn thing up. I have parsed mages on raids, and their DPS is great, when you add the pets dps with your spells. Problem is, the pet dies so fast, and mages have no way of keeping them up. I think this would be an easy fix, and not overpowered at all. I might even play my mage now and then :keke:
 
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