It's always struck me as a little weird, in this game as well as "the other game," that any class would have AA's that would completely change their optimal style of play. For most classes, AAs are just ways of receiving extra utility and improvements to the skills that they already use. For rangers, though, AA's give them such a huge boost to archery that makes what used to be a situational ability one of their most powerful.
What I suggest, to partially remedy this, is to make "endless quiver" available to rangers starting at low levels, and do away with the AA skill completely (and perhaps replace it with something else that would be beneficial for rangers). Although the damage from archery would still be improved from AA's, this would at least make archery a feasible damage alternative for lower level rangers, without the annoying inconvenience of having to constantly resupply themselves with arrows. If you are worried that this might make rangers too powerful, it would be easy to put level restrictions on the damage of arrows that rangers can use.
Thoughts?
What I suggest, to partially remedy this, is to make "endless quiver" available to rangers starting at low levels, and do away with the AA skill completely (and perhaps replace it with something else that would be beneficial for rangers). Although the damage from archery would still be improved from AA's, this would at least make archery a feasible damage alternative for lower level rangers, without the annoying inconvenience of having to constantly resupply themselves with arrows. If you are worried that this might make rangers too powerful, it would be easy to put level restrictions on the damage of arrows that rangers can use.
Thoughts?