Low level leveling is hard.

I'm pretty sure I leveled 1-10 on an erudite mage in silk using only h2h and quest exp. low levels are stupid easy.
EDIT okay maybe I sound kind of jerk-offish, but it's true. I leveled in the newport sewers using only h2h, did the newbie turnin quests, and I think I got to level 10 that way

I can't even imagine how easy h2h would be with a melee class
 
I think the server is getting a little top heavy.

And I definitely know how it is to be LFG all the time, I think everyone here on Dalaya has experienced that. Everyone pangs for groups. This is a niche MMO, that isn't quite massive. And if you're one of the few who log in at off-hours, barely multiplayer. I can entirely empathize with the 'i'd rather log off than be LFG/box by myself'.

But I don't think adjusting the exp rates are appropriate because you hit a plateau. I am not saying that just because I had to grind through it, I want you to. Its that there is nothing wrong with the current exp rates. People exp and advance through the levels at a steady pace, and the effort it take to get to 65 is apt. Trivializing difficulty is not a solution.

I think its feeling alone in a large game.
 
solution is recruit more new players to fill out the ranks. Yea i remember the early days on my monk, quested the iksar monk armor and had it all by lvl 10 and then was lvl 25 in like 2 days. However I use to play a lot. Todays player base is seriously lacking in groupage for lower lvls so recruit recruit and recruit some more. ;)
 
Would things be better if people who have already "been there" would take a moment to group with other players rather than box by themselves from 1 to 60?

I don't mean to attack anybody, but it feels like everybody says "yeah, groups are hard to come by, so I box by myself". Doesn't that create a vicious circle? No groups, so bot, so no groups, so bot...

Kinda like on Live, everybody griped they were sick of levelling their toons in the same old tired zones, but you could never get anybody to leave these zones because they were the zones "everybody" used...
 
So what exactly is the harm in lowering the amount of exp required to reach level 20 or 25?

I would rather add more interesting content for getting to level 20 than reducing the experience required.

New quests, etc.

Kyur: There are a number of repeatable quests that supplement the leveling process, as well as a few non-repeatables that give quality experience rewards (and some decent item rewards). Is it possible you missed them? They're targeted primarily at folks soloing, which it sounds like is what you're looking for due to the low-level population at the moment.
 
If the server being "topheavy" is the root of the issue, causing lower levels to be sparse, increasing the experience gained at lower levels to speed up the leveling process is not going to fix the problem, it will only exacerbate it.
 
its top heavy because alot of people have been here for a decent amount of time and are all lvl 65. Not many people like to restart leveling so they just keep working on their mains. some power level their alts/twinks whatever.

i will PL my SK just so i can fiddle around in areas i can't solo with Mallas for cash/items.

and yes the top heaviness sucks for newer people. But its the same with most games. The only downside is the server pop isn't 2-4k people its only 400 ish. We get up to 2k then you will be just fine find groups at lvl 5. But then we need like 2-3 more expansions to take care of the extra people.

my only suggestion for exp would be more quests. Not WoW amount but a decent amount more for those that can't get groups or just love to solo. Though this addition only for lvl 1-20 then you should have got enough experience to lvl solo just fine if you cant find a group

(pardon the insanely tired/middle of excel class typing if i have some horrid grammar errors)
 
I know in the group of people I played with the issue with starting a new character was that it was pretty much futile, in that all you can do is level up and get the best buyable/groupable gear and that pretty much maxes out the character. Very few of us were able to sneak our alts onto raids to get more gear so most of us didn't bother leveling another character.
 
Just tried it yesterday at levels 5 and 6. It costs 5gp for those levels for remove exp debt.
 
I know in the group of people I played with the issue with starting a new character was that it was pretty much futile, in that all you can do is level up and get the best buyable/groupable gear and that pretty much maxes out the character. Very few of us were able to sneak our alts onto raids to get more gear so most of us didn't bother leveling another character.

i agree that gettin past droppable items and or tmap stuff is pretty much bleh. most guilds are set on classes or have gone defunct.
 
I don't agree that lower levels should get exp debt removed or that they should get more bonuses exp/higher exp gain per kill. I do agree however that the high-end zones are waaaay much more than the low level zones, of course if there are few people in the server that are constant then they would at some point get 65 and will get bored if there isn't enough "fun". Let me tell you my experience playing any MMOG.

We know all games have races, classes, items, monsters, quests, zones, guilds, raids. But what I think makes the difference between one MMOG and another is the interactivity with the player. I think that there are very few people that play SOD just for getting 65, I think people play SOD to explore worlds, have adventures, meet people (even though they are not 2k people/server), kill monsters with your friends, get some cool items( and by cool I mean good looking too), have new experiences (AA's, raids, guilds) .

