Low level leveling is hard.

Kyur

Dalayan Beginner
Hey,

Just my opinion of getting to level 25 completely being new here, just a suggestion..

Maby experience at lower levels could be raised alittle bit.

I only suggest this because it's really hard to level as a complete newb on this server because there really isn't many people leveling at low levels right now it seems.. With my experience the only time I seriously leveled remotely well was when someone was Powerleveling their character so they put me in the group aswell so they can get a + group bonus experience.

I'm not new to EQ at all, but even for me leveling was pretty hard without being given some plat and getting some buffs from passing high levelers.

Nothing drastic.. just maby +20% solo exp from 1 - 20 to allow people to understand their characters without getting frustrated and quiting.. maby even lesson the debt players get at that level.

Just a suggestion, thanks, love the server.. I'm addicted till EQclassic comes out :)
 
I'm 100% against the idea, leveling at newbie levels is easy even as untwinked melee class. If you loot everything you get you'll buy mithril weapons in no time and after that it's all easy downhill ride.
 
The exp rate is fine, faster than live. Getting past lvl 25, naked, is a breeze. I do, however, agree that exp debt at low levels is not needed (like say up to lvl 10).

There are low lvl groups out there, check ooc, its global. In my opinion, you sound like someone thats always looking for a handout:

With my experience the only time I seriously leveled remotely well was when someone was Powerleveling their character so they put me in the group aswell so they can get a + group bonus experience.

I'm not new to EQ at all, but even for me leveling was pretty hard without being given some plat and getting some buffs from passing high levelers.

Furthermore, if someone was PLing their alt (which doenst work like live - See exp penalties), they would actually losen exp for adding you. Solo exp > group exp. Group exp is the same no matter if its 2 or 6 people (see wiki).
 
id almost agree with the other too. but ima have to agree with poster. i find that at a lower lvl it does seem alot slower to lvl up. particulary lvl 2-4 but yes it does seem pretty hard to find a grp between lvl 1-30 so possibly a small increase in experience would be nice or a nerfing of a very smally used zone for lower lvls to maybe urge players to make lower lvls just to play there for a bit and check it out. thats my say in
 
2-4 can be done in about 30 minutes if you look around for the right turn in quests in under used zones.

Whenever I start an alt, I usually don't have much trouble grouping up at the black burrow levels, and Kaladim or Warpstone tend to be very active as well for the 20's bracket. Possibly you are just experiencing bad luck or play during an off time?

That being said I personally wouldn't be against ditching exp debt for the first 10 levels or so, to ease true newbies frustration, this isn't WoW and can be difficult to some, but I don't think an exp raise is in order. That being said any change like that would have to come from much higher up the totem pole...
 
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If you don't just grind and actually do quests, it's a lot faster. With all the quests you can do in the badlands, half your exp will be turn ins.

I had no problems getting to 25 and was adventure banded with 5 other of my toons. I was dual boxing, but that's still 1/3rd exp, and it made live look like a lazy snail.

-Naffel
 
i remember dying in LoIO during my 10-20's and having to soak up all that XP lost, because all the high level clerics were far far away.

10-20's here is a cakewalk, but I will agree that xp debt in the 10's is not needed.
 
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Yeah, I'm finding that the Badlands quests are pretty cool. I say "no" to increased experience for lower levels. It's already pretty fast, even for casuals like me.
 
Comparing SoD to EQ is pretty pointless.

There was 2000+ people playing on EQ live servers, it left a good spread of levels for everyone to group with and have fun with, a level 20 could come on the game, hang out with his friends, get some levels and then log off, in SoD at level 20 you are useless, you need to get to those higher levels to have fun, and when there are only 5 people on the server in your level range to group with, and they're already grouped or not wanting to group, what then? solo for 5 hours to get half a level of exp? What about a cleric, and you guys wonder why there is a shortage of clerics at higher levels..

I did not say leveling was hard, I'm saying finding a group to level with is hard, and in EQ and SoD groups are and will always be the best exp.. why not make it easier for people from 1 - 40 or so to solo so they can get to those levels so we can play with 200+ people.
 
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Comparing SoD to EQ is pretty pointless.



I did not say leveling was hard, I'm saying finding a group to level with is hard, and in EQ and SoD groups are and will always be the best exp.. why not make it easier for people from 1 - 40 or so to solo so they can get to those levels so we can play with 200+ people.

dont solo, make a duo box that can support you when you cant find a grp, makes leveling a lot faster and more fun. it may take a lil getting used to at first, but you should get the hang of it pretty fast and then it becomes a whole new type of fun and pwnage.
 
I'm not going to lie and say I read this entire thread, but honesty 90% of this servers content released now is for the endgame. With iksikissthisika right around "the corner" this is only going to strengthen that point.

SoD has a hard time pulling in new players.