I remember not being 65 on EQ and still had so much fun and I was most of the time solo because of the time I played. I remember wanting to start all different races and play lower levels just to go into those great-low-level zones like field of bone (which you could go up to 30 or something), paludal caverns, orcs near kelethin ( I must admit I'm a fan of kelethin hehe, almost had tears coming out when I read that kelethin was being turned on). An example is oggok mines, that I think was a very good idea to come up with; you can go constant up until 30(it also means allot of people will be gathered in there, so you will be able to come up with a group) and, for the people that don’t like to move into too many zones, they can stay there for a while.

I don't think that the solution is not to make it easier for the low-level-new player to advance, the point is to make it more interactive to the player in such way that even a new player could know that a zone (oggok mines for example) is available right next to him and that he/she can stay there long enough so that he/she learns how to play the game and how to move on it.
 
I agree with danolan a lot, the low levels certainly aren't hard and even solo they don't rally take that long, but unless you are the type who will scour the wiki/forums it can be hard to find quests/zones that are appropriately rewarding for you. There's a lot of room for there to be some more quests and stuff down there, to keep new players engaged.

The storyline for sod is really awesome but I think it is underexposed in the actual game.
 
Remember that there is more content in the upper levels because 1. there are more people there, but more importantly 2. you dont stay level 10 long, but you do stay level 65 forever.

Im reminded of the "there arent enough raid targets at X tier thread" that was summarily shot down because the OP neglected to think of over half the available targets. Theres plenty of lower levels zones to keep someone occupied, miela, mines, warpstone, warrens, blackburrow, yaralith, fearstone, and so forth, just to name a few dungeons, completely neglecting all of the outdoor zones at the same level range.

I dont think that the argument that there isnt enough content at lower level zones is relevant to population at those levels, as well as simply being a false statement.
 
Maybe even just a generic "guard captain" or "town crier" mob in each major city that you hail and he says
"Oh, a sturdy level [24] warrior? I heard they need someone like you in the [Badlands]!" or whatever nearby level appropriate zone. It's been a while since I leveled a lowbie but probably 95% of my exp has been from straight grinding just because its so annoying to hunt around for quests to do.
 
Remember that there is more content in the upper levels because 1. there are more people there, but more importantly 2. you dont stay level 10 long, but you do stay level 65 forever.

Im reminded of the "there arent enough raid targets at X tier thread" that was summarily shot down because the OP neglected to think of over half the available targets. Theres plenty of lower levels zones to keep someone occupied, miela, mines, warpstone, warrens, blackburrow, yaralith, fearstone, and so forth, just to name a few dungeons, completely neglecting all of the outdoor zones at the same level range.

I dont think that the argument that there isnt enough content at lower level zoneTs is relevant to population at those levels, as well as simply being a false statement.

Yes, I agree that we can't ask for too much new zones because there isn't enough population and that its reasonable to have more zones for 65 than for lower lvls. However, I still think that there need to be a few more zones like oggok mines for each race. I'm not saying that I don't enjoy the game (in case someone missunderstands), I'm just saying how I think it could be more fun.


Agree with ninja
 
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If when you say "a few more dungeons like oggok mines" you mean lower level dungeons, i already listed out several.
 
Don't forget the newbie dungeon at the back of Surefall Glade, too. So, really, between that and Oggok Mines, two low-level dungeons have been introduced in the last few months.
 
Like I said the problem is not where to level it's how to level..

Me being a new ranger it was pretty damn hard to get from 1 - 20, the only way I really did level well was when I got a group, which was rare.

I'm level 59 now anyways and getting from 40-60 was actually ALOT easier than 1-20 even, how does that not prove there is a problem. Half the people that jump into this game (the more people that this server needs,) get completely confused on what to do and just leave..

Making more zones would make it worse, make less and force all people into that one area so we can all group.
 
Like I said the problem is not where to level it's how to level..

Me being a new ranger it was pretty damn hard to get from 1 - 20, the only way I really did level well was when I got a group, which was rare.


Half the people that jump into this game (the more people that this server needs,) get completely confused on what to do and just leave..

Making more zones would make it worse, make less and force all people into that one area so we can all group.


Being a new character is not easy but I think your just making this sound a lot more awful then it is.

I dont know about new players and the dream, I barely played live but I remember when I did come to sod even before the dream I figured out how to hit h quickly. (if your even referencing that as a problem)

Getting a group 1-20...hard? Maybe if you just sit in grobb or something waiting for someone to ooc for a level 2 shadowknight. You start in the beginners guild for a reason and just asking where to level will get you plenty of answers and somehow finding your way to blackburrow (hard btw if your a barbarian :( ) you will eventually get asked to join a group.

Limiting content of new players is pretty bad too, id much prefer way too much then having one or two zones that you wobble through to exp like every other (emu) server ever.


Newbies today id suspect are way better equipped too from when we all had weapons with ass-ratios and now you can just save up for mithril and be a autoattacking monster of a player.

To make being new on sod difficult it really revolves around you making it difficult for yourself, the newbie guild is really the best way to find anything out (someone will eventually link you the wiki but okay) and it even says its THE PLACE for newbie questions.


Stop being antisocial and embarrassed of asking questions.
 
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