Keeping new players is good.

Lots of mainstream MMO's have increased the leveling rate as more and more content is released.

SoD doesn't have the luxury of being a mainstream MMO.

Personally I enjoyed leveling my characters way back then, but I did it with a couple friends all two boxing on vent. I can see how it would become tedious, tiresome and downright lonely with the current population.

So what exactly is the harm in lowering the amount of exp required to reach level 20 or 25?

More mid-level players? Oh heavens no...
 

This is honestly really true, it's downright grinding tedium at lower levels especially if you're unfortunate to play in off-peak hours when no one is around, I wouldn't mind seeing a revamp of some mid level dungeons, places like Warpstone have a lot of potential but are tedious as hell. It's just killing the same thing over and over and over. I would be neat to see in-zone bosses like they did with the Warrens/Mugglewump
 
Low-level on Live meant easy groups and quick leveling if you didn't mind sitting on your ass at the same camp in the same zone for every 10 levels brackets. The rest of the world was completely deserted. I'm not quite sure this is something that ought to be idealized.
 
I don't see a problem. Leveling at lower levels is about the same as Live in my opinion. You gotta hit the "hot zones". Following the progression of North Newport, Centaur Hills (outside Blackburrow), Blackburrow etc will get you good EXP and takes very little skill or even groups. From BB on the groups will be in the "hot zones" with good EXP modifiers and drops.

The newbie zone put in on Live was kinda fun, but after you were kicked out (level 13?) EXP seemed awfully slow at first unless you were PL'd.

The EXP loss thing (under level 10) would not be bad, but I don't know that it is really necessary.
 
Low-level on Live meant easy groups and quick leveling if you didn't mind sitting on your ass at the same camp in the same zone for every 10 levels brackets. The rest of the world was completely deserted. I'm not quite sure this is something that ought to be idealized.

Good point. But if experience across the board, people might spread out, too. But if it's a thing where Paludal gives the best XP, so everyone goes there, then, no, we wouldn't want that. I like it kind of spread out, now.

But, how would this work? Do you just decrease the amoung of experience points for the levels? Can they do that? OR, do you have to increase the amount of XP players get? In that case, do you have to do it by zone ... leading to a new Paludal situation?
 
{snip}

The EXP loss thing (under level 10) would not be bad, but I don't know that it is really necessary.

I could use this in my teens, as I learn, painfully, to 2-box.

/wave Minerios the Poofed of the old {GAME} boards
 
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dont solo, make a duo box that can support you when you cant find a grp, makes leveling a lot faster and more fun. it may take a lil getting used to at first, but you should get the hang of it pretty fast and then it becomes a whole new type of fun and pwnage.

Yah sure but your missing my point which is I can't find a group..

And my other point of which I hate boxing, I should not be forced to box to have a good time in this game..

I'm not going to lie and say I read this entire thread, but honesty 90% of this servers content released now is for the endgame. With iksikissthisika right around "the corner" this is only going to strengthen that point.

SoD has a hard time pulling in new players.

Keeping new players is good.

Lots of mainstream MMO's have increased the leveling rate as more and more content is released.

SoD doesn't have the luxury of being a mainstream MMO.

Personally I enjoyed leveling my characters way back then, but I did it with a couple friends all two boxing on vent. I can see how it would become tedious, tiresome and downright lonely with the current population.

So what exactly is the harm in lowering the amount of exp required to reach level 20 or 25?

More mid-level players? Oh heavens no...

My point exactly..

Alot of people lose interest at around level 20 or so.. Kinda like i'm starting to. Its not really asking much.. just say instead of getting 1000 xp for a solo kill, you get 2000, instead of 2000 you get 4000... If you have a group that you are working good with then yah, it is damn easy to level with, and I think that exp is fine.. but FINDING that group to level with is near impossible.. most people that are level 20 are really bad, newbs, or casuals.. it's VERY hard to find good hardcore players that plan on staying on for more than 2 hours and not killing the intire group because they didn't know about agroe.

Good point. But if experience across the board, people might spread out, too. But if it's a thing where Paludal gives the best XP, so everyone goes there, then, no, we wouldn't want that. I like it kind of spread out, now.

But, how would this work? Do you just decrease the amoung of experience points for the levels? Can they do that? OR, do you have to increase the amount of XP players get? In that case, do you have to do it by zone ... leading to a new Paludal situation?

Make mobs that are level 1-40 worth x2 of their current exp? and if that isnt possible, increase exp u ear while soloing by x2, or increase certain levels exp gain.. there gots to be something they can work around.
 
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TBH everyone responding has experienced leveling past 20 for the first time on the server, most with no help from existing player friends. It's not horribly hard.

I would actually like to see the light blue experience bonus for solo kills put back in with diminishing returns up to 60 or earlier. It really helped in the downtime between groups.
 
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